[MD Script] MUS - Marking Unknown Sectors (updated 05-07-2009)

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Ketraar
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Post by Ketraar »

To have Betty sound output, you need to set the ID to the one related to Avarice.

Open MarkingUnknownSectors.xml and change the line

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<set_sector_override sector="MUS_toplevel.unknownsector1" textid="1030001"/>
to

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<set_sector_override sector="MUS_toplevel.unknownsector1" textid="20000"/>
Reset MD-script if already running.

MFG

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Post by Hexenhammer »

Well.. what can I say... except for.... THIS SCRIPT KICKS ASS!!! :thumb_up:

Now my home sector is called "Avarice" and betty sais "Avarice" in such a cool voice, I just love it! Perfect! Exactly what I was looking for, thanks a lot Ketraar!! :)
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Alternatives to Avarice

Post by Triscopic »

I know this is a little bit of necromancy here, but I've just installed this script and it's great.

An extra bonus however (found originally on this thread) for those people who don't want to call their home sector Avarice (it always sounded too... Teladi), here are a few alternative codes (several of the other options were used for new sectros in Vanilla TC, so here are the unused ones)

<t id="20000">Avarice</t>
<t id="20002">Redemption</t>
<t id="20005">Prophecy Fulfilled</t>
<t id="20006">Magrathea</t>
<t id="30000">Spires of Elusion</t>
<t id="30001">Clarity's End</t>

My main problem with Avarice is that Betty's voice is very very weird when she says it. Annoyed me too quickly. The others seem ok, although I only tested Magrathea and Spires of Elusion.
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Post by Retiredman »

If already use use Apriot's Hub rename can I remove the line in the T file and the two lines in the directors file to keep the naming scheme I already have?


Plus I must assume I can rename the other sectors any name I wish by just replacing the designated name with my own.. correct?
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Post by Ketraar »

Yes to both. :-)

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Re: Alternatives to Avarice

Post by Nanook »

Bruges wrote:I know this is a little bit of necromancy here, but I've just installed this script and it's great.

An extra bonus however (found originally on this thread) for those people who don't want to call their home sector Avarice (it always sounded too... Teladi), here are a few alternative codes (several of the other options were used for new sectros in Vanilla TC, so here are the unused ones)

<t id="20000">Avarice</t>
<t id="20002">Redemption</t>
<t id="20005">Prophecy Fulfilled</t>
<t id="20006">Magrathea</t>
<t id="30000">Spires of Elusion</t>
<t id="30001">Clarity's End</t>
....
There's already a Clarity's End in the game, just below Hatikvah's Faith.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.
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Post by Retiredman »

I noticed that it still has "Unknown Sector Avarice" when I inserted ---
Avarice as a replacement. (that one worked ok)
Is it suppose to keep the name Unknown Sector and then the name along with it?

plus
I also didn't include the other language files in the T file. (english only 9110-L044 in the T file)
Did that make a difference? Should I have include the other files in the T?

addedum:

Only a few sector showed that issue.
The one in the most southwestern (boron area- named it Moria Mines- comes up with Unknown Sector Moria Mines) , one near Veil of delusion and one of the two adjacent unknown near unholy decent.

Could it be that it needs a name it can reconize?
Last edited by Retiredman on Thu, 15. Apr 10, 15:30, edited 1 time in total.
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Post by Ketraar »

Retiredman wrote:Is it suppose to keep the name Unknown Sector and then the name along with it?
Thats a big no.
Should I have include the other files in the T?
No, only need the t-file for the game language you are playing.
For Avarice you don't even need a t-file as its already in the game all you need is to make sure that this line

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<find_sector name="MUS_toplevel.unknownsector1" x="8" y="8"/>
and this one

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<set_sector_override sector="MUS_toplevel.unknownsector1" textid="20000"/>
are like that.

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Post by pepperg »

i have changed my player name to Thereshallbewings to run the script editor. will changing my name to the one you suggest conflict?


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Post by Retiredman »

3. change your pilot name to activatemus Sectors get changed about 10 seconds after that.
4. to reset/reload any changes you have made after loading it the first time, change your pilot name to resetmus and repeat step 3.
Always good to know..

I keep forgetting myself and when referencing the txt file. It's not there.
SO I ened up grumbling and so forth..

/Cliff Notes post.
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Post by Fith »

There are only 12 sectors in the English 44/t file.... not 16 as in the others. Also the Terran sectors near Ort Cloud are in the wrong order
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Post by RustInPieces »

Fith wrote:There are only 12 sectors in the English 44/t file.... not 16 as in the others. Also the Terran sectors near Ort Cloud are in the wrong order
Thanks, I was wondering why some of the sectors were still unmarked. I also noticed that 2 unknown sectors did not get changed. I fixed it so that they are.

However, the unknown sectors near Oort cloud are correct.
[ external image ]
The coordinates run from Left to right on the X Axis, and from top to bottom on the Y axis. Oort cloud, for example, would be 07-01. Even though Unknown Sector 07-04 is only one jump away from Oort Cloud, Family Pride (07-02) and Rhonkar's Clouds (07-03) sit between them.
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Post by RustInPieces »

Here is the fix for the two (six in english version) missing sectors.
Remember, if you use this, You need to change your name to resetmus if you used Marked Unknown Sectors before. Then, change your name to activatemus. Wait 10 seconds and you can change your name back to what you were using.

MarkingUnknownSectors.xml
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<?xml version="1.0" encoding="utf-8" ?>
<?xml-stylesheet href="director.xsl" type="text/xsl" ?>
<director name="test" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" 

xsi:noNamespaceSchemaLocation="director.xsd">
  <documentation>
    <author name="Ketraar" alias="Ketraar" contact="Forums"/>
    <content reference="Marking Unknown Sectors" name="MUS" description="Marking Unknown Sectors" />
    <version number="1.1" date="04/07/2009" status="release"/>
  </documentation>
  <cues>
    <cue name="MUS_toplevel">
      <condition>
        <check_value value="{player.name}" exact="activatemus"/>
      </condition>
      <action>
        <do_all>
          <load_text fileid="9110"/>
          <find_sector name="MUS_toplevel.unknownsector1" x="8" y="8"/>
          <find_sector name="MUS_toplevel.unknownsector2" x="12" y="5"/>
          <find_sector name="MUS_toplevel.unknownsector3" x="16" y="0"/>
          <find_sector name="MUS_toplevel.unknownsector4" x="20" y="5"/>
          <find_sector name="MUS_toplevel.unknownsector5" x="14" y="7"/>
          <find_sector name="MUS_toplevel.unknownsector6" x="18" y="9"/>
          <find_sector name="MUS_toplevel.unknownsector7" x="18" y="10"/>
          <find_sector name="MUS_toplevel.unknownsector8" x="13" y="8"/>
          <find_sector name="MUS_toplevel.unknownsector9" x="3" y="15"/>
          <find_sector name="MUS_toplevel.unknownsector10" x="7" y="15"/>
          <find_sector name="MUS_toplevel.unknownsector11" x="7" y="16"/>
          <find_sector name="MUS_toplevel.unknownsector12" x="18" y="16"/>
          <find_sector name="MUS_toplevel.unknownsector13" x="7" y="4"/>
          <find_sector name="MUS_toplevel.unknownsector14" x="8" y="4"/>
          <find_sector name="MUS_toplevel.unknownsector15" x="7" y="5"/>
          <find_sector name="MUS_toplevel.unknownsector16" x="8" y="5"/>
          <find_sector name="MUS_toplevel.unknownsector17" x="23" y="19"/>
          <find_sector name="MUS_toplevel.unknownsector18" x="10" y="16"/>
        </do_all>
      </action>
      <cues>
        <cue name="MUS_namesectors">
          <condition>
            <cue_is_complete cue="MUS_toplevel"/>
          </condition>
          <timing>
            <time exact="10s"/>
          </timing>
          <action>
            <do_all>
              <set_sector_override sector="MUS_toplevel.unknownsector1" textid="1030001"/>
              <set_sector_override sector="MUS_toplevel.unknownsector2" textid="1030002"/>
              <set_sector_override sector="MUS_toplevel.unknownsector3" textid="1030003"/>
              <set_sector_override sector="MUS_toplevel.unknownsector4" textid="1030004"/>
              <set_sector_override sector="MUS_toplevel.unknownsector5" textid="1030005"/>
              <set_sector_override sector="MUS_toplevel.unknownsector6" textid="1030006"/>
              <set_sector_override sector="MUS_toplevel.unknownsector7" textid="1030007"/>
              <set_sector_override sector="MUS_toplevel.unknownsector8" textid="1030008"/>
              <set_sector_override sector="MUS_toplevel.unknownsector9" textid="1030009"/>
              <set_sector_override sector="MUS_toplevel.unknownsector10" textid="10300010"/>
              <set_sector_override sector="MUS_toplevel.unknownsector11" textid="10300011"/>
              <set_sector_override sector="MUS_toplevel.unknownsector12" textid="10300012"/>
              <set_sector_override sector="MUS_toplevel.unknownsector13" textid="10300013"/>
              <set_sector_override sector="MUS_toplevel.unknownsector14" textid="10300014"/>
              <set_sector_override sector="MUS_toplevel.unknownsector15" textid="10300015"/>
              <set_sector_override sector="MUS_toplevel.unknownsector16" textid="10300016"/>
              <set_sector_override sector="MUS_toplevel.unknownsector17" textid="10300017"/>
              <set_sector_override sector="MUS_toplevel.unknownsector18" textid="10300018"/>
            </do_all>
          </action>
        </cue>
      </cues>
    </cue>
    <cue name="MUS_reset">
      <condition>
        <check_value value="{player.name}" exact="resetmus"/>
      </condition>
      <action>
        <reset_cue cue="MUS_toplevel"/>
      </action>
    </cue>
  </cues>
</director>



9110-L033.xml (French)
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<?xml version="1.0" encoding="UTF-8"?>
<language id="33">

  <page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
    <t id="1030001">{7,1020000} 8-8</t>
    <t id="1030002">{7,1020000} 12-5</t>
    <t id="1030003">{7,1020000} 16-0</t>
    <t id="1030004">{7,1020000} 20-5</t>
    <t id="1030005">{7,1020000} 14-7</t>
    <t id="1030006">{7,1020000} 18-9</t>
    <t id="1030007">{7,1020000} 18-10</t>
    <t id="1030008">Le HUB</t>
    <t id="1030009">{7,1020000} 3-15</t>
    <t id="10300010">{7,1020000} 7-15</t>
    <t id="10300011">{7,1020000} 7-16</t>
    <t id="10300012">{7,1020000} 18-16</t>
    <t id="10300013">{7,1020000} 7-4</t>
    <t id="10300014">{7,1020000} 7-5</t>
    <t id="10300015">{7,1020000} 8-4</t>
    <t id="10300016">{7,1020000} 8-5</t>
    <t id="10300017">{7,1020000} 23-19</t>
    <t id="10300018">{7,1020000} 10-16</t>
  </page>
</language>

9110-L039.xml (Italian)
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<?xml version="1.0" encoding="UTF-8"?>
<language id="39">

  <page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
    <t id="1030001">{7,1020000} 8-8</t>
    <t id="1030002">{7,1020000} 12-5</t>
    <t id="1030003">{7,1020000} 16-0</t>
    <t id="1030004">{7,1020000} 20-5</t>
    <t id="1030005">{7,1020000} 14-7</t>
    <t id="1030006">{7,1020000} 18-9</t>
    <t id="1030007">{7,1020000} 18-10</t>
    <t id="1030008">Il HUB</t>
    <t id="1030009">{7,1020000} 3-15</t>
    <t id="10300010">{7,1020000} 7-15</t>
    <t id="10300011">{7,1020000} 7-16</t>
    <t id="10300012">{7,1020000} 18-16</t>
    <t id="10300013">{7,1020000} 7-4</t>
    <t id="10300014">{7,1020000} 7-5</t>
    <t id="10300015">{7,1020000} 8-4</t>
    <t id="10300016">{7,1020000} 8-5</t>
    <t id="10300017">{7,1020000} 23-19</t>
    <t id="10300018">{7,1020000} 10-16</t>	
  </page>
</language>

9110-L044.xml (English)
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<?xml version="1.0" encoding="UTF-8"?>
<language id="44">

  <page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
    <t id="1030001">{7,1020000} 8-8</t>
    <t id="1030002">{7,1020000} 12-5</t>
    <t id="1030003">{7,1020000} 16-0</t>
    <t id="1030004">{7,1020000} 20-5</t>
    <t id="1030005">{7,1020000} 14-7</t>
    <t id="1030006">{7,1020000} 18-9</t>
    <t id="1030007">{7,1020000} 18-10</t>
    <t id="1030008">The Hub</t>
    <t id="1030009">{7,1020000} 3-15</t>
    <t id="10300010">{7,1020000} 7-15</t>
    <t id="10300011">{7,1020000} 7-16</t>
    <t id="10300012">{7,1020000} 18-16</t>
    <t id="10300013">{7,1020000} 7-4</t>
    <t id="10300014">{7,1020000} 7-5</t>
    <t id="10300015">{7,1020000} 8-4</t>
    <t id="10300016">{7,1020000} 8-5</t>
    <t id="10300017">{7,1020000} 23-19</t>
    <t id="10300018">{7,1020000} 10-16</t>
  </page>
</language>

9110-L049.xml (Deutsche)
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<?xml version="1.0" encoding="UTF-8"?>
<language id="49">

  <page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
    <t id="1030001">{7,1020000} 8-8</t>
    <t id="1030002">{7,1020000} 12-5</t>
    <t id="1030003">{7,1020000} 16-0</t>
    <t id="1030004">{7,1020000} 20-5</t>
    <t id="1030005">{7,1020000} 14-7</t>
    <t id="1030006">{7,1020000} 18-9</t>
    <t id="1030007">{7,1020000} 18-10</t>
    <t id="1030008">Der HUB</t>
    <t id="1030009">{7,1020000} 3-15</t>
    <t id="10300010">{7,1020000} 7-15</t>
    <t id="10300011">{7,1020000} 7-16</t>
    <t id="10300012">{7,1020000} 18-16</t>
    <t id="10300013">{7,1020000} 7-4</t>
    <t id="10300014">{7,1020000} 7-5</t>
    <t id="10300015">{7,1020000} 8-4</t>
    <t id="10300016">{7,1020000} 8-5</t>
    <t id="10300017">{7,1020000} 23-19</t>
    <t id="10300018">{7,1020000} 10-16</t>	
  </page>
</language>

Full credit to Ketraar, all I did was add a few lines. He can release this as a patch, or if he gives me permission I'll upload a zip in this topic.
Last edited by RustInPieces on Tue, 11. Sep 12, 22:55, edited 1 time in total.
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Post by Ketraar »

The idea of MUS was to provide means to people editing the names of US and possibly also other sectors. Think I and others explained how it works and given the simplicity of it I think anyone can do the changes to fit their needs.

If you or anyone wants to make adjustments and put up for others to use, feel free I have no objections to it. That was the spirit of it in the first place. :-)

Only suggestion I'd make is to host any version of it at XDownloads so they can be stored at same place.

MFG

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Post by RustInPieces »

Thanks. I'm having problems registering for XDownloads.
Here is a link for it. I changed the version number to 1.2 and also updated the readme to include instructions for activatemus / resetmus. If you want to upload it to x1tp and update the original post, that would be awesome.


[ external image ]
http://www.gamefront.com/files/22242853 ... s_v1.2.zip
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Post by RustInPieces »

oddgit
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Post by oddgit »

Hi, i first off want to thank everyone in this tread for their hard work, i was able to rename some of my sectors to better names and actually have betty say them. I did find something that may integrated into a buggy script, but it seems to the rename function seems to work very well. You can even add your own sector descriptions.
http://forum.egosoft.com/viewtopic.php?t=243791
In "scripters.readme.txt" included with the script there is talks about a tool in the script editor...
"2. renaming sectors with plugin.sto.renamesector:
- changing every sector name is possible, just use one of the determined ids (1-28) in page 7 of 7410. Using id=0 will reset the sector.
- adding own names/descriptions should is possible, if you add ids from 29 onwards, STO will display the newly added names, also the renamesector-script will work, it just has to be a continous list of ids"
It works with standard sectors, the XRM renamed sectors and the expanded sectors spawned by the script.
Unfortunately the main script does not work very well anymore buggy and does not play nice with XRM. Its a pitty i loved that script. i wish i was good enough at debugging to repair it.
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Post by albazeus »

This script changes the wrong sectors in my game. I'm playing AP and my map looks like this one.
So I tried to fix it:

9110-L044.xml

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<?xml version="1.0" encoding="UTF-8"?>
<language id="44">

  <page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
    <t id="1030001">{7,1020000} 16,0</t>
    <t id="1030002">{7,1020000} 7,4</t>
    <t id="1030003">{7,1020000} 8,4</t>
    <t id="1030004">{7,1020000} 7,5</t>
    <t id="1030005">{7,1020000} 8,5</t>
    <t id="1030006">{7,1020000} 9,7</t>
    <t id="1030007">{7,1020000} 13,8</t>
    <t id="1030008">{7,1020000} 5,11</t>
    <t id="1030009">{7,1020000} 17,11</t>
    <t id="10300010">{7,1020000} 9,16</t>
  </page>
</language>
MarkingUnknownSectors.xml

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<?xml version="1.0" encoding="utf-8" ?>
<?xml-stylesheet href="director.xsl" type="text/xsl" ?>
<director name="test" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="director.xsd">
  <documentation>
    <author name="Ketraar" alias="Ketraar" contact="Forums"/>
    <content reference="Marking Unknown Sectors" name="MUS" description="Marking Unknown Sectors" />
    <version number="1.3" date="27/03/2014" status="release"/>
  </documentation>
  <cues>
    <cue name="MUS_toplevel">
      <condition>
        <check_value value="{player.name}" exact="activatemus"/>
      </condition>
      <action>
        <do_all>
          <load_text fileid="9110"/>
          <find_sector name="MUS_toplevel.unknownsector1" x="16" y="0"/>
          <find_sector name="MUS_toplevel.unknownsector2" x="7" y="4"/>
          <find_sector name="MUS_toplevel.unknownsector3" x="8" y="4"/>
          <find_sector name="MUS_toplevel.unknownsector4" x="7" y="5"/>
          <find_sector name="MUS_toplevel.unknownsector5" x="8" y="5"/>
          <find_sector name="MUS_toplevel.unknownsector6" x="9" y="7"/>
          <find_sector name="MUS_toplevel.unknownsector7" x="13" y="8"/>
          <find_sector name="MUS_toplevel.unknownsector8" x="5" y="11"/>
          <find_sector name="MUS_toplevel.unknownsector9" x="17" y="11"/>
          <find_sector name="MUS_toplevel.unknownsector10" x="9" y="16"/>
        </do_all>
      </action>
      <cues>
        <cue name="MUS_namesectors">
          <condition>
            <cue_is_complete cue="MUS_toplevel"/>
          </condition>
          <timing>
            <time exact="10s"/>
          </timing>
          <action>
            <do_all>
              <set_sector_override sector="MUS_toplevel.unknownsector1" textid="1030001"/>
              <set_sector_override sector="MUS_toplevel.unknownsector2" textid="1030002"/>
              <set_sector_override sector="MUS_toplevel.unknownsector3" textid="1030003"/>
              <set_sector_override sector="MUS_toplevel.unknownsector4" textid="1030004"/>
              <set_sector_override sector="MUS_toplevel.unknownsector5" textid="1030005"/>
              <set_sector_override sector="MUS_toplevel.unknownsector6" textid="1030006"/>
              <set_sector_override sector="MUS_toplevel.unknownsector7" textid="1030007"/>
              <set_sector_override sector="MUS_toplevel.unknownsector8" textid="1030008"/>
              <set_sector_override sector="MUS_toplevel.unknownsector9" textid="1030009"/>
              <set_sector_override sector="MUS_toplevel.unknownsector10" textid="10300010"/>
            </do_all>
          </action>
        </cue>
      </cues>
    </cue>
    <cue name="MUS_reset">
      <condition>
        <check_value value="{player.name}" exact="resetmus"/>
      </condition>
      <action>
        <reset_cue cue="MUS_toplevel"/>
      </action>
    </cue>
  </cues>
</director>
This works well apart from that damn Unknown Sector 9,16, the one near Unseen Domain. :evil:
I tried to change line but same result: name doesn't change.
It seems correct to me. Is this sector involved in some plot mission?
I've built some spacefuel factory with complex cleaner in it.

Any advice?
Thanks in advance
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Post by Ketraar »

Code: Select all

<set_sector_override sector="MUS_toplevel.unknownsector10" textid="10300010"/> 
Try

Code: Select all

<set_sector_override sector="MUS_toplevel.unknownsector10" textid="1030010"/> 
One less 0 in the middle.

MFG

Ketraar
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albazeus
Posts: 76
Joined: Fri, 21. Feb 14, 17:21
x3ap

Post by albazeus »

Hi Ketraar, thanks for the quick response.

I already tried what you suggest but didn't work.

I also tried to use another entry (I think it was MUS_toplevel.unknownsector6) to modify the name of this sector, but still remains 'Unknown Sector'.
I think it has something to do with this particular sector.
I have isntalled LazCorp Claim Sector / Unknown Sector mod (among others).

Another question: what should the 'resetmus' actually do? Because if it should rename the sectors back to the their original names, well that's not my case.
:gruebel:

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