I wanted an optimized TShips.
Fighter drones, freighter drones are not needed for this mod as i know, but if we need it later it´s easy to add them again cause you can tell the game with an atribute that this ship is a fighter or freighter drone.
same with the astronaut suite... will replace it later when i have a new model for it

I forgot to reactivate the docking bay for the Orion... add this text under the last scenefile entry and it will work:
Code: Select all
// docking bays //
P 40; B ships\props\docks\dockingbay_fighter_dummy; C 1; N ships\props\docks\dockingbay_fighter_dummy_01; // idx 40
{ 0x2002; 107829; -63315; -109536; 0.500000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0
P 41; B ships\props\docks\dockingbay_fighter_dummy; C 2; N ships\props\docks\dockingbay_fighter_dummy_02; // idx 41
{ 0x2002; 66756; -63315; -109536; 0.500000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0
// launch bays //
P 42; B ships\props\docks\launchbay_fighter_dummy; C 1; N ships\props\docks\launchbay_fighter_dummy_01; // idx 42
{ 0x2002; 76756; -63315; -103099; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
P 43; B ships\props\docks\launchbay_fighter_dummy; C 2; N ships\props\docks\launchbay_fighter_dummy_02; // idx 43
{ 0x2002; 117829; -63315; -103099; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
P 44; B ships\props\docks\launchbay_fighter_dummy; C 3; N ships\props\docks\launchbay_fighter_dummy_03; // idx 44
{ 0x2002; 56756; -63315; -120762; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
P 45; B ships\props\docks\launchbay_fighter_dummy; C 4; N ships\props\docks\launchbay_fighter_dummy_04; // idx 45
{ 0x2002; 97829; -63315; -120762; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
Another problem is, the half of my Lokis fly against the ship they have to attack...