[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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StormMagi
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Post by StormMagi »

....What assholes :( I wonder WTH they want :( I hope she is ok and good luck with the sale/finding a new place!

Also did you get my pm?
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killerog
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Post by killerog »

Yeh shes fine.

I did get your pm just forgot all about it :oops: . I will up date the op now.
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Kasabian
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Post by Kasabian »

I like the mod though I admit I have not tried out the ships, just seen them in the shipyard. I miss the old ships a fair bit so it is good to see them back in the game.

I have one request though, can you add the missing X3 ships at all? You know the ones, the Starbust and such. (At least I am fairly sure they are missing, please correct me if I am wrong.)


Now the only negative have, I am not too keen on the naming convention you have chosen.

Old Centaur
Old Buster

It lacks militaristic professionalisim, and feels a little out of whack with the rest of the game, perhaps using a term like;

Centaur Mark I
Decommissioned Centaur

The above options are my favourite, but I also have two more which are not my favourites but are better than using "old".

Vintage Centaur
Junk Centaur

I would personally go with decommissioned. The shipyard could also do with perhaps being renamed to scrapyard perhaps?


Some people tried to break into my house a couple of years ago without success, so I know what that is like. Luckily I have good locks and they did not get past the door. I hope things get back to normal soon and you continue the great work. :)
StormMagi
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Post by StormMagi »

killerog wrote:Yeh shes fine.

I did get your pm just forgot all about it :oops: . I will up date the op now.
Hahaha no problem man, you have much bigger things on your mind :)
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StormMagi
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Post by StormMagi »

Kasabian wrote:I like the mod though I admit I have not tried out the ships, just seen them in the shipyard. I miss the old ships a fair bit so it is good to see them back in the game.

I have one request though, can you add the missing X3 ships at all? You know the ones, the Starbust and such. (At least I am fairly sure they are missing, please correct me if I am wrong.)


Now the only negative have, I am not too keen on the naming convention you have chosen.

Old Centaur
Old Buster

It lacks militaristic professionalisim, and feels a little out of whack with the rest of the game, perhaps using a term like;

Centaur Mark I
Decommissioned Centaur

The above options are my favourite, but I also have two more which are not my favourites but are better than using "old".

Vintage Centaur
Junk Centaur

I would personally go with decommissioned. The shipyard could also do with perhaps being renamed to scrapyard perhaps?


Some people tried to break into my house a couple of years ago without success, so I know what that is like. Luckily I have good locks and they did not get past the door. I hope things get back to normal soon and you continue the great work. :)
I do like that idea although Decommissioned seems a bit long. Maybe something like Decom Python? And def with the shipyard to Scrapyard or Fleet Scrapyard. Once I get past my midterms (starting this week and next week), if Killer lets me I could work on the renaming.
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Kasabian
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Post by Kasabian »

I checked out all the Argon ships in game, they look fantastic, if a bit too shiny. Ahh the memories. :D

The ships stats, cost and such are still a work in progress, correct? I am thinking they should be roughly half as good as modern ships and probably half the cost with half the reputation requirement. But ship stat balancing is not really my thing anyway.

Another question will you use the ships computer voice to recognise the ships upon selection? After all the voice files are present.

I have been having fun so far, but I will hold off playing properly as I am sure the mod will go through a few more versions before it is complete. :)
Last edited by Kasabian on Mon, 26. Oct 09, 14:46, edited 1 time in total.
StormMagi
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Post by StormMagi »

I think for the most part the balancing is done and so far it is done rather well. If you look at the full stats (# of guns/turrets, laser cap, laser recharge, max shields etc) vs the X3 ships, the X2 easily lose. A prime example of this are the M6 class as they are about as good as the X3 pirate M6's.

I don't really think there is much more balancing to do except some fine tuning here and there. If you weaken the ships any more they won't stand a chance at all.
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Kasabian
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Post by Kasabian »

Should they even stand a chance? They are vastly inferior ships after all. They seem a little bit too good to me, but I trust your judgement. What about the faction relations? I thought it was a little high to acquire the ships. But as I said, balance is not my thing, I would not know where to start.

What about voice files?

Also, any chance of scattering a couple of abandoned ships through the universe? I am sure a few pilots would dump their dated ships in remote locations rather than taking them to a junkyard. Much like in real life I guess :)
killerog
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Post by killerog »

Kasabian wrote:
What about voice files?

Also, any chance of scattering a couple of abandoned ships through the universe? I am sure a few pilots would dump their dated ships in remote locations rather than taking them to a junkyard. Much like in real life I guess :)
Voice files could be done when i have time. :)

And it would be easy to add a few abandoned ships to teh uni with a few lines of MD code. Again i will look into it when i have time.
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StormMagi
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Post by StormMagi »

Honestly as is, I know the M6 and smaller ships barely stand a chance at all as is, but that just makes the game much more fun for me if I am going full retro :P

I would say if X2 ships are scattered around, they should be low in health etc. IIRC apricotslice had a script that spawned a few ships each time the game started, and from that I looted a nearly dead Xenon K \o/ I think that might be a bit more like it.

Maybe a script that will every few days in game time, drop 1-20, X2 ships around the universe?
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killerog
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Post by killerog »

That could be done :)
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killerog
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Post by killerog »

New version. Check op for changes.

New MD code to create 4 random ships every time you load the game up in random places. Let me know if they are too easy to find.

Also no longer a beta most bugs have been ironed out just more features to add now.
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StormMagi
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Post by StormMagi »

killerog wrote:New version. Check op for changes.

New MD code to create 4 random ships every time you load the game up in random places. Let me know if they are too easy to find.

Also no longer a beta most bugs have been ironed out just more features to add now.
That really makes my day, now if only that would get me an A on my midterms.....
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Electric
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Post by Electric »

Hi there,

I would really love to try these ships out as I have fond memories of X2, unfortunately I'm having no luck installing the mod..

I installed the files in the game dir and get the message saying activate the script editor which is active but no luck finding the shipyards... :)

grateful of any help you can give :)
Last edited by Electric on Fri, 30. Oct 09, 14:32, edited 1 time in total.
mrjingo
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Post by mrjingo »

Hi, do the ships in this mod have cockpits? Or is it
compatible with any cockpit mods?
killerog
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Post by killerog »

Electric wrote:Hi there,

I would really love to try these ships out as I have fond memories of X2, unfortunately I'm having no luck installing the mod..

I installed the files in the game dir and get the message saying activate the script editor which is active but no luck finding the shipyards... :)

grateful of any help you can give :)
Are you selecting the mod in the mod screen ? No reason why it shouldn't work. Also make sure you have a director folder in the main X3:TC folder with a x2 file in it.
mrjingo wrote:Hi, do the ships in this mod have cockpits? Or is it
compatible with any cockpit mods?
Nope to both questions i think, check in the cockpit mod thread as well. Not sure what files they change.
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Electric
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Post by Electric »

HI Killerog,

Yes the X2 Mod.xml is in the director folder :)

I do not understand what you mean by mod screen?

Thanks Electric
killerog
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Post by killerog »

When the game starts up you get a small window, You need to select the mod there.
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Electric
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Post by Electric »

Right - great thanks found the mod :)

I'm getting closer... I've installed your lastest version v1.00 with the abandon ship feature... plus my version of X3TC is 2.5

With the mod active the game saves come up corrupt when trying to load then throws me back to desk top :(

any ideas?

Thanks Electric
StormMagi
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Joined: Sat, 17. Mar 07, 03:53
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Post by StormMagi »

Electric wrote:Hi there,

I would really love to try these ships out as I have fond memories of X2, unfortunately I'm having no luck installing the mod..

I installed the files in the game dir and get the message saying activate the script editor which is active but no luck finding the shipyards... :)

grateful of any help you can give :)
The script editor message is old and not needed. There are shipyards (1 per race) in the race's main system (Argon Prime, Paranid Prime, etc) that sell the ships.
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