X-SUPERBOX: What is this all about and what should it contain?

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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xTemon
Posts: 996
Joined: Tue, 9. Jan 07, 20:01
x3tc

Post by xTemon »

Thanks Cycrow; thats nice to know. Had me worried that the community was only inputting a small amount of suggestions; and leaving ES to sort out the details, without any real community response.

Haven't been on the forums in awhile :roll:
:headbang: Microsoft
janonol
Posts: 194
Joined: Fri, 26. Sep 03, 06:32
x3

Post by janonol »

MARS by Gazz and the Bailing script by thisisharsh. Cycrows claim ship from a distance software although it is a little broken due to some reason in the 2.1 patch.

each one awesomely game changing.


still trying out other scripts (i'm new to x3TC) so certainly will feedback on other awesome scripts if i find em.
bucky699
Posts: 17
Joined: Fri, 29. Aug 08, 12:02
x4

Post by bucky699 »

I'd like to see Hawkbs BSG ships added in, as long as it dosnt infringe on copyrights of any kind. A lot of work has gone into them and they are beautiful works for both X fans and BSG fans alike.

Linky:
http://forum.egosoft.com/viewtopic.php?t=233733
TEKing66
Posts: 601
Joined: Thu, 10. Nov 05, 18:44
xr

Post by TEKing66 »

Here is a thought, and it is just a thought as I'm not even sure it could be done.

How about providing 64-bit executable files for the games in the Superbox?

As I am not a programmer, I really don't know what it would take to do this.
Just an idea I had and wanted to share.
My mods for X3TC & X3AP

Been with the X-series from the beginning. If it happens in the X_Universe I've been there done that several times over.
Joman
Posts: 71
Joined: Thu, 21. Jan 10, 19:31
x3tc

Post by Joman »

hello i just vant to see if the superbox stil is comming? its an old post and all :roll:
I know, i know. DONT blame me for my english.
docwho83
Posts: 168
Joined: Mon, 15. Jun 09, 23:10
x4

Post by docwho83 »

I have looked around but find nothing saying either way on this.

Could someone from the top that know give an answer? Or point me in the area to look for the bonus scripts so I could see what is up?

Thanks.
User avatar
enenra
Posts: 7150
Joined: Fri, 8. Apr 05, 19:09
x4

Post by enenra »

The superbox hasn't been dropped and is still being worked on.
MegaBurn
Posts: 278
Joined: Mon, 30. Jan 06, 15:52
x4

Post by MegaBurn »

Well if its still coming and still open to suggestions, I have a few ideas, sorry I didn't post them earlier, I recently returned for X3 TC...

-1- Engine Source Code: Releasing the whole thing would be ideal (albeit unlikely), for modding the bare minimum is anything related to the game logic - all headers, the entire script system including all script functions (to add custom script functions), any hardcoded object properties (mainly to expand/generalize special object rules), limited data types (weapons come to mind), and other things which common sense would suggest modders would want to change but that for some reason were not exposed to regular modding. A limited source release would also require a library loader added to regular mod handling, this could also be useful to tying in various other libraries (e.g. IM/chat, music, that gecko based browser-to-texture system Second Life developed). Don't for get the documentation...

-2- Expanded Scope: Rebase on DDTC and expand the scope to include any scripts/mods which do not fundamentally change gameplay and/or that can be even slightly useful - my count would put it at about a 100 total. AMM is nice but I think the scope was far too limited, by only using scripts that can be optionally turned on/off in-game and having none of the ships integrated into the game world, the whole thing feels like its superficially bolted onto the game. Note: Not a commentary on Apricotslice's work, just that the restrictions set on him were unreasonable. I'm working on something similar for my own use, I'm happy to post notes and patches, but I also have a long list of new ideas too.

-3- Back-Fill BBS Features: Dropping the station specific BBS system was probably a good move, but the game hasn't really recovered the missing "good" aspects. One solution is build a X3-R BBS to GNS or ECS (or something new) converter, then port all of the popular BBS dependent scripts from X3-R. Namely, Cycrow's guilds, the various special offers, lotto, and sector or race wide random missions.

Hope thats not asking for too much, it is a superbox...
TEKing66
Posts: 601
Joined: Thu, 10. Nov 05, 18:44
xr

Post by TEKing66 »

I would like to submit my little mod to the Superbox.

Here is a thread link:

http://forum.egosoft.com/viewtopic.php?t=277481

It adds two of the X2 asteroids (as well as some I have created by modifying those two) back into X3-TC. Also, it changes a couple of the textures/shaders for the asteroids.

Let me know of any forms I need to fill out and I will porpmtly take care of that part of it.
My mods for X3TC & X3AP

Been with the X-series from the beginning. If it happens in the X_Universe I've been there done that several times over.

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