Thanks Cycrow; thats nice to know. Had me worried that the community was only inputting a small amount of suggestions; and leaving ES to sort out the details, without any real community response.
MARS by Gazz and the Bailing script by thisisharsh. Cycrows claim ship from a distance software although it is a little broken due to some reason in the 2.1 patch.
each one awesomely game changing.
still trying out other scripts (i'm new to x3TC) so certainly will feedback on other awesome scripts if i find em.
I'd like to see Hawkbs BSG ships added in, as long as it dosnt infringe on copyrights of any kind. A lot of work has gone into them and they are beautiful works for both X fans and BSG fans alike.
Well if its still coming and still open to suggestions, I have a few ideas, sorry I didn't post them earlier, I recently returned for X3 TC...
-1- Engine Source Code: Releasing the whole thing would be ideal (albeit unlikely), for modding the bare minimum is anything related to the game logic - all headers, the entire script system including all script functions (to add custom script functions), any hardcoded object properties (mainly to expand/generalize special object rules), limited data types (weapons come to mind), and other things which common sense would suggest modders would want to change but that for some reason were not exposed to regular modding. A limited source release would also require a library loader added to regular mod handling, this could also be useful to tying in various other libraries (e.g. IM/chat, music, that gecko based browser-to-texture system Second Life developed). Don't for get the documentation...
-2- Expanded Scope: Rebase on DDTC and expand the scope to include any scripts/mods which do not fundamentally change gameplay and/or that can be even slightly useful - my count would put it at about a 100 total. AMM is nice but I think the scope was far too limited, by only using scripts that can be optionally turned on/off in-game and having none of the ships integrated into the game world, the whole thing feels like its superficially bolted onto the game. Note: Not a commentary on Apricotslice's work, just that the restrictions set on him were unreasonable. I'm working on something similar for my own use, I'm happy to post notes and patches, but I also have a long list of new ideas too.
-3- Back-Fill BBS Features: Dropping the station specific BBS system was probably a good move, but the game hasn't really recovered the missing "good" aspects. One solution is build a X3-R BBS to GNS or ECS (or something new) converter, then port all of the popular BBS dependent scripts from X3-R. Namely, Cycrow's guilds, the various special offers, lotto, and sector or race wide random missions.
Hope thats not asking for too much, it is a superbox...
It adds two of the X2 asteroids (as well as some I have created by modifying those two) back into X3-TC. Also, it changes a couple of the textures/shaders for the asteroids.
Let me know of any forms I need to fill out and I will porpmtly take care of that part of it.