Race Portraits.

Official fiction, fan fiction and artwork. Let your talent express itself!

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enenra
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Post by enenra »

whoa! :)

now pls make the cheeks less bony, atm it looks like she didn't eat for some weeks. :D
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Tenlar Scarflame
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Post by Tenlar Scarflame »

I like the bony and I like the less bony... could be two different Teladi faces? :)

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Syndrome
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Post by Syndrome »

I still kind of see that double chin as a problem. Tbh it looked ok with the less bony model but on the bony one it looks out of place. A skinny face and cheek bone with a fullish neck doesn't quite add up. I do like the more bony approach though as far as the face goes. It looks more like a typical Teladi - only eating what's necessary.

If you do a male Teladi you could add a bit more braun to emphisize their lack of a profit-driven mind.

But I think it's got to the stage where an X player who has never seen the model before could look at it and instantly say 'thats a Teladi.'

So good work. Btw will your split be male or female?
subaluigi
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Post by subaluigi »

Salut Axeface, :)

cool work! Great!
But I have to say, it looks somehow a bit strange. Well, I'm used to watch the little sequences in the x-games, we all know, so see them like this, it is strange.... At least at the moment ;)

But hey, I want to see more!


Louis
¨¨¨¨¨¨¨¨¨¨¨¨¨***modified***
¨¨¨¨¨¨¨¨¨¨¨¨¨and proud of it!!
'Cause X without scripts is like girls without tits...

another new video of the: >>Terran Conflict<<
blazer1121
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Post by blazer1121 »

Great work! :D
They all look far better (detailed, the scales, do you see that much detail in game? eh'?) than what the in game models look like, I suppose that's why they don't look quite right to anyone, because we've all had to add the detail in, in our minds.
I suggest that everyone go through the campaign, and take multitudes of pictures so that he can see exactly what the in game toons look like, so he's got a better idea of what they look like now.


I'll do that now, but I only got X2 so I'm not sure how similar they will look to how they are in X3 :D

Otherwise these are awesome :D
/blazer1121 *Dances*
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Axeface
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Post by Axeface »

Thanks for the replies all.

The problem is that the in game video's are very very old, and judging by the newer concept images, they arnt how egosoft vision the races either.
I'm trying to update the races, as accurately as possible.

The x2 videos are the same as the x3 one btw :)

@ Syndrome.

Im not sure what you mean by the bony one, and changing the of the chin. The model is the same on all the images ;p Just different angles :)
As for the double chin, it just looks like that because I turned the head, I will render a turntable animation of the model so you can see it all :)
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Syndrome
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Post by Syndrome »

Axeface wrote:@ Syndrome.

Im not sure what you mean by the bony one, and changing the of the chin. The model is the same on all the images ;p Just different angles :)
As for the double chin, it just looks like that because I turned the head, I will render a turntable animation of the model so you can see it all :)
Actually never noticed that :o They are all the same come to think of it. The angle really gave me an illusion there. :) The double chin, in the end I think you could maybe use it as an indication of age. Fuller chin=older Teladi.
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Spaceweed Adict
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Post by Spaceweed Adict »

Hmm some nice artwork there Axeface.
You latast update of the teladi did make it look a lot more masculin
with the more pronounced check bones but there's one thing I've got to say and this is only my opinion ofcourse but I see him as a hybrid, a cross betwwen a argon humaniod type and teladi it's the mouth and nose that dose it.
Perhaps you could widen and lengthen the nasel area and make the mouth tighter and wider and more say sharp downward pointed in the center similar to that of a snake or turtle but obviously not as pronounced.
Remember these are reptilians and greedy and ruthless business creatures and at the moment I just dont think you've captured that yet.
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Post by Paranoid66 »

Spaceweed Adict wrote: greedy and ruthless business creatures and at the moment I just dont think you've captured that yet.
Interesting that you think those attributes should show on the face. In many respects if they are good at what they do it might be the opposite. Maybe a bit comical, whimsical, noble, cute or charismatic could be asor more beneficial to such creatures.

However you also have to realise they are alien - so their expressions could be totally different to Argon ones - so really it is about using your imagination, and poetic licence. I would imagine their expressions would have evolved in relation to interactions with their own species not Argon.

All I would say is the less Argon (human like) the head shape are the better otherwise they risk becoming a bit too Star Trek (fellow with mask and makeup on)! Since it is not a man in a mask it would be cool for the designs to go that little bit further and break that TV, and Film stereotype. :D
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enenra
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Post by enenra »

I just remembered that teladi have ears or something similiar to it - in Nopileos or Farnhams Legend it´s described how they use their ears for certain expressions so they should be able to move around more or less.
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Axeface
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Post by Axeface »

Thanks all!

Like Para said. I've been trying to avoid human similarities, while still making the teladi look probable (Hense SHE looks like a HE). I havent done so well and she still has too many similarities to humans, but if I was to make her completely alien ide lose all emotion and endearing qualities. Its a vicious circle!

About ears, have a look, she has some ear'esk things, that need a little more sculpting. Thanks for the info!
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Paranoid66
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Post by Paranoid66 »

The nose, and mouth part of the Teladi reminds me of the apes from the original planet of the apes not a bad thing as they had real warmth.

Your image has some charisma - you can sense a bit of warmth there too - that their could be a character behind the face its not just a text book image of a racial stereotype she seems like a person.

Maybe a bit of jewellery would make it more female although the eyes seem female to me. I don't know if Teladi would wear this or not but you might imagine something with a made up hatchery symbol for example!
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Axeface
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Post by Axeface »

Thanks para :)
Yeh I was thinking about doing some jewelery, but I'm not sure if teladi would wear it. Anyone know?
What do you mean about hatcheries? Do tell!
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Paranoid66
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Post by Paranoid66 »

However I can't recall where now. I thought it might have been on the Argonopedia site a fair bit of race info there although only updated to X2 this information shouldn't really change in relation to physique, and so on.

Maybe it was in one of the fan fiction stories or in game BBS messages.

Just had the vision of Teladi having some affiliation to their hatchery, and the idea that this might be (my own thought) represented by symbols that could double as jewellery.

Speaking of Argonopedia it has some interesting details on Teladi that might require some reworking if you wish to stay as close to canon as possible - stuff that made me think again about some descriptive in my story it says for example that they can't smile as such - although I have not used Teladi much I might have to go back and check what I said.
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Axeface
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Post by Axeface »

Cheers, checking it out.

EDIT: Just saw about the paranid, something ive missed.

"Their thick leathery skin is yellow and they have three large bony crests on the tops of their heads. They also have three eyes set in a deep furrow across their foreheads. Their mouth is similar to that of a fish with two fangs emerging from the either side. They also have a series of bone spines that grow from the backs of their heads and appear like twin tusks at the sides of their eyes and mouth"

The last point, about bone spines. Could someone try to explain what that actually means? Possibly with a similarity to one of our own species on earth? :)
The paranid needs to be remodelled really, I'll need to set his eyes deeper, and rework the head.

Could the bone spines mean something like this...
http://www.geocities.com/paleo_biology/ ... eryops.jpg
If so that seems really unfeasable to me, one of those coming from the back of the head, and curling around to the front would snap the first time you put pressure on it or fell on it, hmm.

Reading the info on the teladi, ide say my model is pretty accurate. Ive put everything in there that is described. THe boney forehead crest, the orange eyes, The ridge on their heads.
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Paranoid66
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Post by Paranoid66 »

Funny it was the bony forehead crest. I was thinking as something more vertical as to me crest is like the crest of a bird standing very much on end but I guess it is a question of interpretation.

I think the Paranid spines would have to have a flexible quality rather than be utterly stiff sound pretty freaky I admit - in my own mind I kind of edited it out as a bit impractical rather than trying to figure ot how it might work - might be a real pain when it comes to getting a space suit Helmet on and off for example, then again maybe their helmets could hinge together or apart in some very different way to the usual pull over the head Argon solution?

If ES had described the purpose of these spines it might have given us a better idea. For example sensory like whiskers in a cat or for display purposes, intimidation, reproduction??? Can’t recall them showing this feature in any of the Muppet like communication window images!

EDIT

Reading it again it sounds like the spines actually merge together from several into these tusk like growths two either side one at eye level one at the mouth level that sounds more like natural weaponry.

If the spines are flexible but twine together for strength it could be the best of both worlds flexibility, and strength. Now I am thinking it is almost like the tusks have roots going into the back of the head which might suggest bunches of nerve endings or something hmmmm! Why does it make me think about bio-mechanical?

Makes you think not enough discussion on the forums about the races.
Anyway being side tracked should be continuing my next chapter!
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parameter
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Post by parameter »

Axeface wrote: Boron -Tentacles near the snout


Boron - Would it be more of a 'plankton sifting' frill around the mouth or tenticular as like the cuttlefish?

Paranid - They are supposed to be mean, nasty and long limbed so proportion of head is quite believable. Not sure about a crest as that would not go with their long limbed look.

Teladi - As an hermaphrodite species he/she/it looks quite spectacular as is. As lizard forms go they tend to be quite sleek. The story depicts them as moving around on hind legs, bit like the Frilled Desert lizard? Not sure how they would cope with a large frill/crest if they had to go space side in a suit though?
Nice work anyway :)
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Admiral-Dyroi
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Post by Admiral-Dyroi »

Axeface wrote:Cheers, checking it out.

EDIT: Just saw about the paranid, something ive missed.

"Their thick leathery skin is yellow and they have three large bony crests on the tops of their heads. They also have three eyes set in a deep furrow across their foreheads. Their mouth is similar to that of a fish with two fangs emerging from the either side. They also have a series of bone spines that grow from the backs of their heads and appear like twin tusks at the sides of their eyes and mouth"

The last point, about bone spines. Could someone try to explain what that actually means? Possibly with a similarity to one of our own species on earth? :)
The paranid needs to be remodelled really, I'll need to set his eyes deeper, and rework the head.

Could the bone spines mean something like this...
http://www.geocities.com/paleo_biology/ ... eryops.jpg
If so that seems really unfeasable to me, one of those coming from the back of the head, and curling around to the front would snap the first time you put pressure on it or fell on it, hmm.

Reading the info on the teladi, ide say my model is pretty accurate. Ive put everything in there that is described. THe boney forehead crest, the orange eyes, The ridge on their heads.
Maybe the bone spines look something like these?...i always thought they looked like the cute cuddly version of the 7ft tall Iksar race from EverQuest.
http://eq2vault.ign.com/screenshots/?ss ... &subcat=25
parameter
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Teladi Hatchery Symbology

Post by parameter »

Axeface wrote:Thanks para :)
Yeh I was thinking about doing some jewelery, but I'm not sure if teladi would wear it. Anyone know?
What do you mean about hatcheries? Do tell!
Sorry about long delay in responding. My hospital and Specialist trips are becoming more frequent. I take it that you are following the race descriptors as provided by the Egosoft team?
Anyway, Teladi are just sentient lizards, they lay eggs in hatcheries but they happen to be Family hatcheries. As such they should have their own, distinct symbol. Some humans wear Family Crest rings or brooches; same thing really! I thought that maybe rings/brooches/necklaces would still be valid for Teladi?
What do you think?
:)
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parameter
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Teladi description

Post by parameter »

As I read Farnhams Legend and some more of the Argonopedia I realised that the Teladi are still as Argon (Earth) lizards. Some can run on water or across soft sand on their back legs. Some are squat like the Gila Monsters, but the Teladi genus is sentient and walks on its hind legs. The initial Teladi in space were totally female and could reproduce exact clones without a male. The Ianymus Zura (Excuse spelling!) Teladi do procreate male to female but lay eggs in Family Hatcheries where they are instilled with the virtues of Trade etc as hatchlings. As with most lizards that I am aware of, none talking to me yet! :roll: 'jus anuvver drink..Hic!' the gender is determined by the temperature of the hatchery. Take crocodiles for example! :o Good grief! This is more like a biology lecture! :oops:
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