[BUG] Wrong physics model for towing, totally screwed

Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnham's Legacy.

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pelador
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Post by pelador »

vbruzual wrote: You tried to do exactly that, but unfortunately your model is flawed. You mention a gravity well. Gravitational force is proportional to the inverse of square of the distance. So, the atoms closer to the "mass center" of the beam will be atracted with a greater force than the atoms farther away. Since the rock is a solid object, the effect on its movement would be very similar to a.... rope. Go figures!
But the strong force is considerably more than gravitation.
CBJ
EGOSOFT
EGOSOFT
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Post by CBJ »

How about taking the in-depth discussion of physics to the off-topic forum? This is Tech Support and it really doesn't belong here.
Kapakio
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Joined: Thu, 20. Oct 05, 20:43
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Post by Kapakio »

pelador wrote:
vbruzual wrote: You tried to do exactly that, but unfortunately your model is flawed. You mention a gravity well. Gravitational force is proportional to the inverse of square of the distance. So, the atoms closer to the "mass center" of the beam will be atracted with a greater force than the atoms farther away. Since the rock is a solid object, the effect on its movement would be very similar to a.... rope. Go figures!
But the strong force is considerably more than gravitation.
Hehe, now you're going deeply Pelador. The only thing is strong force only acts at sub atomic levels, it has a very short action ratio.

EDIT: I agree with you CBJ, I tried to stop... :P
perpiotrredman
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Post by perpiotrredman »

/ Per
(Core i7 920 2.67GHz, 6GB 3chan DDR3 1066MHz, HD4870 512MB, Vista Enterprise 64)
AdrianB1
Posts: 121
Joined: Tue, 28. Oct 08, 19:56
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Post by AdrianB1 »

Xenon_Slayer wrote: The official word is that we are aware of the problem but can not say if and when it will be fixed.
OK, good enough for me.

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