[SCRIPT] Bounty Hunters Guild V2.80 : Updated 24/07/2007

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Rate this script

5. Excellant
31
62%
4. Good
12
24%
3. Average
4
8%
2. Poor
1
2%
1. Terrible
1
2%
Not my Thing
1
2%
 
Total votes: 50

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NumNuts
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Post by NumNuts »

Hi Cycrow,
Just wanted to ask about a message I received from the BBS which said this mission would be available for approx. "0" mizuras?
BHG Time/Payment
Also Ive found the amounts payable to be random between killing and capturing......Sometimes the capture price is half of what the killing price is.....Is that right??? IMO the capture price should always be worth more than the killing price because it takes more thought from the player to achieve.....I know it still boils down to being somewhat random no matter how well you remove shielding before chipping away at the hull, but I just think the extra exposure to danger trying to capture is worth the extra cash Every time.
Cycrow
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Post by Cycrow »

well, the times are just esimates, so if its 0 mizuaras, then you dont have much time left to actaully kill them by the bounty is removed, basically it means the bounty will be traveling to its final destination so if you catch them b4 they reach it, you can get the bounty, otherwise, when they dock, they will jsut disappear ;)

the prices as sposed to be differnet
because sometimes the ppl setting the bountys will either prefer them to be killed, or prefer them to be caputred, so they offer a higher amount

there are times where they will only pay for the kill, or only pay for the caputure

the ones where they just pay for the caputre tends to be worth abit more

but if the price for killing is abit higher than to capture, then it means they prefer the bounty dead, but will pay you some if you bring him alive ;)
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NumNuts
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Post by NumNuts »

OK, fair enough......I've taken a few Capture ONLY missions but never succeeded, I end up killing everyone! :twisted:
Cycrow
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Post by Cycrow »

hehe yeah, they can be harder, thats y u get more money off them ;)
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Warning

Post by Cycrow »

This script appears to be broken in patch 1.3 or could be showing up some bug in the game

either way, it could cause you game to freeze and go into a sound loop

i suggest not using this until i can fix the problem
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NumNuts
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Re: Warning

Post by NumNuts »

Cycrow wrote:This script appears to be broken in patch 1.3 or could be showing up some bug in the game
either way, it could cause you game to freeze and go into a sound loop
i suggest not using this until i can fix the problem
Thanks mate!
Cycrow
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Post by Cycrow »

ok its fixed, so u want to downlaod the new version :thumb_up:
X-it
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Post by X-it »

Thanks for the update, Cycrow. You might want to edit the first post as well:
Current Version: V2.50
Updated: 29/11/2005
On another note. First: I've never actually tried a BH mission, but I've paid the million credits to join.

A few days ago (prior to 1.3), I entered a sector to clear out some pirates which had attacked one of my UTs. A Harrier, a Nova and a Falcon Vanguard. The first two I could take out like normal, but each time I distroyed the Falcon, the game quit with a "This program has performed an illegal operation..." etc. That has never happened to me in X3 before. I tried reloading a few times, but it happened every time. The second the ship got destroyed, or the pilot bailed, the game quit. I solved it by going out of the sector and ordering my M6 to take out the ship.

Not quite sure why I mention this here, but could this be related to this or any of your other scripts? Could this Falcon have been one of the bounties, and the CTD happened because I destroyed it without having taken the mission to destroy it?

Probably not related, but ...
Cycrow
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Post by Cycrow »

its possible it could be, but i cant really say for certain

the bug is usually caused when a bounty h unter first attacks the target, rather than when there killed, so its probably something unrelated
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Post by X-it »

Thanks. Just got dumped out of the game again after a similar experience... :( (went to a sector that had pirates attacking my UTs, game quit when taking out a Buster)

I don't think it's related. I just read your first post again, and noticed that bounties should not appear red to me. Well these were both very red.
Woundweaver
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Post by Woundweaver »

This sounds great. I need the very latest version. i`m not sure if the one i get is that recent. Thanks.
There is no such thing as Black & White.
Everything is in various shades of Grey.
Cycrow
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Post by Cycrow »

the latest version is the one in the download ;)

just download that and install it and u will have the latest
or u could get my whole guild pack
Tritous
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hmm

Post by Tritous »

problems with bounties not refreshing. they are now ALL into negative figures. some by huge amounts
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life ;)
Cycrow
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Post by Cycrow »

what sorta size numbers r they ?

sounds like there not getting removed and new ones created

ill have to look into that
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Sandalpocalypse
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Post by Sandalpocalypse »

i've gotten really huge numbers. no, they're not being removed...

from what i've seen, the ships arn't returning to stations and disappearing, rather they form up on some other bounty and follow it when the bounty time expires, which leads to the 'sector full of bounties' phenomonenon i mentioned earlier
Cycrow
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Post by Cycrow »

its strange, theres nothing in that that would causes them to join up, unless i've made a stupid mistake somewhere and not notice it yet, which is prolyl quite likly
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Sandalpocalypse
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Post by Sandalpocalypse »

well i've installed every version over the old one,

so it could easily just be an old/new conflict causing it.
Cycrow
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Post by Cycrow »

most files should just overright, however, to be sure, u could delete all the al.bountyhunt.* files

what you could also try is in the al.plugin.bountyhunt script, u could change the number for the loadonce varible, that will cause the one time script initilise to happen which will remove all bounty ships and restart fresh

i will look into finding the possible problem
Tritous
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lol

Post by Tritous »

-85 statzuras and 14 mizuras. things like that. not sure what that is in earth measures though

oddly back when the numbers were still positive I couldn't find the targets either which means they weren't there, or were out of the range of my Advanced sats I have everywhere.
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life ;)
Cycrow
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Post by Cycrow »

yeah, theres definatly something wrong there
i will have to do more testing

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