Litcube's Universe

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

DeiAemeth2
Posts: 52
Joined: Sat, 27. Nov 10, 02:08
x3tc

Post by DeiAemeth2 »

Litcube wrote:Dei, you exported and imported just fine?
Aye, I imported his file into a 1.1.8 game then saved it. Followed by upgrading to 1.1.9 and exporting.

I think he probably tried importing his 1.1.8 export into 1.1.9, which caused the same issue for me as he reported (repeating of "You have gained recognition").

Hopefully he'll be all sorted now when he gets back :).
User avatar
Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
xr

Post by Litcube »

You're the man Dei.

Say, Dei, were you frightened about me growing 1000 feet tall? I mean, you knew that I would never do anything to hurt you, right? You didn't think I'd blow smiley faced fireballs at your family, did you?
User avatar
NodusCursorius
Posts: 112
Joined: Mon, 13. Jan 14, 15:51
x4

Post by NodusCursorius »

Litcube wrote:Say, Dei, were you frightened about me growing 1000 feet tall? I mean, you knew that I would never do anything to hurt you, right? You didn't think I'd blow smiley faced fireballs at your family, did you?
You're better than this, Litcube.
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Post by Joubarbe »

NodusCursorius wrote:
Litcube wrote:To be fair, I never really did intended to grow 1000 feet tall or blow smiley faced fireballs out of my mouth. If you thought I did intend to do that (grow 1000 feet tall or blow smiley faced fireballs out of my mouth), I'm sorry. That must have been frightening.
As a fellow developer (C, ASM), I know the instinct is to talk down or belittle your userbase because of how little patience is left after hours of code, and millions of moronic users asking questions answered in the documentation.
Then stop being a developer. (No, seriously, if you have this instinct, you are too addicted to your projects...)

Personally, I'm afraid of big Litcube, especially when he's red. I think green Litcube is cooler.
User avatar
Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
xr

Post by Litcube »

Green Litcube is easier to hug.
User avatar
Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
xr

Post by Litcube »

Green Litcube is easier to hug.
User avatar
NodusCursorius
Posts: 112
Joined: Mon, 13. Jan 14, 15:51
x4

Post by NodusCursorius »

Joubarbe wrote:Then stop being a developer.
You didn't quote the entire thing. No need for intellectual dishonesty.
NodusCursorius wrote:But try and restrain it, because many of us are here to learn, understand, and help your project grow.
It's one thing to know the instinct, or natural response, of being in a specific field. Of being familiar with behavior commonly found in your industry. It's an entirely different thing to act on it.

In every single field there will be aspects of it that draw you into being someone worse than you normally are. Since I do not, and brought a restrained warning about it to someone who does, I'm not entirely sure why you feel I should be the one to leave my field.

If this was mere miscommunication on your part, feel free to send me a message.
DeiAemeth2
Posts: 52
Joined: Sat, 27. Nov 10, 02:08
x3tc

Post by DeiAemeth2 »

Litcube wrote:Say, Dei, were you frightened about me growing 1000 feet tall? I mean, you knew that I would never do anything to hurt you, right? You didn't think I'd blow smiley faced fireballs at your family, did you?
I don't know, I do sometimes think you might physically hurt me when I keep pestering you with my bug reports. :wink:
Tahlmorra
Posts: 234
Joined: Thu, 19. Feb 04, 05:09
x4

Post by Tahlmorra »

Tahlmorra wrote:Finally got a couple minutes to play (showing relatives the wonders of LU :D) and wanted to make a quick report:

The reaper quick-shuttle completion message is reporting an incorrect number of wares collected. It's reporting the number of ware 'boxes' instead of the actual total wares. For example, I recently has two drops from a couple of fighters I killed: a box containing 1 PAC and a second containing 6 PACs. After I summoned the reaper, the completion message stated that 2 PACs had been collected. A quick check showed 7 PACs in my reaper's hold. Screenshots of ship's hold and message log (no PACs aboard before collection). Running LUV.
Just wanted to confirm that this is still an issue in 1.2.3. Save just before summoning the reaper in these screenshots.
Fun-X
Posts: 184
Joined: Sun, 19. Jun 05, 06:34
x4

Post by Fun-X »

Litcube wrote:Green Litcube is easier to hug.
That should be said twice...
User avatar
Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
xr

Post by Litcube »

Nodus, I think we got off on the wrong foot. Personally, I think you're being too sensitive. However, my tongue in cheek did have some thinly veiled accusations that I now see I was wrong about. I apologize. You're absolutely right. You were just trying to help. My bad.

With that out of the way, if you hang out here, you may have a rough time. I have over stepped by bounds a few times, and everyone's hugged and made up. I was snarky at Joub, and we hugged. And we're going to work together on making a modular export system. Boringnick and I shared choice words. And now I wish I could quit him. Jack08 and I fist fight on a daily basis. TrixX body slams us all the time, the big bully. We all get along. At least, they pretend to like me.

It's an emotional place, this LU thread. But together, we can accomplish great things. There's more features I want to implement, like NPC bailing, a completely new mining system, multiple corporations, and livelier jobs.

And if we cant do that without seeing the ridiculousness in some of the stupid shit i say on a very regular basis, then everyone's going to feel really uncomfortable every time you swing your gavel.

Relax, have a beer. I'm sorry, thank you for helping, and welcome to LU.
Fun-X
Posts: 184
Joined: Sun, 19. Jun 05, 06:34
x4

Post by Fun-X »

Question

What is surplus control? And what does Maximum Capacity and Minimum capacity refer to?

Assuming there is too much Energy Cells, who does it sell it to?
User avatar
NodusCursorius
Posts: 112
Joined: Mon, 13. Jan 14, 15:51
x4

Post by NodusCursorius »

Litcube wrote:Nodus, I think we got off on the wrong foot. Personally, I think you're being too sensitive.
I am. You'd think I'd have tougher skin in this industry, too. Honestly, I was just caught off guard by your accusation and the shift of watching someone you have tremendous respect for suddenly magic missile your character...

I apologize for my defensiveness, and will make an effort to adapt to your style.
Litcube wrote:We all get along. At least, they pretend to like me.
That's good to hear. Equally pleased to hear they're willing to take the piss out of you in return. Nothing's worse for a project than a community too scared to upset the toymaker. Normally I'm inclined to partake in the defecation, but honestly I'm unfamiliar with the "community member" role. Other side of a coin, and I'll adapt.
like NPC bailing
I wish I had time to address some of the features you mentioned, but this one sticks out. There's tremendous immersion application in NPCs bailing out of ships, large and small, but there's accuracy in the claim with the system being used as easy cheating. I submit that, in the example case of large/huge ships, a Captain not going out with his ship leaves you with a ship that must still be Marine boarded and thus a player investment/risk is a factor.

Which is what this should all be about. A balance of risk and reward.
Relax, have a beer. I'm sorry, thank you for helping, and welcome to LU.
Apology accepted, and my own given again for the reactive defensive measure I took.

You're fine. We're fine. Unless you're handing me a beer that I can see through.

Then we're going to REDACTED
Kual
Posts: 100
Joined: Tue, 11. Apr 06, 11:58
x3ap

Post by Kual »

@Litcube: I am on 1.23 now, works fine. My mistake was to export a 1.18 game, upgrade to 1.19 and then trying to import on 1.19.

@Dei: Thanks man, although I did not use your files, with one sentence you pointed me in the right direction. Simply saving on 1.18, upgrading to 1.19, exporting, upgrading to 1.20 and then importing did the trick.

@Vukica: thanks for pointing out the obvious to me, I should have recognized that. Was a long day and I was tired.
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

NodusCursorius wrote:
like NPC bailing
I wish I had time to address some of the features you mentioned, but this one sticks out. There's tremendous immersion application in NPCs bailing out of ships, large and small, but there's accuracy in the claim with the system being used as easy cheating. I submit that, in the example case of large/huge ships, a Captain not going out with his ship leaves you with a ship that must still be Marine boarded and thus a player investment/risk is a factor.

Which is what this should all be about. A balance of risk and reward.
NPC bailing is high on the list of things to implement as fas as i know, its an extremely easy system to do (less then 100 lines, and i have like 8 diffrent styles of implementation lying around somewhere) - the harder part is the cleanup NPC's, cant have NPC's bailing with other NPC's trying to claim, it unbalances the game somewhat.

The reason that hasent been done yet is because of a concept, as a developer, im sure your aware of: LU is currently on Feature Lock until all of the bugs are out of the way, there were more of them then first thought :D

As for why the current NPC bailing addon is causing lockups, i cant give an answer - if your really wanting to debug it the only real way is to step back though the time machine to long ago when languages were this archaic, and add a "write to log file" command before every loop and call within the setup script, "PASS 1", "PASS 2" - etc, and find the exact point where it fails.
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
User avatar
NodusCursorius
Posts: 112
Joined: Mon, 13. Jan 14, 15:51
x4

Post by NodusCursorius »

Jack08 wrote:The reason that hasent been done yet is because of a concept, as a developer, im sure your aware of: LU is currently on Feature Lock until all of the bugs are out of the way, there were more of them then first thought :D
Ah, I can see the larger perspective now. Feature Lock is a choice I agree with, currently, and much of how you two have approached thread conversations becomes clear.

It's a bumpy road, and if anything I find it encouraging to see a team enforce such a protocol. Bug stomping is not usually as fun as feature-creep, but just as important for the stability of the project's future as documentation.

I'd wish all of you luck, but anything that compiles the first time, bug-free, leaves me inherently suspicious. So: May you sacrifice a syntax error to the development gods, that the second iteration proves fruitful.
Jack08 wrote:As for why the current NPC bailing addon is causing lockups, i cant give an answer - if your really wanting to debug it the only real way is to step back though the time machine to long ago when languages were this archaic, and add a "write to log file" command before every loop and call within the setup script, "PASS 1", "PASS 2" - etc, and find the exact point where it fails.
First, I really appreciate you taking a peek regardless of how standard operating procedure goes. That means something to me and I won't forget it.

I have an unconfirmed hunch it's related to the bailing signal, or similar in relation to the new npc bail script within 1.2, for various skim-the-code reasons. But alas, I am careful not to delve too deep lest I yet again ruin a fun game by transforming it into constant bug testing and mod development.

Later, perhaps. When I've had more to drink.
DeiAemeth2
Posts: 52
Joined: Sat, 27. Nov 10, 02:08
x3tc

Post by DeiAemeth2 »

Kual wrote: @Dei: Thanks man, although I did not use your files, with one sentence you pointed me in the right direction. Simply saving on 1.18, upgrading to 1.19, exporting, upgrading to 1.20 and then importing did the trick.
No problem at all, glad you're up and running! :)
User avatar
Zaitsev
Posts: 2009
Joined: Tue, 2. Dec 08, 01:00
x4

Post by Zaitsev »

Fun-X wrote:Question

What is surplus control? And what does Maximum Capacity and Minimum capacity refer to?

Assuming there is too much Energy Cells, who does it sell it to?
Surplus control means the ship in question will sit at your station, transferring everything above the surplus limit to its own cargo hold. It then tells you when the cargo hold is full, so you can sell it, transfer it to a suitable equipment dock or whatever. Nice feature if you want to fill up a TS with missiles or something, but you don't want to babysit the station and transfer wares manually.

Maximum and minimum capacity is used by Station Agents, and it sets the upper and lower limit for when the SA will run off to sell or buy stuff, respectively. I.e. if you set minimum to 30 and have a Station Agent managing the station, it will sit at the station until one of the resources drop below 30 percent of maximum capacity. When it does, it will fly off to buy said resource, given that it's available within the station's jump range.
I'm sorry, I can't hear you over the sound of how awesome I am :D

DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
Fun-X
Posts: 184
Joined: Sun, 19. Jun 05, 06:34
x4

Post by Fun-X »

Anyone know what the Aran is good for?

top speed=12

No weapons
No Missiles

But it does have 12gj shields and 30 docking bays...
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Post by Joubarbe »

A tiny problem with Sector Traders... When they buy/sell energy cells, they sell ALL they have, and cannot use their jumpdrive after that. They shouldn't sell below the resupply threshold.

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”