Open MarkingUnknownSectors.xml and change the line
Code: Select all
<set_sector_override sector="MUS_toplevel.unknownsector1" textid="1030001"/>
Code: Select all
<set_sector_override sector="MUS_toplevel.unknownsector1" textid="20000"/>
MFG
Ketraar
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
Code: Select all
<set_sector_override sector="MUS_toplevel.unknownsector1" textid="1030001"/>
Code: Select all
<set_sector_override sector="MUS_toplevel.unknownsector1" textid="20000"/>
There's already a Clarity's End in the game, just below Hatikvah's Faith.Bruges wrote:I know this is a little bit of necromancy here, but I've just installed this script and it's great.
An extra bonus however (found originally on this thread) for those people who don't want to call their home sector Avarice (it always sounded too... Teladi), here are a few alternative codes (several of the other options were used for new sectros in Vanilla TC, so here are the unused ones)
<t id="20000">Avarice</t>
<t id="20002">Redemption</t>
<t id="20005">Prophecy Fulfilled</t>
<t id="20006">Magrathea</t>
<t id="30000">Spires of Elusion</t>
<t id="30001">Clarity's End</t>
....
Thats a big no.Retiredman wrote:Is it suppose to keep the name Unknown Sector and then the name along with it?
No, only need the t-file for the game language you are playing.Should I have include the other files in the T?
Code: Select all
<find_sector name="MUS_toplevel.unknownsector1" x="8" y="8"/>
Code: Select all
<set_sector_override sector="MUS_toplevel.unknownsector1" textid="20000"/>
Always good to know..3. change your pilot name to activatemus Sectors get changed about 10 seconds after that.
4. to reset/reload any changes you have made after loading it the first time, change your pilot name to resetmus and repeat step 3.
Thanks, I was wondering why some of the sectors were still unmarked. I also noticed that 2 unknown sectors did not get changed. I fixed it so that they are.Fith wrote:There are only 12 sectors in the English 44/t file.... not 16 as in the others. Also the Terran sectors near Ort Cloud are in the wrong order
Code: Select all
<?xml version="1.0" encoding="utf-8" ?>
<?xml-stylesheet href="director.xsl" type="text/xsl" ?>
<director name="test" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="director.xsd">
<documentation>
<author name="Ketraar" alias="Ketraar" contact="Forums"/>
<content reference="Marking Unknown Sectors" name="MUS" description="Marking Unknown Sectors" />
<version number="1.1" date="04/07/2009" status="release"/>
</documentation>
<cues>
<cue name="MUS_toplevel">
<condition>
<check_value value="{player.name}" exact="activatemus"/>
</condition>
<action>
<do_all>
<load_text fileid="9110"/>
<find_sector name="MUS_toplevel.unknownsector1" x="8" y="8"/>
<find_sector name="MUS_toplevel.unknownsector2" x="12" y="5"/>
<find_sector name="MUS_toplevel.unknownsector3" x="16" y="0"/>
<find_sector name="MUS_toplevel.unknownsector4" x="20" y="5"/>
<find_sector name="MUS_toplevel.unknownsector5" x="14" y="7"/>
<find_sector name="MUS_toplevel.unknownsector6" x="18" y="9"/>
<find_sector name="MUS_toplevel.unknownsector7" x="18" y="10"/>
<find_sector name="MUS_toplevel.unknownsector8" x="13" y="8"/>
<find_sector name="MUS_toplevel.unknownsector9" x="3" y="15"/>
<find_sector name="MUS_toplevel.unknownsector10" x="7" y="15"/>
<find_sector name="MUS_toplevel.unknownsector11" x="7" y="16"/>
<find_sector name="MUS_toplevel.unknownsector12" x="18" y="16"/>
<find_sector name="MUS_toplevel.unknownsector13" x="7" y="4"/>
<find_sector name="MUS_toplevel.unknownsector14" x="8" y="4"/>
<find_sector name="MUS_toplevel.unknownsector15" x="7" y="5"/>
<find_sector name="MUS_toplevel.unknownsector16" x="8" y="5"/>
<find_sector name="MUS_toplevel.unknownsector17" x="23" y="19"/>
<find_sector name="MUS_toplevel.unknownsector18" x="10" y="16"/>
</do_all>
</action>
<cues>
<cue name="MUS_namesectors">
<condition>
<cue_is_complete cue="MUS_toplevel"/>
</condition>
<timing>
<time exact="10s"/>
</timing>
<action>
<do_all>
<set_sector_override sector="MUS_toplevel.unknownsector1" textid="1030001"/>
<set_sector_override sector="MUS_toplevel.unknownsector2" textid="1030002"/>
<set_sector_override sector="MUS_toplevel.unknownsector3" textid="1030003"/>
<set_sector_override sector="MUS_toplevel.unknownsector4" textid="1030004"/>
<set_sector_override sector="MUS_toplevel.unknownsector5" textid="1030005"/>
<set_sector_override sector="MUS_toplevel.unknownsector6" textid="1030006"/>
<set_sector_override sector="MUS_toplevel.unknownsector7" textid="1030007"/>
<set_sector_override sector="MUS_toplevel.unknownsector8" textid="1030008"/>
<set_sector_override sector="MUS_toplevel.unknownsector9" textid="1030009"/>
<set_sector_override sector="MUS_toplevel.unknownsector10" textid="10300010"/>
<set_sector_override sector="MUS_toplevel.unknownsector11" textid="10300011"/>
<set_sector_override sector="MUS_toplevel.unknownsector12" textid="10300012"/>
<set_sector_override sector="MUS_toplevel.unknownsector13" textid="10300013"/>
<set_sector_override sector="MUS_toplevel.unknownsector14" textid="10300014"/>
<set_sector_override sector="MUS_toplevel.unknownsector15" textid="10300015"/>
<set_sector_override sector="MUS_toplevel.unknownsector16" textid="10300016"/>
<set_sector_override sector="MUS_toplevel.unknownsector17" textid="10300017"/>
<set_sector_override sector="MUS_toplevel.unknownsector18" textid="10300018"/>
</do_all>
</action>
</cue>
</cues>
</cue>
<cue name="MUS_reset">
<condition>
<check_value value="{player.name}" exact="resetmus"/>
</condition>
<action>
<reset_cue cue="MUS_toplevel"/>
</action>
</cue>
</cues>
</director>
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<language id="33">
<page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
<t id="1030001">{7,1020000} 8-8</t>
<t id="1030002">{7,1020000} 12-5</t>
<t id="1030003">{7,1020000} 16-0</t>
<t id="1030004">{7,1020000} 20-5</t>
<t id="1030005">{7,1020000} 14-7</t>
<t id="1030006">{7,1020000} 18-9</t>
<t id="1030007">{7,1020000} 18-10</t>
<t id="1030008">Le HUB</t>
<t id="1030009">{7,1020000} 3-15</t>
<t id="10300010">{7,1020000} 7-15</t>
<t id="10300011">{7,1020000} 7-16</t>
<t id="10300012">{7,1020000} 18-16</t>
<t id="10300013">{7,1020000} 7-4</t>
<t id="10300014">{7,1020000} 7-5</t>
<t id="10300015">{7,1020000} 8-4</t>
<t id="10300016">{7,1020000} 8-5</t>
<t id="10300017">{7,1020000} 23-19</t>
<t id="10300018">{7,1020000} 10-16</t>
</page>
</language>
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<language id="39">
<page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
<t id="1030001">{7,1020000} 8-8</t>
<t id="1030002">{7,1020000} 12-5</t>
<t id="1030003">{7,1020000} 16-0</t>
<t id="1030004">{7,1020000} 20-5</t>
<t id="1030005">{7,1020000} 14-7</t>
<t id="1030006">{7,1020000} 18-9</t>
<t id="1030007">{7,1020000} 18-10</t>
<t id="1030008">Il HUB</t>
<t id="1030009">{7,1020000} 3-15</t>
<t id="10300010">{7,1020000} 7-15</t>
<t id="10300011">{7,1020000} 7-16</t>
<t id="10300012">{7,1020000} 18-16</t>
<t id="10300013">{7,1020000} 7-4</t>
<t id="10300014">{7,1020000} 7-5</t>
<t id="10300015">{7,1020000} 8-4</t>
<t id="10300016">{7,1020000} 8-5</t>
<t id="10300017">{7,1020000} 23-19</t>
<t id="10300018">{7,1020000} 10-16</t>
</page>
</language>
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<language id="44">
<page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
<t id="1030001">{7,1020000} 8-8</t>
<t id="1030002">{7,1020000} 12-5</t>
<t id="1030003">{7,1020000} 16-0</t>
<t id="1030004">{7,1020000} 20-5</t>
<t id="1030005">{7,1020000} 14-7</t>
<t id="1030006">{7,1020000} 18-9</t>
<t id="1030007">{7,1020000} 18-10</t>
<t id="1030008">The Hub</t>
<t id="1030009">{7,1020000} 3-15</t>
<t id="10300010">{7,1020000} 7-15</t>
<t id="10300011">{7,1020000} 7-16</t>
<t id="10300012">{7,1020000} 18-16</t>
<t id="10300013">{7,1020000} 7-4</t>
<t id="10300014">{7,1020000} 7-5</t>
<t id="10300015">{7,1020000} 8-4</t>
<t id="10300016">{7,1020000} 8-5</t>
<t id="10300017">{7,1020000} 23-19</t>
<t id="10300018">{7,1020000} 10-16</t>
</page>
</language>
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<language id="49">
<page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
<t id="1030001">{7,1020000} 8-8</t>
<t id="1030002">{7,1020000} 12-5</t>
<t id="1030003">{7,1020000} 16-0</t>
<t id="1030004">{7,1020000} 20-5</t>
<t id="1030005">{7,1020000} 14-7</t>
<t id="1030006">{7,1020000} 18-9</t>
<t id="1030007">{7,1020000} 18-10</t>
<t id="1030008">Der HUB</t>
<t id="1030009">{7,1020000} 3-15</t>
<t id="10300010">{7,1020000} 7-15</t>
<t id="10300011">{7,1020000} 7-16</t>
<t id="10300012">{7,1020000} 18-16</t>
<t id="10300013">{7,1020000} 7-4</t>
<t id="10300014">{7,1020000} 7-5</t>
<t id="10300015">{7,1020000} 8-4</t>
<t id="10300016">{7,1020000} 8-5</t>
<t id="10300017">{7,1020000} 23-19</t>
<t id="10300018">{7,1020000} 10-16</t>
</page>
</language>
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<language id="44">
<page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
<t id="1030001">{7,1020000} 16,0</t>
<t id="1030002">{7,1020000} 7,4</t>
<t id="1030003">{7,1020000} 8,4</t>
<t id="1030004">{7,1020000} 7,5</t>
<t id="1030005">{7,1020000} 8,5</t>
<t id="1030006">{7,1020000} 9,7</t>
<t id="1030007">{7,1020000} 13,8</t>
<t id="1030008">{7,1020000} 5,11</t>
<t id="1030009">{7,1020000} 17,11</t>
<t id="10300010">{7,1020000} 9,16</t>
</page>
</language>
Code: Select all
<?xml version="1.0" encoding="utf-8" ?>
<?xml-stylesheet href="director.xsl" type="text/xsl" ?>
<director name="test" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="director.xsd">
<documentation>
<author name="Ketraar" alias="Ketraar" contact="Forums"/>
<content reference="Marking Unknown Sectors" name="MUS" description="Marking Unknown Sectors" />
<version number="1.3" date="27/03/2014" status="release"/>
</documentation>
<cues>
<cue name="MUS_toplevel">
<condition>
<check_value value="{player.name}" exact="activatemus"/>
</condition>
<action>
<do_all>
<load_text fileid="9110"/>
<find_sector name="MUS_toplevel.unknownsector1" x="16" y="0"/>
<find_sector name="MUS_toplevel.unknownsector2" x="7" y="4"/>
<find_sector name="MUS_toplevel.unknownsector3" x="8" y="4"/>
<find_sector name="MUS_toplevel.unknownsector4" x="7" y="5"/>
<find_sector name="MUS_toplevel.unknownsector5" x="8" y="5"/>
<find_sector name="MUS_toplevel.unknownsector6" x="9" y="7"/>
<find_sector name="MUS_toplevel.unknownsector7" x="13" y="8"/>
<find_sector name="MUS_toplevel.unknownsector8" x="5" y="11"/>
<find_sector name="MUS_toplevel.unknownsector9" x="17" y="11"/>
<find_sector name="MUS_toplevel.unknownsector10" x="9" y="16"/>
</do_all>
</action>
<cues>
<cue name="MUS_namesectors">
<condition>
<cue_is_complete cue="MUS_toplevel"/>
</condition>
<timing>
<time exact="10s"/>
</timing>
<action>
<do_all>
<set_sector_override sector="MUS_toplevel.unknownsector1" textid="1030001"/>
<set_sector_override sector="MUS_toplevel.unknownsector2" textid="1030002"/>
<set_sector_override sector="MUS_toplevel.unknownsector3" textid="1030003"/>
<set_sector_override sector="MUS_toplevel.unknownsector4" textid="1030004"/>
<set_sector_override sector="MUS_toplevel.unknownsector5" textid="1030005"/>
<set_sector_override sector="MUS_toplevel.unknownsector6" textid="1030006"/>
<set_sector_override sector="MUS_toplevel.unknownsector7" textid="1030007"/>
<set_sector_override sector="MUS_toplevel.unknownsector8" textid="1030008"/>
<set_sector_override sector="MUS_toplevel.unknownsector9" textid="1030009"/>
<set_sector_override sector="MUS_toplevel.unknownsector10" textid="10300010"/>
</do_all>
</action>
</cue>
</cues>
</cue>
<cue name="MUS_reset">
<condition>
<check_value value="{player.name}" exact="resetmus"/>
</condition>
<action>
<reset_cue cue="MUS_toplevel"/>
</action>
</cue>
</cues>
</director>
Code: Select all
<set_sector_override sector="MUS_toplevel.unknownsector10" textid="10300010"/>
Code: Select all
<set_sector_override sector="MUS_toplevel.unknownsector10" textid="1030010"/>