

Also did you get my pm?
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
I do like that idea although Decommissioned seems a bit long. Maybe something like Decom Python? And def with the shipyard to Scrapyard or Fleet Scrapyard. Once I get past my midterms (starting this week and next week), if Killer lets me I could work on the renaming.Kasabian wrote:I like the mod though I admit I have not tried out the ships, just seen them in the shipyard. I miss the old ships a fair bit so it is good to see them back in the game.
I have one request though, can you add the missing X3 ships at all? You know the ones, the Starbust and such. (At least I am fairly sure they are missing, please correct me if I am wrong.)
Now the only negative have, I am not too keen on the naming convention you have chosen.
Old Centaur
Old Buster
It lacks militaristic professionalisim, and feels a little out of whack with the rest of the game, perhaps using a term like;
Centaur Mark I
Decommissioned Centaur
The above options are my favourite, but I also have two more which are not my favourites but are better than using "old".
Vintage Centaur
Junk Centaur
I would personally go with decommissioned. The shipyard could also do with perhaps being renamed to scrapyard perhaps?
Some people tried to break into my house a couple of years ago without success, so I know what that is like. Luckily I have good locks and they did not get past the door. I hope things get back to normal soon and you continue the great work.
Voice files could be done when i have time.Kasabian wrote:
What about voice files?
Also, any chance of scattering a couple of abandoned ships through the universe? I am sure a few pilots would dump their dated ships in remote locations rather than taking them to a junkyard. Much like in real life I guess
That really makes my day, now if only that would get me an A on my midterms.....killerog wrote:New version. Check op for changes.
New MD code to create 4 random ships every time you load the game up in random places. Let me know if they are too easy to find.
Also no longer a beta most bugs have been ironed out just more features to add now.
Are you selecting the mod in the mod screen ? No reason why it shouldn't work. Also make sure you have a director folder in the main X3:TC folder with a x2 file in it.Electric wrote:Hi there,
I would really love to try these ships out as I have fond memories of X2, unfortunately I'm having no luck installing the mod..
I installed the files in the game dir and get the message saying activate the script editor which is active but no luck finding the shipyards...
grateful of any help you can give
Nope to both questions i think, check in the cockpit mod thread as well. Not sure what files they change.mrjingo wrote:Hi, do the ships in this mod have cockpits? Or is it
compatible with any cockpit mods?
The script editor message is old and not needed. There are shipyards (1 per race) in the race's main system (Argon Prime, Paranid Prime, etc) that sell the ships.Electric wrote:Hi there,
I would really love to try these ships out as I have fond memories of X2, unfortunately I'm having no luck installing the mod..
I installed the files in the game dir and get the message saying activate the script editor which is active but no luck finding the shipyards...
grateful of any help you can give