[Script] Station Manager v1.11 (March 27)

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Cycrow
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Post by Cycrow »

supporting complexes have to wait until the commands have been added to the script editor by a new patch from egosoft ;)
aXeldk
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Post by aXeldk »

VRÆL!!!

(It's danish for a massive :tuichdoch:
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Burianek
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Post by Burianek »

eladan wrote:Ok - what did I find out? Not much except that I'm an idiot.

I went into the script editor to find the debug script, and noticed that the version on all of the script files was 106. I could have *sworn* I installed 1.09... :oops:

So. I installed 1.09, and this time made sure that it WAS 1.09, and tested it. I'm guessing the pathfinding might have been a known problem in 1.06? 'Coz I'm not seeing the problem anymore. :roll:

Sorry about the false bug report Burianek. The good news is that now I can use the script!
Heh, happens to the best of us. :D
Glad it's running fine for you now. If you have any specific commentary, please let us know.
(and yeah, pathfinding was a known issue in 1.06, ships kept getting assigned null destinations and stuck in K.E. ;))
Cheers.
"Nature's first green is gold" . . . stay golden.
Ian Benzie
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Question

Post by Ian Benzie »

Could it be possible to add script to your Station Manager to do what the Station Management System did in X2?
AalaarDB
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Post by AalaarDB »

What exactly did the Station Management System do? I'm not familiar with it.
If you're asking for jumpdrives that's out of the question.
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Post by Ian Benzie »

The SMS altered the prices based on what was in stock.

i.e. full stocked ore mine then the Ore price was 50c and if the Ore stock was at empty then it was max price.
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Burianek
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Post by Burianek »

Nope, there are no plans to put functionality of that sort into this script. This script just organizes your transports.

There's no reason why you couldn't run a script like that seperately on the station though. (Provided someone wants to develop it) A script like that shouldn't conflict with this one. The transports recheck the price set at the homebase upon entering every sector (and again right before trading at the destination station) so if there's another script automatically adjusting prices, it will be picked up by the traders.

Cheers.
"Nature's first green is gold" . . . stay golden.
Naffarin
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Post by Naffarin »

Since Burianek didn't mind if i post a link to another script i'll use the oppurtunity :)

The SMS script has been rewritten/adapted by a german scripter and is available in a german version in this thread http://forum.egosoft.com/viewtopic.php?t=127346
Maybe if you ask nicely he will provide a translated version.
I haven't been using the script myself and you should check for conflicts with other scripts as the english reservations are not always in the view of the german scripters :=)
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Post by Ian Benzie »

I installed and run Station Manager. I got the message for each station to say the my ships were registered with the relevant station. I played X3 for about 2 hours and none of the ships left the stations to buy or sell. Any ideas?
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Post by AalaarDB »

Do your stations have cash? What is their current status of resources and products? Are your selling prices high medium or low?
Dungeoncrawler
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Post by Dungeoncrawler »

Ian Benzie wrote:I installed and run Station Manager. I got the message for each station to say the my ships were registered with the relevant station. I played X3 for about 2 hours and none of the ships left the stations to buy or sell. Any ideas?
Ah, do you have the SAT's set up?
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Post by Ian Benzie »

What is SAT's?
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Burianek
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Post by Burianek »

A few notes from the readme:
Traders will only buy resources if your station is less than 90% full, and will only sell products if your station is more than 10% full.

In order for your traders to be able to see the ware prices within a sector, you must have a satellite, ship, or station in the sector to be scanned (this is shown by a green border around the sector in the galaxy map). Your ships will not visit sectors where they cannot see the ware prices. You can use this to your advantage. If you don't want traders to visit sectors because you think they might not be safe, do not put any satellites or ships in those sectors, and your traders will not look for stations to trade at within them.
Is it one of those things?
Cheers.
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Post by Ian Benzie »

I just thought it worked the same as X2. Many thanks for your help.
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Post by Dungeoncrawler »

Ian Benzie wrote:I just thought it worked the same as X2. Many thanks for your help.

...anytime :)

DC
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Post by Dungeoncrawler »

Could someone please help me set this damn thing up? I have 4 ships supplying my 1mj shield factory. I add the ships to my station, and their current order's go to "station automate" or something close to that. I then set the prohibit resources so that each ship is only doing one resource(ore/meatsteaks/e-cells/shields. I then set jump distance(3). I check to see that each ship is assigned only one resource. Then, after about 30 seconds, the "station manager:automate" command within my station has gone back to "none". All my ships "current orders" has also gone back to "none". All the ships do is dock with my station, then undock, but with no commands. What am I doing wrong? Any help will be greatly appreciate. Thanks :)

DC

Edit: What are the various "slots" for?
AalaarDB
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Post by AalaarDB »

Do you have Sats set up? :D

It sounds like you are starting the automate on the station in a certain slot, then 'reusing' that slot to do something else, like add ship. When you reuse a slot, the one that was running will naturally be replaced with the one you are about to run. Try doing it over again, and after the automate has started in a slot, use different, unused slots to add ships and etc. Don't worry, these don't use up slots, they go right back to free when done.
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Post by Dungeoncrawler »

AalaarDB wrote:Do you have Sats set up? :D

It sounds like you are starting the automate on the station in a certain slot, then 'reusing' that slot to do something else, like add ship. When you reuse a slot, the one that was running will naturally be replaced with the one you are about to run. Try doing it over again, and after the automate has started in a slot, use different, unused slots to add ships and etc. Don't worry, these don't use up slots, they go right back to free when done.
Hi, and thanks for the reply. I take it the station manager will run until terminated, correct? You are right, I was reusing the same slot at first, but went to a different slot after that. My problem seems to be when i attempt to prohibit resources. As long as I let them do their own thing, it runs fine. If I attempt to have one ship only worry about one resource, it messes up. Any ideas?

DC

P.S. almost forgot, yea my SAT's are in place.
AalaarDB
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Post by AalaarDB »

I will look into it then.
Dungeoncrawler
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Post by Dungeoncrawler »

Thanks :D .

DC

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