Shoo t'Rgt: Honour and Reason [DiD]

Official fiction, fan fiction and artwork. Let your talent express itself!

Moderators: TheElf, Moderators for English X Forum

Master of the Blade
Posts: 2259
Joined: Fri, 6. Feb 09, 20:52
x3tc

Post by Master of the Blade »

Well, it doesn't look like I'm getting internet anytime soon, so I'll just do it without.

Also, now that my pursuit of monetary gain is over we'll go back to chapters too.

Chapter 24 (I think): Under Construction

Since the convoy's route will take it through Ore Belt, I decide to just send Justin in to help while I wait in Home of Light. It goes OK in the end, though a Mercury gets killed when it ends up way away from the rest of the convoy. After they make it through, it's plain sailing to the Terracorp HQ and my pay.

Once that's over with I check on my monetary situation and find I'm well over 220Mcr, and the Nividium miners are nearly done, so I jump to my home sector and ready my TLs for hauling duty.

First thing to go up is the power core - a stack of three XL solar power plants which will supply all the necessary energy to the factory with a little surplus to go into shipbuilding.

[ external image ]


Next is the wing of 7 crystal fabs.

[ external image ]


I jam on the food production wings - 11 Bogas factories and 10 BoFu factories which will supply the crystal fabs and some of the tech fabs going into it.

[ external image ]


The last of the laterally - placed wings is the 10 microchip plants, producing for both the needs of Mahi Ma and the shipyard.



Onto the top and bottom of the core section go the miscellaneous factories - split food fabs for Rastar Oil production, Argon fabs for cloth (though why cloth is required for shipbuilding I'm not entirely sure) and Teladianium production capacity.

[ external image ]


Finally it's a matter of building the mines and towing them into place in a ring around the main complex. I check my encyclopaedia for where I can get tractor beams and send a freighter off to get one for me from the one Paranid sector in the entire Universe where they're sold.

It's a bit fiddly extracting the 'roids I want from the asteroid field in the sector, but when I'm finally done towing I haven't even put a scratch on any of the mines. Not too shabby, if I do say so myself.

[ external image ]


Last but arguably the most important are the complex construction kits. Most of the complex goes together fairly well, with little of the dreaded 'spaghettiplexing', though I need an extra hub to help reach some of the mines.

[ external image ]


So. I have a big ol' factory complex. Now it needs feeding. I get a freigter from Argon Prime and send it to Terracorp for a jumpdrive. Then I send it to buy energy cells and bring it in. Then I send it to get more when the complex omnomnoms them in seconds. And again. So I tell it to buy crystals instead, give the plex about 2000 of them to get the SPPs running and off it goes, though I have to turn off a few factories for while as the complex builds up a decent reserve of power cells.

I go to my shipyard to meet with Justin (who I'd sent there to keep him safely out of the way of the construction site) and dock. I decide to play around with the painting feature of it and, after some rather nasty pinks and yellows, end up painting Unreasonable Negotiations a pretty nice shade of blue.

[ external image ]


I'd been getting sort of bored of orange, anyway.

Unfortunately it doesn't really work too well on the Griffon, but meh. Silver's OK I suppose. I would have liked a colour coded fleet too, to set myself apart from any Split fleet. Maybe I'll just try to get as many ships of mine as I can to be the same colour...

After spending that hour or two building (please note temporal reports many not be accurate - it wasn't like I was paying attention to the time :roll: ) I decide it's time for some fighting...
Last edited by Master of the Blade on Sat, 1. Oct 11, 15:59, edited 1 time in total.
Allergic to work.

If at first you don't succeed, delegate the job to a minion.
Snowship
Posts: 1350
Joined: Wed, 4. Jan 06, 03:28
x3tc

Post by Snowship »

You've probably noted it, and I'd have forgotten it, but what is the product of said complex?
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
Master of the Blade
Posts: 2259
Joined: Fri, 6. Feb 09, 20:52
x3tc

Post by Master of the Blade »

Shipbuilding stuff. Microchips, quantum tubes, teladianium, rastar, cloth, ore, silicon and energy are all the required materials IIRC, all of which are produced by the complex. There's a link somewhere earlier with the exact specs of the plex in.

EDIT: Yep - the link's in the chapter on page 11 named 'plans' which I forgot to number.
Allergic to work.

If at first you don't succeed, delegate the job to a minion.
Nathancros
Posts: 674
Joined: Tue, 30. Nov 10, 04:46

Post by Nathancros »

Good God almighty thats ALOT of Fabs......... i want that much money XD aha
Nullam et arcu vitae magna instabilitate omnia solvit

Am a recovering Addict of the CREATIVE FORUM.

Long live X3
Master of the Blade
Posts: 2259
Joined: Fri, 6. Feb 09, 20:52
x3tc

Post by Master of the Blade »

:lol: It's nothing compared to the megaplexes floating around. In fact, I think someone once made a 1337 - fab complex, which is awesome.
Allergic to work.

If at first you don't succeed, delegate the job to a minion.
GalenEvil
Posts: 175
Joined: Wed, 22. Jun 11, 21:17

Post by GalenEvil »

I'm working on getting some megaplexes up and running myself. Trying out a hemispherical design focusing on concentric domes of factories all flowing into a single complex hub. With domes set at 10,15,and 20km radii I could set up (theoretically ) a 150 Fab complex in a relatively small area. That number is based on a 5km distance separating each of the fabs. With small fabs like tech and the smaller food fabs I might be able to get upwards of 200-250 fabs into it. I'm not sure how someone could make such a large complex of over a thousand fabs but that is truly an awesome feat

I'm glad that you've gotten back to the story! Hope your holiday went well, and that you will be able to get internet into there soon. I'd like to see pictures of your complexes :D

Oh, I'm still on the Griffin right? Have I just be twiddling my thumbs while Justin has all the fun? Lol

--GalenEvil
Master of the Blade
Posts: 2259
Joined: Fri, 6. Feb 09, 20:52
x3tc

Post by Master of the Blade »

GalenEvil wrote:Have I just be twiddling my thumbs while Justin has all the fun?
Better than getting sent into a fight you can't win and getting killed, right? :P You and Pyren are actually set up as a wing and I will give you some flight time in a bit.
GalenEvil wrote:Hope your holiday went well
Thanks. :) It was OK. Stayed at a house with its own swimming pool, which was cool. Went out every day, had several good pub lunches. Would've been more or less perfect if some members of my family weren't incredibly easy to put in a bad mood which they then proceed to spread around liberally. :roll:
Allergic to work.

If at first you don't succeed, delegate the job to a minion.
Snowship
Posts: 1350
Joined: Wed, 4. Jan 06, 03:28
x3tc

Post by Snowship »

Master of the Blade wrote:You and Pyren are actually set up as a wing and I will give you some flight time in a bit.
Hell yes :twisted: :D
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
Master of the Blade
Posts: 2259
Joined: Fri, 6. Feb 09, 20:52
x3tc

Post by Master of the Blade »

I am now taking advice which was given to me in my very first ever DiD and never, ever writing up a chapter in my browser. Did the chapter, it was pretty good too. Then bloody IE crashed on me and I lost it all before I could post it. Extreme rage ensued. Lesson learned. :roll:

Chapter 25: Grand Exchange Battle Royale

Into X534 we go in search of cathartic battles, and I have to resort to spotting worthwhile targets with the Video Enhancement Goggles. Still, I find a J to do battle with and take it out, and I'm pleasantly surprised to find that its fighter escort puts up a good fight too. Well, until Justin arrives anyway. The giant death cloud of angry Xenon response fighters has turned up now though, so I escape using the jumpdrive to look for missions in Getsu Fune.

When we get into comm range of the Argon EQ dock - where the intelligence officer handling Xenon invasions is stationed - I check on Xenon aggression. No dice - no aggressive movements documented, so no jobs for me here. Same story in the whole Northeastern sector block, which is usually plagued with Xenon. I call it ominous, the various race militaries call it lucky. I hope I'm the one who's wrong. Since there's no work for me to do - not even any dangerous criminals needing batterings - I move a bit further South, to Grand Exchange so I can check on the Teladi.

Turns out I was right and everyone else was wrong - in GE all hell is breaking loose with a Xenon migration shooting the place up on its way to X472, which upon inspection with a disco bought at Omicron Lyrea has been completely cleared out, probably by the ATF. Good to know they won one without getting denied by one of those stupid fleets. Also good to know that it is possible to outstrip the Xenon fighter production capability and defeat the giant death clouds of angry Xenon response fighters. Might be worth getting a few Yokohamas or Cerberusi or something to provide extra flak support for further raids in Xenon territory - those response fighters really limit your time in there.

Anyway, there's a huge column of Xenon moving from North to West through GE and getting into tussles with the Teladi response fleet, which is holding up surprisingly well considering the migration consists of a K, a J (plus escorts), three Qs, two PXes, three Ps and at least thirty assorted fighters. They're spread out quite thinly though, so it's easy to pick off the leaders. Since the stragglers are battleships it's probably best to leave them for last. I jump to the West gate so I can get at least a shot off at as many ships as possible - this could end up being the sort of battle I was looking for!

Of course the Ns and Ms leading the migrations don't put up much of a fight - since they're focused on travelling, it can be quite hard to get the attention of a migration, particularly more than one ship at a time. Still, Justin and I get some fun out of the fighters before moving onto stronger, more worthy foes. All of the M3s seem very bunched up by comparison, so when we dive into their midst, flak guns blazing and PALCs stabbing out we get a much more satisfying response from the Xenon ships, which open up with streams of HEPT fire in retaliation. After a good minute or two in this intense firefight we finish off the last M3 and, now that launching is safe, I order the newly - formed Blue Wing consisting of my two fighter pilots Pyren and Ogden to move near the West gate to catch any fighters that slip past us. Justin and I move on to the bigger fish. I actually have to use my PALCs' range to catch an escaping P though, but it goes up before it gets a shot off at me. PALCs are really quite potent against corvettes, particularly with that awesome range.

The rest of the Xenon corvettes aren't too engaging to kill, but one PX is a feisty one and manages to barrage me, doing a good 20% of my shields before I take it out. While we fought the 'vettes, some Ms slipped past us straight into the jaws of Pyren in Field of Vision and Ogden in Outrage. I'd set up the Cougar Vanguard somewhat strangely, actually - instead of using all weapons with similar ranges I went with 4x PBE and 4x HEPT (normal ones - Advanced ones cost a bomb and are only worth it in large numbers) with 2x PBE in the rear turret. My main reason behind this is that the ship will be doing a lot of antifighter work, and HEPTs aren't very accurate against M5s and M4s. PBEs, however, are incredibly deadly to those classes of ship - and will tear through the shields of any fighter but fall short against hull. So while the PBEs slow the enemy slightly with small hull damage, the HEPTs' accuracy can only get better. The cougar has a very nice laser generator to deal with the wasted power anyway, so I can afford to do it. Anyway, enough about weapons loadouts, more about epic space battles. My two M3s rip the small wing of Ms and Ns apart with ease, but then the final M for some reason manages to get a bead on Ogden with its Adv. PACs. I watch with dread as the shields drop alarmingly on the fighter, but then he opens up with combined PBE and HEPT power and evaporates the interceptor in a few hits. Phew.

Anyway, meanwhile Justin and I have been going after the Qs. The first one I take down before its main array of (probably) Advanced HEPTs even manages to fire a shot, as I use charged IBL rounds from far out. The second Q dies to my port side PALC array as we pass to make another run at each other. The final one is more troublesome. TO start with it decides to be awkward and evades my initial charged volleys, eventually being made to face me like a homicidal mobo by my PALCs' insistent poking at its shields. Then we pass, me to the right side of the Q. Its shields are more or less down so I'm not too worried, but then it blasts me with an Adv. PPC volley. Those things should be banned. They're so ridiculously powerful they can't possibly be safe to use. And everyone but me seems to use them like they grow on trees. Jeez. Anyway, I'm in no immediate danger and torch the Q with extreme prejudice. On to the big boys.

[ external image ]


The J goes down fairly easily to my usual attack strategy, but this irritates its escorts, which come at Justin and I, putting up a very commendable fight. I knew it was a good idea to make the Xenon my arch nemesises - they rarely disappoint. So, just the K left, right? Wait, what? Three more Qs just turned up right under my nose. Seems like Q reinforcements are pretty high priority - whenever you take one out of the migration, it seems another one turns up to replace it. Meh. More high value weapon
drops for me then.

These new Qs go similarly to the previous ones, but with less of this and more of this.
Final enemy now - the K. I charge it and deal good damage to it as we close, then stop at the edge of my IBLs' range to pound the Xenon destroyer, which replies in kind with mighty barrages of PPC fire for me to weave through. The K puts up a good fight, but as Justin flanks it and draws away some fire, I take my chance and bring it down in a sector-illuminating fireball. A fitting end to my little celebratory battle(s).

The flow of Xenon having been reduced to a trickle I recall my fighters, who've been having a great time taking out the manageable numbers of reinforcement fighters I've left them. As I survey the aftermath of our battle, I see the carnage that's torn through the sector. Some of the factories unfortunate enough to have been too close to the migration route have been destroyed and others severely damaged, while there's a good 20Mcr worth of abandoned ships of various classes lying around. Way too many to safely or conveniently transport, so I make a decision.

I originally wanted to get a Terran Sendai cruiser for E'Den - fitting her description of 'light destroyer' to a T, though it rivals many Commonwealth destroyers in shielding, with far higher speed. Though it'd be nice to have one, I don't really see how another ship built around offense is necessary - Justin, Pyren, Ogden and I pretty much have offense covered for now, and I can't have a Sendai follow us around as part of the 'pack' because it's too slow. No point having a cruiser to help out if it's half a sector away, right? That leaves it as a jump-in ship for tight spots. All well and good, but it doesn't seem I'd use it enough to warrant a rather high cost.

However,another Terran ship has caught my attention: the Hakata support frigate. With 4Gj of shielding, 5 flak capable turrets with 4 mounts each plus a missile turret and only 99m/s speed it seems fairly poor, particularly as it can't use any true anticapital weaponry outside of the obscenely expensive Advanced Fusion Beam Cannon (8Mcr per gun). However, it is capable of carrying 20 fighters, 6 M6/TS/M8 ships and, most impressively, of berthing one capital class ship for repairs and resupplying. This is the ship I really need to get my fleet in order - capable of batch - repairing ships with a marine compliment, as well as transporting them around easily. I order one straight away, and send it around the Terran sectors to collect equipment.

[ external image ]



Meanwhile, I pick through the wake of my battle with the Xenon to salvage any valuable pieces of detritus...
Last edited by Master of the Blade on Sat, 1. Oct 11, 16:08, edited 4 times in total.
Allergic to work.

If at first you don't succeed, delegate the job to a minion.
GalenEvil
Posts: 175
Joined: Wed, 22. Jun 11, 21:17

Post by GalenEvil »

Lol, my first major engagement under your employ and I almost get myself killed. I guess I had to see the limits of my ship, or give the toaster a glimpse at victory before I opened fire >.>
Master of the Blade
Posts: 2259
Joined: Fri, 6. Feb 09, 20:52
x3tc

Post by Master of the Blade »

Oh ffs. The formatting's all screwed up. Sorry people. It worked in the preview. :shock: Fixed it now so there aren't line breaks in silly places.
Allergic to work.

If at first you don't succeed, delegate the job to a minion.
Snowship
Posts: 1350
Joined: Wed, 4. Jan 06, 03:28
x3tc

Post by Snowship »

nice little chapter there MotB, good to see Pyren was of service :)
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
Master of the Blade
Posts: 2259
Joined: Fri, 6. Feb 09, 20:52
x3tc

Post by Master of the Blade »

Typing them up in notepad is so much easier. Damn my hard-headedness. :roll:

Chapter 26: Albatross! Albatross for Sale!

After my trawl of GE for valuable stuff I'm up by about thirty assorted fighter weapons (mostly advanced or enhanced), a couple of CIGs, two Enhanced PPCs and an Advanced PPC. Not a bad haul, but even after my purchase of the Hakata I'm not that pressed for money so I decide that I'll drop it all off at the shipyard next time I stop by - or maybe just bring in one of the transporters ferrying stuff from the complex to the shipyard to take it off my hands - there's quite a hefty amount of hardware now taking up a large portion of my cargobay, some of which I transfer over to Justin so I still have room for jumpfuel resupplies and the like. Anyway, by now the Hakata's finished trekking through Terran space and I've bought up every marine Spirit Industries has to offer (all of whom are highly trained and as such are very, very expensive to hire) and its weapon loadout from Spirit Industries: three Starburst Shockwave Cannons and one Electromagnetic Wave Generator for each laser-capable turret.

The EWG is a very nice-seeming but expensive weapon similar to the Paranid PSG. It basically generates a magnetic storm in a cone area up to about three kilometres out from the laser which deals massive damage to shields and wreaks havok with ship systems and equipment while dealing no hull damage, meaning the Hakata can use them when it's in combat near potential salvage targets. They aren't effective against shields like the Ion Disruptor, either - they're absolutely devastating against capitals and fighters alike. Shame they cost 1.8 million each and suck the Hakata's energy rather quickly. I set it up so it can either use the conventional SSC weapons or the more situational EWGs depending on its needs: if necessary I could use it to quickly strip the shields of entire wings of fighters, allowing me to move in to take them out, or if it's recovering ships in a hostile sector it can use the EWG to protect them from missiles and take out enemy shields before finishing them with the SSCs. Endless possibilities, but anyway - I jump it in and prepare to babysit some of the abandoned ships which are perilously close to the still active migration route.

The transfer of abandoned ships to the Hakata goes off without a hitch, and I end up with an L to reverse engineer along with a large variety of Teladi M3s and M4s. There's a few assorted other ships, presumably traders and civilians who came too close to the Xenon. There's even a Buster near to the East gate. So close to salvation, but no sign of the pilot. By the time the Hakata's full up there isn't anything else worth taking and I actually have quite a sizable wing of Teladi M3s more or less ready to go, along with all the intact equipment onboard the ships. Off the Hakata goes to the shipyard while I call up E'den from her cabin to get ready to transfer command upon the frigate's return, and apologise that she probably won't see as much combat as she might have hoped. Still, this is my fleet and I'll decide who I want to give what ship.

I take a look around but there doesn't seem to be anything worth doing left in GE except popping a few more Qs trying to make a break for the West gate and then move on myself. Nothing in Belt of Aguilar, but in Midnight Star I pick up a job to patrol through to Tears of Greed. Normally I'd pass it up on the grounds of bad pay for what is usually incredibly dangerous work, but what the hey - I've still got 160Mcr - I'm not exactly begging for cash in bars now am I? Anyway, I'm not one to pass up a chance to fight off some blight on the Universe.

Turns out the call for defense was in response to Kha'ak activity. Thought they'd been fairly well rousted by yours truly, but it's not so easy to wipe out an entire race. Since this sector's rather big I temporarily disband Blue Wing and send Justin and Ogden out to be my eyes in the sector, since they should be able to take out any of the faster ships that they'd encounter first easily. As expected, Ogden relays a couple of scouts moving in from above the ecliptic so I recall the fighters and head for the suspect region, where the Kha'ak attack did indeed originate. they certainly don't seem to have a shortage of combat ships: a wing of around 7 Korvettes along with around 15 assorted fighters (mostly the hard-to-catch scouts though :evil: ).

When we reach the group of Korvettes, I start taking concentrated fire from their BKEs, though from my prior experience I know that shortly the worst of the damage will pass when the Kha'ak ships' laser capacitors empty and they have to rely on their pathetic laser generator to keep their weapons firing. And as predicted, once their prodigous bursts of damage expire they stop being a threat and we pick them off with ease, my shields down to 50%. Seems this group was the only one expected here, as I get the order to move on to the Belt of Aguilar.

[ external image ]

Since this sector's not as huge we immediately see the attack group on scanners, and it seems to be of similar composition. Good thing they're not fielding battleships or I might be in trouble... Again, I take damage very quickly to start with, which tails off after a few seconds. Unfortunately the leftover damage from my previous encounter catches up with me and I feel it's wise to jump to the gate to get some breathing space while I leave Justin to take on the Korvettes, which he does just fine. However, another group jumps in further East so I join up with Justin and, shields back to a reasonable level, go to meet them. Seems the Kha'ak don't have much imagination when it comes to fleet composition - again there's a mess of Korvettes and loads of scouts with not a lot else to back them up. Still, it makes my job a bit easier than if they actually used effective combinations. And built decent corvettes, of course. Moving on.

Grand Exchange goes fairly hitchless, though I do have to wade through three groups this time. Finally we fly through to Tears of Greed to take out the final waves of attackers. More of the same, but at one point a group must have got separated, as I find the last Korvette attacking a civilian Albatross, so I hurry to try and save it, though I have my doubts as to whether I can reach it in time. Turns out I can't, and the Albatross's crew decides to abandon ship instead of getting sunk. That means when I arrive to take out the Kha'ak ship I'm legally allowed to claim the ship - anyway, if I hadn't turned up it would have only been a matter of time until the Kha'ak found them, so I technically still saved their lives. They at least owe me the ship.

So, the Korvette goes down easily and I use the ship claimeribobmajig to take command of the Albatross, and call in E'den with the Hakata to take it away for repairs - it should make a good storage unit or, if it turns out entirely useless, a good source of spare parts if I scrap it at the shipyard. While E'den moves closer to the crippled TL and sorts out berthing we move on to find more things to fight.

[ external image ]
Last edited by Master of the Blade on Sat, 1. Oct 11, 16:11, edited 1 time in total.
Allergic to work.

If at first you don't succeed, delegate the job to a minion.
Argon tactican Justin
Posts: 208
Joined: Fri, 4. Jun 10, 20:03
x3tc

Post by Argon tactican Justin »

Nice battles. I can handle the Xenon. Who whould be afraid of a suped up toaster oven, right? The Kha'ak Scare me though because in an early game I got attacked by a cluster in a M3 and couldn't escape as they swarmed me
"I have not yet begun to fight!"- John Paul Jones
Master of the Blade
Posts: 2259
Joined: Fri, 6. Feb 09, 20:52
x3tc

Post by Master of the Blade »

Sorry for the long time without posting, guys. I'm working on something at the moment which could either endup being incredibly awesome or an epic phailure. It's taking priority over the DiD atm, but I have a good three or four chapters' worth of gameplay ready to be typed up so when I lose interest/fail at what I'm trying to do I'll give you a few chapters. In fact, one of them'll involve me doing a plot I've never actually started before involving a lot of familiar faces (well, usernames) from the forum. :wink:
Allergic to work.

If at first you don't succeed, delegate the job to a minion.
Master of the Blade
Posts: 2259
Joined: Fri, 6. Feb 09, 20:52
x3tc

Post by Master of the Blade »

Wait's over, people. I decided to take a break from doing what was interrupting my chapter-typing. :roll:


Chapter 27: The 70 Million Laser Array


Since there don't seem to be many missions about any more I fly back to Grand Exchange to find an ATF fleet en route to X598 and join up with them, leading the charge to the North gate where I'm nearly rammed by an invading Q as I approach, which I then nuke before it realises what's going on and enter the Xenon sector, where I immediately regret choosing to lead the charge: there's a K camping out 6km to the North and a J even closer. The J goes down first, just before Justin arrives, and I move on to the K, leaving him to deal with the fighters rapidly closing on our position. Once we clear the gate, we wait around for the ATF and I remember something about their combat doctrine: the bigger the better, particularly when it comes to missiles.


That means that before long they'll start slinging around those new Vanguard Aldrin torpedoes, probably at fighters. Time to make ourselves scarce, thinks I. Grab the loot, run off before someone sets off a nuke, right?

[ external image ]

That's quite a concentration of capitals you have there.

So, tactical decisions regarding ATF competency having robbed me of a Xenon crushing spree I fly back through the sectors on the way to Black Hole Sun, where I make a snap decision. Now, there's no point leaving E'den to captain a ship that'll be mostly on salvage duty, something a r******* ship computer can probably handle on its own. I also remembered that there is a frigate fast enough to keep up with the Tiger which is also somewhat powerful. The Aegir.


Sadly the Aegir lacks anticapital weaponry other than the horrifically expensive Advanced Fusion Beam Cannon. But hey, why be tight with money? I'm still over 150 million credits after buying that Hakata, thanks to my missions, plunder-selling and the little Nividium mining op going on in Ore Belt. Where's the harm in another frigate to help bring justice to the unjust? So, order from The Moon, grab whatever equipment is available in the way of shields and SSCs and move on to Spirit Industries to spend an inordinate amount of my money. Oh yeah, the Aegir has a nice cargobay too. Why not throw in a few thousand missiles and a couple of Vanguard Aldrins too? I mean, it's not like I'm short of money, right?


...


OK, long story short, the AFBCs cost me about 70Mcr, and I must have bought about 5Mcr of assorted missiles. I now have 50Mcr left. Damnit.


Anyway, once the new frigate's ready to go I tell it to jump over to us and bring E'den over for another transfer. Once we're ready to move out I fire up the engines, and jump to Treasure Chest. I want to check something out... That North gate. I've noticed it before - goes to Elysium of Light, apparently the Goners' new home sector. I never bothered to look around there.

You never know, the priests may need protection.


Well, they don't need protection but they sure as hell need a lot of construction materials. After talking to a monk onboard their (rather spiffy) TL the Ozias I find they're trying to rebuild the Temple, but their freighter pilots are late. I'd put five hundred grand on them being dead. Anyway, not too hard - there are several stocked-up mines in Treasure Chest and the Omicron Lyrea shipyard sells freighters, so I may as well help out and make a quick buck.


A bit later and the Goners have their stuff. Now they want a load more stuff, Teladianium now included in the shopping list. Well, I have more of that damn stuff than I know what to do with. They can have a TL full of it if they want, but I now know with pure certainty that two Teladianium foundries on that shipbuilding complex was ridiculous overkill. It filled up in minutes, and I need most of the 'plex's assigned freighter fleet to shift it out. Still, at least I'll never have a shortage of it... Anyway, another easy request. Done.


Next up is some Teladianium Panelling, which I install a jumpdrive into the freighter for and deliver without a hitch. Ho hum. Not quite what I expected to be doing, but hey. Makes a change from being shot at I suppose. Anyway, next up is a small fleet of Argon freighters. I buy some more from Omicron Lyrea and bring them up, docking them at the marked station. OK, now they want a Teladianium foundry. Well, there goes any chance of being able to sell off my ridiculous surplus... At least I'll be able to sell them energy at absolute top profit at the new station. I give them an 'M' variant because they're cheap and still produce quickly. Turns out my idea of selling it energy was pretty good - the only SPP around is selling at rock bottom and they're buying at top. Basic economics, y'all.


My new chore is to go save my employer, Hall, from an attack. He's flying a modified corvette called the Truelight Seeker. Pretty cool, except it has the shield generator of an M4. Pirates die, I win, we go on our merry way. Before I'm told to protect an ore mine from Pirates. Jeez. I jump over with Justin and E'den (who'd been sitting around in Elysium of light getting
bored) and shred the Pirate fleet. I'm thanked and promptly called out to rescue a trader who's spotted a Pirate attack group. Which turns out to be 150km off the ecliptic and composed of frigates going at 90m/s. They got SPOTTED at that distance. Most stealthy approach EVAR. I set E'den on them and the FBCs light up for the first time, evaporating the target Carrack in seconds. Shame they drain the Aegir's weapon capacitor so fast...


We get a few more callouts like this, and then I'm told the Pirates have nicked the Truelight Seeker complete with Goner High Council. Goes without saying they need saving. They're in Grand Exchange. Actually, a lot of Goner operations seem to be in Teladi space. No wonder the Temple's behind schedule - looks like the lizards have been squeezing every last possible credit out of the Goners. Anyway, we spot the TLS and move in, easily killing its rather weak escort. After that though I'm a bit stumped as to what I should do. It has some pretty hefty boarding defenses so I'm loathe to bring in the marines from the Hakata (who are all the highly trained ones from Spirit Industries, including Leo 'Steve' Kayean) just to potentially lose one against a corvette that I won't be getting back. Turns out I don't have to board it in the end, as it just stops dead in space. Either the High Council are better fighters than they let on or the Pirate chickened out, what with three heavily-armed frigates amiably following him around. I claim it and the Goners take back control, but Hall isn't onboard. Kidnapped.

Damnit.



Once I've posted the backlog of stuff I've done, I'll take a look through my property menu and actually post my assets. I still have no idea what I actually own. :roll:
Last edited by Master of the Blade on Sat, 1. Oct 11, 16:16, edited 1 time in total.
Allergic to work.

If at first you don't succeed, delegate the job to a minion.
Snowship
Posts: 1350
Joined: Wed, 4. Jan 06, 03:28
x3tc

Post by Snowship »

the goner missions makes a nice change of pace. good chapter there. :)
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
Master of the Blade
Posts: 2259
Joined: Fri, 6. Feb 09, 20:52
x3tc

Post by Master of the Blade »

Sorry everyone. I've not completely abandoned this. I've had trouble finding the time/motivation to write up a chapter. I'll probably get one up this week though. Again, my apologies. :(
Allergic to work.

If at first you don't succeed, delegate the job to a minion.
Nathancros
Posts: 674
Joined: Tue, 30. Nov 10, 04:46

Post by Nathancros »

Master of the Blade wrote:Sorry everyone. I've not completely abandoned this. I've had trouble finding the time/motivation to write up a chapter. I'll probably get one up this week though. Again, my apologies. :(

we got time :) when your ready to keep this going we are here :D
Nullam et arcu vitae magna instabilitate omnia solvit

Am a recovering Addict of the CREATIVE FORUM.

Long live X3
Snowship
Posts: 1350
Joined: Wed, 4. Jan 06, 03:28
x3tc

Post by Snowship »

MotB, this Novel you're looking at writing... Sci-Fi ? X-universe based?

... will we see it in the creative forum! :D




..and take your time with the update if you want... but not too much time :wink:
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"

Return to “Creative Universe”