
best thing to do would be to keep testing to c if it happens again.
i am however working on a few fixes, so they might sort out the problem, althou the fixes arn't directly related to the speed
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I would assume temporary extra tunings.grbaker wrote:<Edit> btw is the after burner speed percentage based?
Extract this to the scripts directory and manually run itNestan wrote:I was using the old bonus pack and the seperate Afterburner 1.32 script until the new bonus pack came out. I deactivated and then delated Afterburner from inside Cycrow Script Manager then loaded my save and reinit scripts then saved my game then exited and updated my bonus pack. Now I have a problem because in my control settings I have two sets of Auto/Manual afterburner hotkeys and neither one of them work correctly. One has hot pink color text if that helps, all of the hotkeys do the same thing though, they eat up my shields no matter how much E-cells I have. I had not even got around to buying an afterburner for any of my ships on my current game as I restarted about three days before this update. Any idea how I can fix this as it makes the mod useless if my shields are low because then it just eats my hull too
I have the same issue as Luxx. I used the Afterburner MK2 on my Raptor, and now my Raptor goes up to 412 by default, and way higher with the Afterburner turned on. I tried to reproduce the problem with my Colossus, but my maximum speed went back to normal when I turned the Afterburner off.Cycrow wrote:the difference between auto and manual activation, is that when you activate it, the ship does an attack run on a fake target infront of the ship, the attack run lasts for 1ms. what this does is causes the auto pilot to set the maximum speed and start accelerating, onces its finished, you should be able to control the speed as you want. But as you can prolly guess, 1ms is not alot of time
best thing to do would be to keep testing to c if it happens again.
i am however working on a few fixes, so they might sort out the problem, althou the fixes arn't directly related to the speed
Many thanks for this, that worked, kindest regardsKortako wrote:That's happened to me before on some random occasions. The speed seems to get "stuck" every once in a blue moon, and it'll add the ship speed tunings permanently. If you really want to fix it and go back to your old speed, go to an equipment dock and "sell" your engine tunings back to the dock.