Source for ships in XSP

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Do you want rebalanced XSP ships?

Poll ended at Sat, 17. Jun 06, 21:54

Yes
32
89%
No
4
11%
 
Total votes: 36

Kadaas
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Post by Kadaas »

Sorry to say 1.53 is still adding em .This is in the final components in the shipcreator mod (after installing the ships).

Just installed the Hammerhead and Thuinderbolt again and the " ;0; " are still being put into the components file.I think theres actually an extra one in now then there was before ,but I been looking at so many files lately I may be mistaken on the number of em in there.
Snowship
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Post by Snowship »

Tensin;

The conestoga's cockpit is inside the ship and all you see is the interior of the hull.

I like the idea of the ship being a TL rather than M1 as DeadlyDa had it, suit's the idea of a ground assault ship.
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tensin
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Post by tensin »

This looks like another problem related to the components file. The cockpit chosen in the XSP is in the bas game, but is not being used. I'm having the same problem with a freshly-extracted Sulaco, despite verifying that the Sulaco works in the base mod.
Cycrow
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Post by Cycrow »

the problem im having with the components file is that the program generates the txt file fine, but when it packs it into pck in the cat file it seems to mess up. Althou when i tested 1.53 it seemed to have been fixed.

i tested it with kadaas's data file and created the components file fine
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tensin
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Post by tensin »

I just tested the Sulaco in XFP .37, exported it with ShipCreator 1.53, Imported it with the "Standard Game" as the base mod, spawned a sulaco and docked with it.

The cockpit show up behing a wall in the imported one despite working properly in the non-imported one.

The same thing happens with the Sulaco I exported from Deadly's 2.2.4 with ShipCreaor 1.52 and imported with 1.53.

In both cases, the cockpiit BOD itself is a standard X3 cockpit (and it can be verified that it's showing up in the XFP version as it uses the old X2 cockpit); but it's in the wrong place (inside the ship).
Cycrow
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Post by Cycrow »

what about copying the components file from the ddrs mod into the shipcreator mod and cing if that works ?

that will prove that its something wrong with the components file.
if that still doesn't work. then there must be something else missing somewhere
Augustini
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Post by Augustini »

Is there a way to disable the custom cockpits of many of the modded ships?

I dont mind making some changes in the Tships file. I just want to know how i can disable it, i dont like that my view is narrowed in.

Also, i've come across a rather unfortunate event after installing all 96 ships on top of the Xtended o.5c mod.

Many (if not all) of the ships from the original mod shows up with no model!!! And as they have no model, they are also invincible to anything but ramming, but thats quite risky when trying to ram a ship with 4 GJ of shielding!!!!

Any ideas?
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tensin
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Post by tensin »

Actually, there is no components being put in my shipcreator at all. I don't think components imported with the Sulaco... though I'm heading out of town for the day. Likely will be tomorrow.
Cycrow
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Post by Cycrow »

well the ship creator doesn't import components automatically, you have to do it manually.

ill work out eventually and get it working automatically.
if none of the ships have any components entries, then a competents file wont be created
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minibomb
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Having trouble

Post by minibomb »

I'm having trouble with deadlyda's ship mods.although they are superbly created but the cockpit view is jumbled and as a result they do not fire their weapons. All the other creations of the great ship installer(and compatible files)work fine.its a real shame as these were ships I were looking foward to use.I have to most recent edition of the ship installer and and x3 is patched up to most recent releases.Anyone have any ideas

Thanks :?
fusion23
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Post by fusion23 »

I forget how do we get to buy one of these ships? From the shipyard? Because I don't see any there listed. I read the readme and followed the instructions. I am supposed to have like 6 shipped installed.
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Snowship
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Post by Snowship »

fusion23 wrote:I forget how do we get to buy one of these ships? From the shipyard? Because I don't see any there listed. I read the readme and followed the instructions. I am supposed to have like 6 shipped installed.
Check the base install directory of the X3 game your using, there should be no shipcreator scripts in there, if you spot 4 then move them into the script dirctory (only if they're there, all .shipcreator scripts should be in the script dir)).

Also check when installing ships that you are installing into the correct game directory (if you're like me and have 3 or more game directory's you'll have to check).

There also maybe a bug if you are running a mod and selecting it instaed of the shipcreator mod at game startup.

and also if you've opened the.xsp file in the shipcreator than I've noticed it de-selects what shipyard to install it too.
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tensin
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Post by tensin »

well the ship creator doesn't import components automatically, you have to do it manually.
That's fair. I'll see about adding them manually.

Any voulenteers to track down which components files are neccessairy for the Sulaco? ;)
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tensin
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Post by tensin »

Hrm... OK. here's what I did and what happened.

I've got a ShipCreator based on the standard game. It has no components file in it.

I imported the SulacoBrige from Deadly's 2.3.4 into my Conestoga.XSP.

I updated the XSP in ship creator. Now my sihp creator mod does have a components file in it, and the last entry is the Sulaco bridge.

Started up the game, spawne the ship, and the model is gone. The ship is invisible.

Removed the comonents from the XSP. Resaved. Reupdated my game (now there's no components again). Reran. Respawned. Model is back.


Here's the other bit I don't understand. I thought that the components file would gnerate itself from the BOD data if it was deleted. Why is it that we are having problems with models when the components file is non-existant and generated? Shouldn't that work reliably?
Cycrow
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Post by Cycrow »

i think the game only generates the file if its not in the 05.cat file and only for the original models
at least thats what i heard.

maybe the ship needs more than one components entry, so the one u included needs another one and as its not there, the model isn't complete ?
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tensin
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Post by tensin »

The model shows up with no components entry at all... but the cockpit is erronious. When I add the components for the cockpit, the model disappears.

If anyone could tell me where I look in which files in order to determine which components are in use by a given model, that would be useful. I understand how to determine which BODs but the components still confuses me.
Kadaas
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Post by Kadaas »

When you created the ship (imported it from deadlys DDRS) ,did you click the "argon\cockpits\argon_M2 scene" ? Thats in the components part of the creation process?
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tensin
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Post by tensin »

No I did not. Having just tried that now, it seems to worsen the cockpit issue. All of the cockpits are showing up in the middle of the ship.
Kadaas
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Post by Kadaas »

hmmm I tried it and it worked ok.will try with a diff base mod..
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tensin
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Post by tensin »

If it works, let me know what base XSP you are using (or better still, send me the XSP that's working for you so I can look at the differences).

I'm using the standard game as the base mod.

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