
[Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Hey Guys !
These Engine colors fit very good into the game and to the specific races ! It looks very nice ! Good work , man !
BUT
I've found a bug with it on the Yaki M3+ (dont know english name , only Yaki wich looks nice
). The Model (not the ship itself) is turned in a right angel , but the weapons , the direction where you fly to and the shiny new (realy , nice work
cant say it often enough) engine effects are in the normal angel
The Cokpit stays at the same place , and also is the engine trail placed a bit too far away so that you alway have these particels in your sight.
Screens :
Wrong Engine angel
Wrong Weapon angel
OT
The Img Function does not work on these , dont know why?
Normal URL
[ external image ]
Embed URL
[ external image ]
Anyone knows why ?
These Engine colors fit very good into the game and to the specific races ! It looks very nice ! Good work , man !

BUT
I've found a bug with it on the Yaki M3+ (dont know english name , only Yaki wich looks nice



Screens :
Wrong Engine angel
Wrong Weapon angel
OT
The Img Function does not work on these , dont know why?
Normal URL
[ external image ]
Embed URL
[ external image ]
Anyone knows why ?
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I use no mods , only scripts but none of them touches TShips (wich i think is the file your Mod changes)
They are :
They are :
- Cmod3
MARS
Cycrows Cheats
Alpha PPC
Hard Mode TC
Signal Boost
Comms Ambient
Military HUD
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It took me a little while to get this working (getting it to work with custom ships and a load of other mods but it payed off!) and I love packB, everything is brilliant apart from the paranid (wanted them yellow like packA). So here is my question: how would I go about changing / mixing / whatever so the paranid have yellow flares, trails, glow, but in packB?
thanks in advance for the help ^^
thanks in advance for the help ^^
There once was a buggy AI
who decided her subject must die
when the plot was uncovered,
the subject discovered
that sadly the cake was a lie.
who decided her subject must die
when the plot was uncovered,
the subject discovered
that sadly the cake was a lie.
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Hi, is there any chance that I can use this particle trails along with a cockpit-mod? I am not experienced in modding, so I cant do it, if it is not simple to perform. Otherwise I will kindly ask to merge this mod with PSCO1 cockpits 
(Edit: I could delete the scene files in particle trail mod. Would this work? The engine colours are not too important to me.)

(Edit: I could delete the scene files in particle trail mod. Would this work? The engine colours are not too important to me.)
Last edited by Cyberion-X on Sat, 24. Oct 09, 09:26, edited 1 time in total.
"Zwei Dinge sind unendlich, das Universum und die menschliche Dummheit, aber bei dem Universum bin ich noch nicht ganz sicher."
Albert Einstein
Meine Empfehlung für X3TC:
Lucikes Script-Kollektion
Modifikation-Kollektion
Albert Einstein
Meine Empfehlung für X3TC:
Lucikes Script-Kollektion
Modifikation-Kollektion
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The ship scene files have be edited to either move add/remove particle emitters from various ships. Removing them will remove certain trails for some ships.
It might do depending on what files the cockpit mod has changed. I have no time at all at the moment do to crapy RL crap to do any modding what so ever. If you ask around some one might be able to merge the two mods and I give that person full permission to do that.Cyberion-X wrote:Hi, is there any chance that I can use this particle trails along with a cockpit-mod? I am not experienced in modding, so I cant do it, if it is not simple to perform. Otherwise I will kindly ask to merge this mod with PSCO1 cockpits![]()

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Hmm, a quandary then...I'm looking at re-merging this with SRM (for personal use at the moment) and the fact that it's merged with draffutt's bugfixes means that it has scene files in that folder. I haven't actually checked to see if these specific ones conflict yet, though.killerog wrote:The ship scene files have be edited to either move add/remove particle emitters from various ships. Removing them will remove certain trails for some ships.
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Trails shouldn't effect performance at all if you have an ok graphic card (game is cpu limited well be for graphics come into it).Lit wrote:Its very nice mod.
But i dont like big trails and I dont know how it affects on performance.
What I should restore from backup or editing to remove trails? I whant only cool engine colours.
If you just want the engine colours you need to edit the mod nad remove teh tship file.
ok give me a shout if you need any help with anything.OOZ662 wrote:Just a heads-up that I'm diving into the SRM and if my head doesn't explode, will release a new, updated version. Here's hoping.

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First I just want to say I love this trail mod and IMO trails should have been in X3 from the start as they were in X2.
Is there any way to get the game to render the trails a bit further into the distance? They seem to dissapear quite rapidly as a ship moves away from the viewpoint. Missile trails don't seem to be affected by this just the ship trails.
I'm using the Ship Rebalance Mod version if this has an impact on the question.
Thanks.
Is there any way to get the game to render the trails a bit further into the distance? They seem to dissapear quite rapidly as a ship moves away from the viewpoint. Missile trails don't seem to be affected by this just the ship trails.
I'm using the Ship Rebalance Mod version if this has an impact on the question.
Thanks.
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