A complex for ship building mats. SPoilers possible

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xeon_1
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Post by xeon_1 »

Geggo wrote: Oh and it's located in the second Unknown sector south west of Unholy descent.
that is where i am planning to put my hq as well
altough some pirat sectors have a very pretty view to them
rfoote
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Hq building Mats

Post by rfoote »

Hi Pjknibbs-

I've been running 2.0.2 since I started back up....

rfoote
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Geggo
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Post by Geggo »

jlehtone wrote:You need 4 Chips, if you did build your HQ in 2.0.01. However, if one did build the HQ in 2.0.02 (like I did), 2 Chip plants is enough.

But it is good to have surplus, because ship repairs do use resources too.

Damn, haven't laid a single factory of my complex yet. Been towing mines for my HoL armament plant. :cry:
Damn, I built my HQ on 2.0.02 but I assumed nothing had changed after the HQ production cost char was made. but surplus doesn't hurt much, except initially when it's eating energy from the support loop which is slightly underpowered when those 2 monster silicon mines are running at full steam.

Oh and ship repair costs seem to be negligible atleast when I fix my extremely damaged Xenon LX (18/100 hull), only problem is that it takes couple hours to fix it.

@rfoote
I would recheck Microchip stocks, those are NOT very common in the universe so I doubt you have excess stockpiles of them just by buying them at any price.

if you still can't spot the problem take a few screenies of the build queue resources and post em. (I got distracted by the prices when I looked them on my HQ)
rfoote
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Hq Problems

Post by rfoote »

Hi Geggo-

I just took some screenies....... How do I get them into a message to the forum............drag and drop don't work.

rfoote
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Geggo
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Re: Hq Problems

Post by Geggo »

rfoote wrote:Hi Geggo-

I just took some screenies....... How do I get them into a message to the forum............drag and drop don't work.

rfoote
you need to upload them somewhere first.

if you don't have any webspace of your own then check this for example:
http://www.imageshack.us/

then just post a link.
rfoote
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HQ Ship building mats

Post by rfoote »

Thanks Geppo........now another question.

The screenies are .tga format...........how do I convert them to .jpg for uploading and viewing?


rfoote
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Geggo
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Re: HQ Ship building mats

Post by Geggo »

rfoote wrote:Thanks Geppo........now another question.

The screenies are .tga format...........how do I convert them to .jpg for uploading and viewing?


rfoote
This is what I use:
http://www.irfanview.com/

Free, opens and saves probably 95% of known file types, just perfect.
rfoote
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Ship building mats

Post by rfoote »

Thanks again!!!! I'll get it so I will be ready the next time!! I'm sure it will come up sometime! (LOL)

I just found out that the HQ only has 500,000 of storage space......so I need to find another place for part of 444K of e-cells! What a problem.

rfoote
jlehtone
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Post by jlehtone »

I finally got my resource complex built. Specs on first page of this thread.

It is much easier to turn the towers of mines to the side than "up" or "down".
[ external image ]

Stuff in unique factories to fill holes.
[ external image ]

And add the rest as separate layer.
[ external image ]

Not pretty, but on the map.
[ external image ]
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