Something probably not though of yet

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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How much would you be willing to pay for a game like the following

$100 or more
9
13%
$60-$100
10
15%
$40-$60
18
26%
No, Thanks.
31
46%
 
Total votes: 68

jagji56
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Post by jagji56 »

I think the best way for distributing XO would be to send the game to players by the best selling Games mag in there country (here in Australia its PC Powerplay), then give the players a.....4 month trial, so thay can get to know the game. then, I think the fee should not be monthly, but yearly. and I would happily pay $100 Australian every year.

Oh and about the "everyone gets sector" thing,. You don't get a sector to your self in X3, unless you can win the auction.

I also think that you should be able to "hock up" with other players, like in Freelancer. I also think that you should be able to start "corporations" were two or more player can run an Empire together, this could be don with some sort of software upgrade.
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Fangrim
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Post by Fangrim »

Well, I guess Eve Online is as close as it gets... And I did that, and numerous other MMOGs too, And I'm never going back.

Online gaming has its cool points, but in the end, I play to have fun, and I don't have fun when I have to deal with the stupid 13-year old 1337-kiddies out there.

That's why I play X3 (and X2). It's all about me. Not having to deal with other people. Playing games is about fun, and online games have a tendency to turn into politics for me, and that's no fun. So keep the X-games offline please.
noldo
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Post by noldo »

er....has n0-one here heard of eve-online?
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Freeholder
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Post by Freeholder »

If it involves the combination of online, multiplayer, and pay-to-play I avoid hearing about it.
Black Gryphon
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Post by Black Gryphon »

I would not buy it as an MMO but I would like it to be multiplayer on the LAN... I would enjoy having my kids play in my universe....
Last edited by Black Gryphon on Thu, 20. Apr 06, 16:19, edited 2 times in total.
clockworkchimp
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Post by clockworkchimp »

I love on line games.

But sadly, i get the impression that you'b be hugly limited.

In Star Wars Gallaxies you are limited to 10 factorys, and they are small in comparison.

Youd also be limited as to the Number of ships you had.

In X3 you can have an empire that crosses the borders of all known races.

In an online game. I get the feeling you would be demoted to Running Freight and playing fighter-fighter combat.......youd never have a sever that could handle multiple fleets of cap ships. The larger ships would prolly remain in the hands of NPCs.

Id still like to see the game though :)
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nirwin
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Post by nirwin »

Really don't like the idea I'm afraid. In my opinions MMO's are just designed to take forever to acheive anything (God forbid they actually just add a LOT of things to acheive! No, much better to just give the player the goal of getting to the highest level, and make sure it takes 6 months of gaming to acheive, and then up the max level), also they can be far too competitive to be enjoyable.

In regards to SETA, they'd probably have to ditch it and go with a freelancer-esque 'super drive' which propels you at speed but cuts your maneuverability to 0.

---EDIT---
Oh yeah forgot, like lots of other people are saying, LAN capable X would be amazing!!!!
Nirwin
------
Sector Takeover | Unlimited Resources (x2/x3)
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steelfrets
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What about this....

Post by steelfrets »

Not sure if anyone is still lookin here, I've been out of town. I didn't really mean this to sound like an MMO of X3, no no no, more like with all the people, it would be more of a persistent world! There would be no "leveling up" except I guess your reputation with a race maybe, but other than that not like an MMO.
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fud
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Post by fud »

Freeholder wrote:I have little interest in multiplayer games. I deal with the general public all day at work. When I'm done work I am sick and tirred of interacting
with anybody who's not my wife or my child.

Same here (tho without the wife/kid). A good single player game is a nice way to unwind from dealing with the general public all day. Well, that, and a few pints doesn't hurt either. :D
Cycrow
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Post by Cycrow »

or abit of both ;)

which is what i tend to do, althou thats prolly y afew bugs slip into my scripts :P
Lanora
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Post by Lanora »

I didnt care much for eve online but I have been keeping an eye out for battler curiser online by 3000ad.

The ceo of 3000ad is a real jerk but i have always liked the games maybe i'll give it a shot but I really hate to give my money to that guy.

Calls himself suprem commander you can see how big of a jerk he is on their forums.

Sorry for the flame its just after getting to know him on the forums i get this strong eardge to slap something when i think about it lol
Wolver
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Post by Wolver »

If any MMOG is similar to the x-universe I think it would have to be mankind. I've played it a few times but unlike X it gets boring before long.
Titaniumplanck
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Post by Titaniumplanck »

I dont particularly care for the idea of online x universe. the game is great as a single player enterprise, lets keep the one great thing (single) and not try and make two slightly, if not significantly worse things (single and MMO). im with esd on this.

However, if egosoft did make a MMO version of X, i would pay per month, no more than $40... i also think pay per month or whatever is evil but necessary for a decent game!
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Chemical-mix
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Post by Chemical-mix »

Well then how about creating the X-verse in such a way that there are multiple "domains" or universes, a bit like in WoW.

Say you can only have 250 or so human players in each X-verse (something like the Yahoo Pool rooms), and you each have a transferrable rating, which equates to how well you have done in that particular domain or "realm".

I understand that, due to the immense size of the X-verse already, there would obviously be limitations, but nothing really that couldn't be overcome by a large enough server. And, like already stated in a previous message on here, there would be no SETA, just a "light-speed button", affecting only your currently controlled ship, but would reduce manoeverability to 0.

The possibilities are there, and i would pay a large initial cost for it. I really dont like the idea of paying more than say £5 per month for the privilage though.

Anyone else???
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ItWasntMe
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Post by ItWasntMe »

I dont know that I like the idea of an online game the ammount of bugs in the X series is bad enough but all the extra things that would have to be done to make it work doesnt bare thinking about.

How about a strategy game that is not graphics based just like you would have when your ships are outside sector? No I suppose that that wouldnt get alot of interest either. Oh well just a thought.

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Jsangster
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Post by Jsangster »

i would love a multiplayer version, but not a Massive multiplayer online version.

what i would love is to have a server that you and your friends could connect to, one that holds the x universe, that is running whenever you start it up on that machine, let you and your friends connect to it whenever they want. with the ability for you and your friends to manage each others properties, or not (your choice)

seta of course wouldnt be allowed, but the ships would have to be faster to compensate for some of it.

and you wouldnt lose fighting rank unless you left that universe running for a couple weeks. (in real life i dont think pilots have fights every hour of the day)

since the x-universe already controls so much, i dont think this would be a big stretch to add this feature.

for this id be willing to pay 100 bucks for a two user license, and maybe another 20 bucks or so to add more licenses for people to join in on the universe.

since it would only be people you gave access to running it, you dont have to worry about those stupid people that like to destry you just as you are starting. unless of course your friends are those people :-)


my two cents
Szakalot
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Post by Szakalot »

Having this speed booster is a good idea but imagine that in fight. U fly nearby lets say a ppl enemy: fire all ur weapon systems, turn around and activate the booster. Voila he wouldnt be able to catch up with u in time to regain the 'pre-fire' balance. When ur ready to get back to fight u turn it off and get back to fight? It could be solved by draining weapon systems so u could not fire for lets say 5 minutes. However there is still a problem of escaping a fight easily, speed this way, an enemy even in a faster ship wont be able to catch up cause u can change the destination and he has to have exatcly the same target to fly to or he will lose distance. Hope i made myself clear^^
Coshy
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Post by Coshy »

If there were no PvP in the X-Online game, I may give it a try. I played Dark Age of Camelot for 5 years and wouldnt subject myself to that kind of headache again.

In any game that incorporates unrestricted PvP you will have those ... 'speshul' people who run around in their high level characters completely destroying those new to the game.

The image of a new player spawning in a Disco and getting run over by a player controlling several capital ships is right on the mark. Even earmarking some sectors as 'safe zones' will only move the newbie slaughter to other sectors.

For me, No Thanks!
Szakalot
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Post by Szakalot »

And non pvp is pointless cause u dont have anybody to compete with, there could be some kind of arenas but well the easiest way to solve this problem would be to make a player choose between a race at the beginning and fight for it only against other races, or allies like boron and argon, split and paranid, teladi and pirates. Still there are many many other problems and as i said earlier the biggest problem would be to make such a game at all, solvin all those problems, risking lots of money for a project that can be an never ending investment.
Coshy
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Post by Coshy »

There is no pvp in the game as it stands, and it works just fine. The competition is provided by both the economy and the enemy races. Allowing even heavily restricted pvp (only in some sectors, only against enemy races, etc) would completely destroy the game so many have come to enjoy. Arenas are no real solution. Unless an area can be secured against incursion by enemy forces, you cannot do anything other than fight in it. And if there is nothing to be gained from simply fighting over and over in a particular sector, it becomes pointless. You cannot place factories in sectors that allow unrestricted pvp as they would soon be destroyed, by one enemy or another.

Allowing players to chose races (which I believe would be essential to any online endeavor) would not preclude very well equipped enemy players from 'camping' newbie spawn points, unless the pvp were severly restricted.

Having (for example) argon/boron space completely inacessable to their enemies would eliminate the newbie camping. Essentially you would have Argon/Boron space, Split/Paranid space and Teladi/pirate space, possibly with AI controlled Xenon/khaak to bugger things up. However that goes completely against the concept of the X games. Now, once you explore all the Argon sectors, you are free to explore all the split, teladi, or paranid sectors. Now you are free to build as many factories and complexes you want, where ever you want. You are free to choose a particular race to 'exterminate', or you can make friends with all of them and combat the xenon, or pirates, or khaak. You can focus on building your fleet, or your economical power. A mmo version with any type of pvp would severely limit and restrict the freedoms that are one of the key points in these games.

Dont get me wrong, the idea of pvp is appealing, but I've seen what happens in both restricted and unrestricted pvp. I dont think the X-universe would translate to an enjoyable gaming experince if it went mmo with any type of pvp. A quest/mission based pve game would fit much better with the concept of the X-universe games.

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