[MOD] SSBM V2.7 & Cmod3-SSBM

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spacefueladdict
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Post by spacefueladdict »

*UPDATE*

Using Realspace backgrounds and a few other things, so i've had to spend some time chaging and checking things in the sector's i had already completed, now thats done i can continue to progress with completing the resat of the sector's.

here are some pics:

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Last edited by spacefueladdict on Wed, 15. Apr 09, 15:24, edited 4 times in total.
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enenra
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Post by enenra »

Some great improvements there! :thumb_up:

Could you give some details on what you changed / added to get the objects look like this? Looks like you added some new suns and planets... how did you add new suns? :)
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spacefueladdict
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Post by spacefueladdict »

Hi mate, the planets are all stock, the suns if ound in an old cat that i had for reunion, i tried them in tc using that cat, and they worked :) .

so i popped them into a new cat, along with the realspace mod. and et-voila...
:)
Realspace
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Post by Realspace »

happy to see my backgrounds work in TC :D

I was unsure becouse seome use an X2 model wich was there in Reunion's files but not in TC.

I'm impressed by the suns...how did you make them: TFlares only or some new texture?

the first planet culd be used also as a model for a very near sun, by adding the proper flare around... :wink:
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spacefueladdict
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Post by spacefueladdict »

Realspace wrote:happy to see my backgrounds work in TC :D

I was unsure becouse seome use an X2 model wich was there in Reunion's files but not in TC.

I'm impressed by the suns...how did you make them: TFlares only or some new texture?

the first planet culd be used also as a model for a very near sun, by adding the proper flare around... :wink:
Hi mate, glad you like it, the suns are a bit of a mixed bag, firstly i found a cat file that was in my reunion folder, i treid that in tc and it worked, it had about 13 new suns and some backgrounds, the background wouldn't work properly when i reloaded a save game, so i've used the suns. 8)

the bigger suns are in fact stock planets from tc, ther are three in total, like in the first and forth pics, the one in the ninth pic is agaian another one of those planets, ste at quite a large distance, with a normal sun set in the same location, thus giving a nice effect. (albiet a bit of a cheat) :roll:

i was wondering if you have any nice planet material? (maybe of the unusual/distinct kind :?
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enenra
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Post by enenra »

The suns are probably Ifrit Tambuur-san's. He re-introduced them in X3R... could it be that you had the GU Map Pack or the TriMod installed? (but afaik, both were only available in the german S&M forums...) Nevertheless, those are the only two mods that contain Ifrit's suns iirc
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spacefueladdict
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Post by spacefueladdict »

TBH I wasnt sure where they came from, all i know that the mod had 13 new suns, and two lots of new backgrounds, 'mix1' and 'mix2'.

I have put up a post on this matter as i was seeking permission to use these suns in this mod.

http://forum.egosoft.com/viewtopic.php?t=231525
WildAce
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Post by WildAce »

have you noticed any perf. improvements by making the sectors larger?

one would that that if things are spread out more perf. would go up form not having to display so many stations in higher detail.
StratonAce
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Post by StratonAce »

Wow, this is looking very nice. When do you think this might be finished? Because I'd really like to try it out. :)
Jar B
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Post by Jar B »

Tremendous! Do you have any idea when you might relase the mod? Even in beta stage would be wonderful.
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Post by Makita »

StratonAce wrote:Wow, this is looking very nice. When do you think this might be finished? Because I'd really like to try it out. :)

Dido :)
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spacefueladdict
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Post by spacefueladdict »

WildAce wrote:have you noticed any perf. improvements by making the sectors larger?

one would that that if things are spread out more perf. would go up form not having to display so many stations in higher detail.
very little, but i dont have a really good system, but i do get a slght improvement, better systems may get a larger increase.
StratonAce wrote:Wow, this is looking very nice. When do you think this might be finished? Because I'd really like to try it out. :)
If you look at the initial post you will see a progress thingy, I'm about 70-75% complete for the initial phase of increasing sector size and altering backgrounds. but hopefully you will see summit in the next few weeks. :)
Vitez
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Post by Vitez »

Dude, these pics brought tears to my eyes :o Sooooooooooo awsome!
I don't know how much you can modify the backround (the nebulas), but is it possible to - make - a black hole (or neutron star IIRC) that's sucking the matter of a star? Or EVE-ish clouds? (Reeeallyyyy love them).
But this mod is a download for sure! :thumb_up: :thumb_up:
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spacefueladdict
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Post by spacefueladdict »

Vitez wrote:Dude, these pics brought tears to my eyes :o Sooooooooooo awsome!
I don't know how much you can modify the backround (the nebulas), but is it possible to - make - a black hole (or neutron star IIRC) that's sucking the matter of a star? Or EVE-ish clouds? (Reeeallyyyy love them).
But this mod is a download for sure! :thumb_up: :thumb_up:
Thanks very much 8)

You will be plaesed to know that the initial version (which is just the background changes and sector size changes) should be ready and the next few weeks.

The next stage will probably be the addition of some extra stations and 'stuff', and a probable edit to the jobs files.

As for the blackhole stuff, well that is something that i'm gonna have to learn how to do, if anyone can point me in the right direction (i.e. an idiots guide) that would be apprieciated.
Vitez
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Post by Vitez »

spacefueladdict wrote: if anyone can point me in the right direction (i.e. an idiots guide) that would be apprieciated.
Say CBJ's name out loud 3 times, clap 3 times and he'll appear and help you. Or writte him a pm, altough he'll be a bit grumpy. 3rd option: as you said, someone please link a tutorial.
(sorry, I couldn't miss this one out :lol: )
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spacefueladdict
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Post by spacefueladdict »

He'll get you for that i'd imagine!!! :lol:

Thank for the tip :)
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Seathal
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Post by Seathal »

Hell, you have some amazing low-orbit sectors there. I wouldn't mind at all taking one of those voer for myself :P

Great job, very impressive, I'll sure try this whenever it's ready. The only one thing I didn't like is the redistributin of the Terran stations; keep inmind that we humans have a cubical ideal of order; thus meaning we like things in a row and aligned; I'm sure if they could, Terrans would buidl their stations more organized and alligned to a 2D/3D-"axisized" view.

But I do love most of the new sectors, more variation and impressive-looking.
Vitez
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Post by Vitez »

BTW, stations: will the new stations be computer-killers like the new Terran Stations, or more user-friendly, ment for mortal beings with mid-end PC-s like me?
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Khas
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Post by Khas »

What might be useful, if you can find a modeller friend, is to actually give some damn character to the race's stations. It always irks me that every single damned equipment dock looks the same.
Vitez
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Post by Vitez »

Might be......
but I think let that be another mod, and keep this mainly an "improved sector appearance" mod. Nevertheless, good idea, if I may say so.
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