[TC] small post with experiences at capturing.

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

User avatar
Sam L.R. Griffiths
Posts: 10522
Joined: Fri, 12. Mar 04, 19:47
x4

Post by Sam L.R. Griffiths »

Ok... how do ppl Capture the Hyperion and what ships do they use?
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
GCU Grey Area
Posts: 8348
Joined: Sat, 14. Feb 04, 23:07
x4

Post by GCU Grey Area »

Roger L.S. Griffiths wrote:Ok... how do ppl Capture the Hyperion and what ships do they use?
I used a Heavy Centaur Prototype equipped with a lot of Ion Ds to capture mine, using the 'fry until disarmed' approach to make life safer for my marines. Got the ship in the end but it was far from an easy capture - took a significant amount of hull damage in the process & lost rather a lot of installed equipment.

However, if I was to do it again I would now use a Springblossom (HCP definitely has some issues regarding manoeverability when tackling Hyperions) & probably around 10-15 fighter drones to keep the turrets busy, instead of destroying the weapons first with Ion D fire as I did the first time round.
User avatar
Sam L.R. Griffiths
Posts: 10522
Joined: Fri, 12. Mar 04, 19:47
x4

Post by Sam L.R. Griffiths »

GCU Grey Area wrote:
Roger L.S. Griffiths wrote:Ok... how do ppl Capture the Hyperion and what ships do they use?
I used a Heavy Centaur Prototype equipped with a lot of Ion Ds to capture mine, using the 'fry until disarmed' approach to make life safer for my marines. Got the ship in the end but it was far from an easy capture - took a significant amount of hull damage in the process & lost rather a lot of installed equipment.

However, if I was to do it again I would now use a Springblossom (HCP definitely has some issues regarding manoeverability when tackling Hyperions) & probably around 10-15 fighter drones to keep the turrets busy, instead of destroying the weapons first with Ion D fire as I did the first time round.
Thanks for the tip... I was considering the springblossom as it is fast and can outrun the Hyperion and I have a few Keris drones at my disposal ... thanks to cloning the 5 I found in a crate somewhere.

EDIT: I have a skiron with IPGs but did not think to use Drones to distract the turrets... might try that again.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
Kapakio
Posts: 4442
Joined: Thu, 20. Oct 05, 20:43
x4

Post by Kapakio »

In a related subject, how's your strategy with boarding with more than 5 marines? You use one TP and release them all together or you use more than one M6 and release them remotely? Do they have to break the hull at the same time or they work in teams of 5?
GCU Grey Area
Posts: 8348
Joined: Sat, 14. Feb 04, 23:07
x4

Post by GCU Grey Area »

Roger L.S. Griffiths wrote:I was considering the springblossom as it is fast and can outrun the Hyperion and I have a few Keris drones at my disposal ... thanks to cloning the 5 I found in a crate somewhere.
Would recommend using standard drones for this. Couple of reasons:

1. From what I've read here (though haven't tried it myself), Keris drones may not respond to 'broadcast to ships in sector' ->'fighter drones' -> 'attack my target', but have to be ordered individually.

2. IMO Keris armament is too powerful for the job (think they're armed with EMPCs). Massed IRE fire works well for shield suppression - the right number keeps shields low but does not further deplete them - I like to leave a target with minimal shields to avoid hull damage (about 1/2 a 'block' on the target monitor). Lets your marines get on board safely & if the marines are fully trained in engineering they can capture the ship at 100% hull which means no need for the welding laser (or expensive shipyard repairs) & significantly better chance of taking the ship with some intact guns.


Vbruzual - personally haven't tried using more than 5 marines for any boarding ops so far. 5 is fine for most conventional ships up to M1/M2s. However the exception is Xenon ships. On previous attempts 5 marines (even with full training & 5-star fighting) they could get on board but all died before getting to the central computer. Always wanted a Q so the plan for next time I try it's going to be with a massed attack of 21 fully trained 5-star fighters, using TPs as dropships after I've made it safe for their approach with an Ion D equipped M7 (probably a Carrack). Just need to get another 3 marines to 5-star fighting, then going to give it a go.
Kapakio
Posts: 4442
Joined: Thu, 20. Oct 05, 20:43
x4

Post by Kapakio »

GCU Grey Area wrote:Vbruzual - personally haven't tried using more than 5 marines for any boarding ops so far. 5 is fine for most conventional ships up to M1/M2s. However the exception is Xenon ships. On previous attempts 5 marines (even with full training & 5-star fighting) they could get on board but all died before getting to the central computer. Always wanted a Q so the plan for next time I try it's going to be with a massed attack of 21 fully trained 5-star fighters, using TPs as dropships after I've made it safe for their approach with an Ion D equipped M7 (probably a Carrack). Just need to get another 3 marines to 5-star fighting, then going to give it a go.
Well, let us know how will it go. And I guess you will also need more than 5 to board M2s and M1s, dont think you can do it with just 5.
kurush
Posts: 4320
Joined: Sun, 6. Nov 05, 23:53
x3tc

Post by kurush »

LTerSlash wrote:Do you tryied to board the Pirate Caravel?
The very first ship I boarded :) TMs are tricky though and tend to shot your marines down with IREs. I am practicing on Ryus, these guys are sure hits as long as you make your marine start moving (and not sitting in space with 0 speed).
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22432
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

you can send multiple teams to board from seperate ships. They dont have to all board at the same time, when the 2nd team gets through the hull, they will join the team onboard the ship whereever they are. They could join on the last deck if the first team has got that far.


Xenon ships have the best internal defence, and its very unlikly to be captured if you dont send a full compliment of marines, thats the number of marines the ship can take + 1. So for the large ships, K/J, the max is 20, so you max you can send to board is 21.

However, even with the highest trained marines, you still need abit of luck to win.

the chance to succeed is purposly low
fud
Posts: 9837
Joined: Wed, 25. Jan 06, 14:26
x3

Post by fud »

I plan on stealing casinos/arenas and hospital ships.

Seriously, what's the opposition for the marines? Some bloated tycoon throwing poker chips at them?
GCU Grey Area
Posts: 8348
Joined: Sat, 14. Feb 04, 23:07
x4

Post by GCU Grey Area »

Cycrow wrote:you can send multiple teams to board from seperate ships. They dont have to all board at the same time, when the 2nd team gets through the hull, they will join the team onboard the ship whereever they are. They could join on the last deck if the first team has got that far.


Xenon ships have the best internal defence, and its very unlikly to be captured if you dont send a full compliment of marines, thats the number of marines the ship can take + 1. So for the large ships, K/J, the max is 20, so you max you can send to board is 21.
Thanks - useful info. By the way does that maximum of 21 consider only live marines, or are dead marines also included in the maximum number which can fit on board - i.e. can subsequent boarding attempts include extra marines to make up for attrition in the first squad to board.
User avatar
Sam L.R. Griffiths
Posts: 10522
Joined: Fri, 12. Mar 04, 19:47
x4

Post by Sam L.R. Griffiths »

Roger L.S. Griffiths wrote:
GCU Grey Area wrote:
Roger L.S. Griffiths wrote:Ok... how do ppl Capture the Hyperion and what ships do they use?
I used a Heavy Centaur Prototype equipped with a lot of Ion Ds to capture mine, using the 'fry until disarmed' approach to make life safer for my marines. Got the ship in the end but it was far from an easy capture - took a significant amount of hull damage in the process & lost rather a lot of installed equipment.

However, if I was to do it again I would now use a Springblossom (HCP definitely has some issues regarding manoeverability when tackling Hyperions) & probably around 10-15 fighter drones to keep the turrets busy, instead of destroying the weapons first with Ion D fire as I did the first time round.
Thanks for the tip... I was considering the springblossom as it is fast and can outrun the Hyperion and I have a few Keris drones at my disposal ... thanks to cloning the 5 I found in a crate somewhere.

EDIT: I have a skiron with IPGs but did not think to use Drones to distract the turrets... might try that again.
NEWS FLASH
Paranid Hyperion Vanguard ship disapeared in Perpetual Sin.
Reports from the Paranid Millitary today announce the disappearance of one of their Hyperion Vanguard military long range patrol ships in the sector of Perpetual Sin. Pilots that were in the sector at the time of the patrol have been questioned and indicated that there was a Terran Destroyer in the sector at the time. The owner of the Destroyer, a Terran that is highly regarded by the Paranid authorities has been questioned but indicated that they were on a mineral survey expedition. The paranid authorities, not willing to query this claim simply confiscated their police license on the grounds that they should have used their "two eyes" better. The Paranid Millitary have sent a small patrol to investigate and look for clues but have found no evidence to date. Sources with in the Paranid Millitary indicate that they suspect Kha'ak involvement in the incident.

Close friends to the Terran, have indicated that one of their friend's personal OTAS Skiron appears to have been in a heavy fight but has since been repaired. They expressed their suspicion that the damage was caused by their friend colliding with an Asteroid while under the influence.

Sources within the Terran's company, have indicated that the Terran has somehow acquired a partly equiped but unshielded and slightly damaged Hyperion. When questioned on the matter, the Terran claimed to have won it in a poker game with a Teladi Pirate who has not been seen recently. The Paranid authorities seemed happy with this explanation and consider the matter on the new acquisition closed.

---

Thanks for the tips guys... After a few attempts I managed to capture a Hyperion Vanguard that was on solo patrol in a remote Paranid sector using my Skiron equipped with IPGs, 15 Fighter Drones, and 5 fully trained Marines at the cost of a bit of Paranid Rep some hull and equipment damage on the Skiron, and the loss of 2 brave marines (one of Boron and one of Argon origin). I think the trade was worth it :D
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
Mikes78
Posts: 383
Joined: Tue, 1. Nov 05, 21:43
x3

Re: small post with experiences at capturing.

Post by Mikes78 »

palm911 wrote: ATF: TYR
difficulty: IMPOSSIBLE.
False.

The chance to get through the hull is indeed very very small - but it is not impossible.

Used a Minotaur and 5 maxed out marines. Once through the hull it seemed to be no problem. No losses either.

Tried the Odin after that as well of course, but had no luck even with several dozen tries.

Cycrow suggested in another thread that there are random factors involved that determine how hard a specific ship may be to board as well.

As far as the Tyr goes, it has all been said over here already:
http://forum.egosoft.com/viewtopic.php? ... 84#2636084
hitec
Posts: 32
Joined: Sat, 31. Jan 04, 16:29
x2

Captured Akuma

Post by hitec »

I captured a Yaki Akuma M2 with 5 marines, 3 survived, Skiron and Tiger with IBL's to take down shields. So M2's (exception xenons) can be captured with 5 marines

My Capture Story:
I was in the Tiger and came up behind the Akuma, was able to take shields down in a few seconds with IBL’s. Had my Skiron following me, as soon as the shields were down I started a jump in the Tiger and transferred to the Skiron, it had IPG’s and launched 50 drones, came along side of the m2 and launched my 5 marines. Had to keep moving and strafing to avoid enemy fire and moved away, lost shields and took some damage. Drones and turrents keep shields down as I moved away. Wasn’t long and the marines took the ship, jumped a Hyperion Vanguard into the sector and had it head straight for the Akuma and transferred a jumpdrive and ecells and jumped it out. (Note: took 3 tries to get it out of system before the Yaki destroyed it, save right after capture). Marines were fully trained even 5 star fighting

Hitec
paulms1980
Posts: 933
Joined: Fri, 5. Mar 04, 17:23
x3tc

Post by paulms1980 »

dude im trying 2 cap a yaki akuma aswel
unfortunatly its the 1st time ive capped anything
it aint goin 2 well!!! :evil:
1. get shields down
2. i close in front of the destroyer and drop 5 5star marines then run awayish lol
keeping shileds down the marines seem 2 dissapear
then nothing happens
User avatar
Sam L.R. Griffiths
Posts: 10522
Joined: Fri, 12. Mar 04, 19:47
x4

Post by Sam L.R. Griffiths »

paulms1980 wrote:dude im trying 2 cap a yaki akuma aswel
unfortunatly its the 1st time ive capped anything
it aint goin 2 well!!! :evil:
1. get shields down
2. i close in front of the destroyer and drop 5 5star marines then run awayish lol
keeping shileds down the marines seem 2 dissapear
then nothing happens
I have had something similar happen too... I think you need to stay within a certain distance of the vessel you are capturing while the boarding takes place.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
paulms1980
Posts: 933
Joined: Fri, 5. Mar 04, 17:23
x3tc

Post by paulms1980 »

i know ive been on this forum 4 years but a noob question i know
what exactly do i have 2 do 2 the target beofre releasing marines?
cheers roger
User avatar
Sam L.R. Griffiths
Posts: 10522
Joined: Fri, 12. Mar 04, 19:47
x4

Post by Sam L.R. Griffiths »

paulms1980 wrote:i know ive been on this forum 4 years but a noob question i know
what exactly do i have 2 do 2 the target beofre releasing marines?
cheers roger
Drop the target's shields to less than 50% of a pip on the HUD shield gauge I think... (though I always try to get the shields to zero) and keep them there till the Marines have gained entry to the ship in question. You will here a running commentary with Star Wars-ish sound effects.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
paulms1980
Posts: 933
Joined: Fri, 5. Mar 04, 17:23
x3tc

Post by paulms1980 »

oh ryt the marines ca stil enter the ship @ 50% shields?
cool
ive been killing this akuma so many times as ive been gettin it doen 2 80% hull then launching marines lol
cheers dude
anymore tips?
pjknibbs
Posts: 41358
Joined: Wed, 6. Nov 02, 20:31
x4

Post by pjknibbs »

paulms1980 wrote:oh ryt the marines ca stil enter the ship @ 50% shields?
cool
No, you're misinterpreting what he said. He said "50% of a pip on the HUD shield gauge", e.g. half of one of the little dots showing how much shielding the target ship has. If you try to get your machines to board a ship with 50% shields they'll die...quickly.
paulms1980
Posts: 933
Joined: Fri, 5. Mar 04, 17:23
x3tc

Post by paulms1980 »

oh ryt so like <5% shields then
and is there a progress indicator?
im using my vidar so can only launch 5 marines at a time!

Return to “X Trilogy Universe”