JackSlaughter wrote:Mind if I make some Suggestions:
1. After you have been informed where the attack is taking place, there is no way to recall that info. If you forget... your screwed. So could you make sure it leaves a notice in the log. Also, you have the one command that gives you info and how many attacks are taking place... can you list where the attacks are taking place.
2. How long does it take for the attack to commence? I went to one of the sectors that was supposed to be under attack and I found nothing.
3. The way you made it sound, it seems like you only get benefits for stopping an attack... or saving a sector from takeover. Are there benefits for helping a race attack another sector?
4. Is this script going to really screw up NPC Universe Traders, because I was in a paranid sector and the paranid were massacring every Boron trader that came through the gate.
What about doing something like this: You get the original notice of the attack. Then you get an official notice from command asking why you have not reported for duty (something to keep the roleplaying element into the game... ie make you feel like you are doing something worthwhile), then when the actual attack spawns/begins, start getting SOS messages from ships that are being attacked in that sector. This would 1) definitely remind you where to go, and 2) if you decided to ignore that battle, the SOS's might make you feel guilty for not showing up and perhaps even change your mind to go help all those souls who you were forsaking!

Malakie