i dont know if i did it the way you discribed it..
i imported the model, deleted the little dots, made a solid mesh and then i selected the texture coördinates one by one, pressed M, selected a material, selected "diffuse", selected "bitmap", navigated to the folder where i put the extracted textures (wich i extracted from the game with the tool you linked to a few posts befor) and started puzzling wich texture goes where.. most of your entries where correct tho a few wherent, i suppose ther where correct when you added them on your ship but when i do it the way you say my ship looks like this..
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anyway, after some puzzling i ended up with this (only the yellow/black "danger" stripes are out of place i think, but i cant seem to find the right textures for it..

)
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this is the materials screen when i first import the freshly extracted model from the game right into max.. where can i find the multi materials you where talking about..?
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thanks mate
btw: i bought 3ds max 2011.. so if you want you can go back to 3ds max for the things you want to explain..
EDIT: i have added some turrets for eyecandy and a buster for size comparisation.. think this should be about the right size for the ship..
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anyone who wanna guide me through the process for putting it ingame..?
EDIT2: found out how to add self lighting (u know what i mean

) windows..
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EDIT3: i have been trying to follow this tutorial (
http://www.xwiki.chaos.net.nz/How_to_bu ... class_ship) to get my ship in the game, i have a problem tho, how can i tell what the front or the back side is from the cameradummy..? its just a circle.. same with the engine emitter, its a square/box thingy..
EDIT4:
i think i have the ship model finished but now im kinda stuck..
i read in this tutorial
http://www.xwiki.chaos.net.nz/How_to_bu ... class_ship that you need to import the turrets, the cameradummies and the engine effects, so i did, but i dont know if i have to import the body files or the scene files of the turrets i wanna use, and how exacly to place the cameradummies (i dont know what is the front or the back.. they are just round objects with no obvious front nor back..) same with the engine effect.. its just a square looking thing..
anyhow, i tried to add all the things needed, exported using DBOX2, compiled using x2bc and used ship creator to put it into a xsp file (wich i then extracted and added to a mod i am making) but the ship wont show up ingame.. i cant even transport to it.. wich tells me i did everything wrong..
can anyone pls give me some advice how to put a ship ingame starting from a finished model whitout any cameradummies or turrets..?
in the mean while i have been playing around with the program and ended up with a wallpaper i thought i d share with you guys..
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