how do i get the ... in a custom game

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apricotslice
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Post by apricotslice »

In custom start, I dont think you get anything at all. Its assumed your an expert player and dont want the plots.
albalma
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Post by albalma »

It did say all plots should be active now in a message I just received after making the file where you said, but I haven't seen any ! or other plot signs, except for maybe a pirate in Argon Prime, which I had never seen before. It also crashed my game for the first time ever.
edwardecl
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x3tc

Post by edwardecl »

Not working for me either, I installed the XML director file with the script editor enabled got the message that plots are now active but nothing.

I've read the FAQs that state the plot for terran conflict was in omricron lyrae or however you spell it but no missions (blue book?) in there :(.

Any other suggestions?
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Aro
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Post by Aro »

iirc the best way to look for plot blue books is in OL or Elysium. Think OL one needs a certain rank though I've not read that file for a while, prob best to check the goner plot.

If you're using a mod, not just a custom game start from vanilla, it may not work due to things being changed in the mod. It was stated that the custom start was for mods to not crash the game with required sectors/etc used in the plots.

Again there was no error checking put in, know what to check for but not too comfortable with the oddness of the language. Since there is interest will look in to it more.


Edit: Well, turns out it's hard to code something when one can't test. Not sure how to test for "undefined"/"null"/"not set". Anywho, this probably doesn't work.. so spoilering:
Spoiler
Show
<?xml version="1.0" encoding="ISO-8859-1" ?>
<?xml-stylesheet href="director.xsl" type="text/xsl" ?>
<director name="test" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="director.xsd">
<documentation>
<author alias="Aro" contact="forum.egosoft.com/profile.php?mode=viewprofile&u=40746" />
<version number="0.2" date="2009-6-29" status="testing" />
</documentation>
<cues>
<cue name="Activate_Plots" game="all">
<condition>
<check_all>
<check_value value="Terran Link Plot" max="0"/>
<check_value value="HUB Plot" max="0"/>
<check_value value="HQ Plot" max="0"/>
<check_value value="Disable Plots" max="0"/>
</check_all>
</condition>
<action>
<do_all>
<set_value name="Terran Link Plot" exact="1"/>
<set_value name="HUB Plot" exact="1"/>
<set_value name="HQ Plot" exact="1"/>
<incoming_message author="{Plot Activation Service}" popup="0" text="Plots should be active now... "/>
<cancel_cue cue="Activate_Plots"/>
</do_all>
</action>
</cue>
</cues>
</director>
Hmm, may have something else to do it.
Last edited by Aro on Tue, 30. Jun 09, 01:59, edited 1 time in total.
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Carlo the Curious
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Post by Carlo the Curious »

iirc, the individual plots generally check that the required sectors & stations exists.

Vanilla plot start requirements (spoilers, obviously).
edwardecl
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x3tc

Post by edwardecl »

Thanks for the reply and help...

I will try the other script and check out the goner mission in EOL and see what happens.

The main thing that bugs me with the custom game is no access to terran sectors (ATF shoot me) even when I gain ranks with the terrans. I think I also already have enough rank with argon to start the terran mission (federation marshal).

The only mods I have installed are luckies scripts, FCC and a few other minor mods, no custom mission game starts or anything.

I will post later if it works or not...
Mack 10
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Joined: Tue, 7. Jul 09, 04:14

Post by Mack 10 »

I couldn't e get this to work. I copied the script into word and saved as .xml. Then I created a folder in my X3 directory called director and put the file, that I have named, "plotstarter.xml" into it.

I then started x3 and loaded my game but no change, no messages that I can see.

I've tried copying the plotstarter file into my scripts folder but nother there either.

I tried saving my game and reloading it and nothing.

I'm have X3:TC V2.1 from steam

The game has had scripts enabled using the thereshallbewings. only scripts I'm using are FCC, CAG, CLS and RsWe renamers.

I'm quite a ways into the game, playing for a couple of weeks now so the plots should be available I think in OL?

Any idea what I'm doing wrong?
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Aro
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Post by Aro »

Did you use the spoiler'd one? Don't use that one, don't think it works.
Mack 10
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Joined: Tue, 7. Jul 09, 04:14

Post by Mack 10 »

Thanks for the help bu no joy:

I've tried them both now, the spoilered one and the one previous to it, but nothing - no message pops up. No mission starts in OL.

One thing that confuses me is that when I start up X3 there is a ghosted "Load MOD" option in the startup panel. Is that normal?

Any ideas?

Thanks,

Haydan
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Ketraar
EGOSOFT
EGOSOFT
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Post by Ketraar »

Playing Plots in custom start now possible -> Enable Plots in Custom Start

Works for both new starts and existing games.

Enjoy

MFG

Ketraar
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Aro
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Post by Aro »

Hmm. Should get that message at load.

Maybe check out Elysium of Light?
The folder in the X3TC folder is called "director", correct?
Maybe use notepad instead of word? (Try a different format like UTF8? Shouldn't matter with notepad though.)

Not sure if any of those changes would mess up plot items and make them impossible to run.
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Ketraar
EGOSOFT
EGOSOFT
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Post by Ketraar »

The issue lies in the Plot Missions.xml since there is a condition which checks if you are running a "Plot Start" or not. If you are, that file doesn't get loaded any day. ;-)

Anyway if you follow the link in my previous post (or check my signature) you'll get a functional version, just follow the instructions (they're pretty simple anyway).

MFG

Ketraar
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apricotslice
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Post by apricotslice »

I cant get any director file to work.

Can you do a documentation thread about how to get MD files working ? With all the in and outs of plot and non-plot.
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Aro
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Post by Aro »

Director files not working? If the file isn't even getting fired for some reason (aka the message not even happening), something must be off.

Hmm, was told it worked before. Was there a change in 2.1?

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