[XTM - TECH. SUPPORT] Technical support for Xtended Mod
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 15
- Joined: Tue, 7. Jun 05, 19:35
-
- Posts: 525
- Joined: Fri, 7. Aug 09, 12:57
if the plugin manager fails to properly load/add the ship ingame it's not XTM fault.J Vortex wrote:I used the plug in manager and It fails to load ship.
I can;t find it to cheat it in nether.
This one is supose to be XTM ok

Do you receive an error? If so, what is written?
If not, have you tried using LV cheats to see if the ship is in game but cannot be found anywhere (you'll have to manually spawn it)?
-
- Posts: 15
- Joined: Tue, 7. Jun 05, 19:35
-
- Posts: 525
- Joined: Fri, 7. Aug 09, 12:57
LV cheats doesn't tell you "Ehi, I can't find <<ship name here>>!", but there is a voice to manually spawn ships. If you tried that, and the ship is nowhere to be found, then the problem might be elsewhere.
Tip #1: check your ship name: since ships are displayed alphabetically, do not check only the starting letter. Why? Easy:
"Mjollnir" might be "Terran Mjollnir", or "Hydra Mk.III" could be "Boron Hydra Mk.III", and so on.
The file you downloaded could be corrupted: I can't remember how many times I had to download more times the same file because the previous one wasn't working anylonger for undefined reasons.
Another thing: did you install your "personal" ship AFTER having installed XTM0.7.5.exe? If not it's mostly like the ship is not recognized.
If you installed correctly but still the ship doesn't appear... well, that's weird.
But can we know what ship are you trying to use?
Tip #1: check your ship name: since ships are displayed alphabetically, do not check only the starting letter. Why? Easy:
"Mjollnir" might be "Terran Mjollnir", or "Hydra Mk.III" could be "Boron Hydra Mk.III", and so on.
The file you downloaded could be corrupted: I can't remember how many times I had to download more times the same file because the previous one wasn't working anylonger for undefined reasons.
Another thing: did you install your "personal" ship AFTER having installed XTM0.7.5.exe? If not it's mostly like the ship is not recognized.
If you installed correctly but still the ship doesn't appear... well, that's weird.
But can we know what ship are you trying to use?

-
- Posts: 182
- Joined: Tue, 4. Nov 08, 02:54
Heya people! I be having trouble with the Spacedock File
How exactly can I get the Spacedock installed onto the game without currupting XTM in witch I do so enjoy playing?
Each time I install the Spackdock files ( Firstly I install XTM + 2.5 patch before I install the Spacedock.. Install the scrupts associated with it using Cycrow's installer ofcourse and fire up the game)... I start in a Terran Sector and all the Terran stations revert to Argon Trading Stations and in Akeela's Beacon where Ortas Mega Structure headquaters is makes the sector unavailabe to enter.. Basically How exactly do you install the Spacedock in XTM? It says that it is XTM compatable, and yes it is sorta but the Shipyards of all the major races including the Terran trading Station Revert to Argon trading Stations... Help?
Anyone else care to help the Zombie?
Thanks and REPLY ASAP! Thank you Please (:
How exactly can I get the Spacedock installed onto the game without currupting XTM in witch I do so enjoy playing?
Each time I install the Spackdock files ( Firstly I install XTM + 2.5 patch before I install the Spacedock.. Install the scrupts associated with it using Cycrow's installer ofcourse and fire up the game)... I start in a Terran Sector and all the Terran stations revert to Argon Trading Stations and in Akeela's Beacon where Ortas Mega Structure headquaters is makes the sector unavailabe to enter.. Basically How exactly do you install the Spacedock in XTM? It says that it is XTM compatable, and yes it is sorta but the Shipyards of all the major races including the Terran trading Station Revert to Argon trading Stations... Help?
Anyone else care to help the Zombie?
Thanks and REPLY ASAP! Thank you Please (:
Nvidia GeForce 9500GT
X3 Reunion i love it.
X3 Reunion i love it.
-
- Posts: 6
- Joined: Sun, 17. Sep 06, 08:56
I had the same problem !!!
As I had posted the fix for this on the last page, Maybe people just arn't seeing it or I wasn't clear.
Just a heads up to people installing ships into XTM ... the XTM script plugin.XTM.Setup.RaceShipyards apparently resets the race shipyards, overwriting the settings done by the ship installer. You can view these XMLs by right clicking and opening with internet explorer it will show you what it looks like with its template now if you see something like style sheet not found about the text in the internet explorer you have either tryed to open the file without the file being inside the scripts dir in X3(The file above requires a style sheet to go with it called: X2script it is located in the same scripts dir as the file above) or you have corrupted the file already.
To get the shipyards to sell the new ships, the above file has to be edited.
Strangely this didn't happen with every ship I installed, a few (not all) fighters and M6 were for sale without edits.
Okay since this might be a little confusing and i spent the time to find out in detail what was happening and how to change it.
1. This file <<<<plugin.XTM.Setup.RaceShipyards>>>> located in the scripts folder in your x3 dir. Needs to be modifyed.
As I have no back ground with programing forgive me if I use the wrong terms.
2.To mod this file you are going to need a XML editor(This allows you to view and change the file then save it in the correct format)
3. Once you have the file open you should see something like: <line linenr="003" indent=""><var>$ST.Cerberus = </var><var>Cerberus</var></line>
That line adds the Cerberus.
Example: <line linenr="003" indent=""><var>$ST.YOUR SHIPS NAME = </var><var>YOUR SHIPS NAME</var></line>
It will look different depending on what editor you use. I have heard that these mods can be done from notepad but I don't have time to go through lines of unbroken text nor did I try it.
Oh and use an open source XML editor (there free), And These lines will only add the ships to the master catalog for the game. Adding them to each of the shipyards is something I am still messing with. But the plugin manager should add the ship to the race shipyards selected in the ship file for you, once the new ship has been added to the master catalog. atleast this is what i have found so far.
WARNING DOING THIS WRONG CAN MESS UP YOUR GAME BAD!!!!! DO IT AT YOUR OWN RISK, Make sure to save any files before modifying them. Good Luck and be careful.
Just a heads up to people installing ships into XTM ... the XTM script plugin.XTM.Setup.RaceShipyards apparently resets the race shipyards, overwriting the settings done by the ship installer. You can view these XMLs by right clicking and opening with internet explorer it will show you what it looks like with its template now if you see something like style sheet not found about the text in the internet explorer you have either tryed to open the file without the file being inside the scripts dir in X3(The file above requires a style sheet to go with it called: X2script it is located in the same scripts dir as the file above) or you have corrupted the file already.
To get the shipyards to sell the new ships, the above file has to be edited.
Strangely this didn't happen with every ship I installed, a few (not all) fighters and M6 were for sale without edits.
Okay since this might be a little confusing and i spent the time to find out in detail what was happening and how to change it.
1. This file <<<<plugin.XTM.Setup.RaceShipyards>>>> located in the scripts folder in your x3 dir. Needs to be modifyed.
As I have no back ground with programing forgive me if I use the wrong terms.
2.To mod this file you are going to need a XML editor(This allows you to view and change the file then save it in the correct format)
3. Once you have the file open you should see something like: <line linenr="003" indent=""><var>$ST.Cerberus = </var><var>Cerberus</var></line>
That line adds the Cerberus.
Example: <line linenr="003" indent=""><var>$ST.YOUR SHIPS NAME = </var><var>YOUR SHIPS NAME</var></line>
It will look different depending on what editor you use. I have heard that these mods can be done from notepad but I don't have time to go through lines of unbroken text nor did I try it.
Oh and use an open source XML editor (there free), And These lines will only add the ships to the master catalog for the game. Adding them to each of the shipyards is something I am still messing with. But the plugin manager should add the ship to the race shipyards selected in the ship file for you, once the new ship has been added to the master catalog. atleast this is what i have found so far.
WARNING DOING THIS WRONG CAN MESS UP YOUR GAME BAD!!!!! DO IT AT YOUR OWN RISK, Make sure to save any files before modifying them. Good Luck and be careful.
-
- Posts: 15
- Joined: Tue, 7. Jun 05, 19:35
-
- Posts: 2
- Joined: Wed, 16. Sep 09, 18:53
Hello everyone!
I have a performance problem with the 7.5 XTM mod. The situation is the following:
When I play with the standard X3 v2.5, my FPS is around 30-40. After installing the XTM mod, the first seconds of gameplay was ok. When I hear the “XTM installed welcome aboard” message the performance dramatically reduced. I can see only 3-4 FPS. Is that a normal behavior?
My PC is P4 3Ghz 1,5Gb RAM Ati X1950. I use XP SP2.
I have a performance problem with the 7.5 XTM mod. The situation is the following:
When I play with the standard X3 v2.5, my FPS is around 30-40. After installing the XTM mod, the first seconds of gameplay was ok. When I hear the “XTM installed welcome aboard” message the performance dramatically reduced. I can see only 3-4 FPS. Is that a normal behavior?
My PC is P4 3Ghz 1,5Gb RAM Ati X1950. I use XP SP2.
-
- Posts: 525
- Joined: Fri, 7. Aug 09, 12:57
Hail to thee.
FWIK no problem like that was reported.
It is true that when you're launching XTM for the first time the game initially lags for a minute, the time needed to load everything, but after that time the game should run normally.
Does the low Frame Rate remain "forever" when XTM has fully loaded?
Have you tried changing sector?
Are you playing EGOSOFT campaign or a custom XTM one?
Are you using any third-party addon/mod?
According to your PC specs you should be able to run X³ more than smoothly, but have you still tried lowering video settings?

FWIK no problem like that was reported.

It is true that when you're launching XTM for the first time the game initially lags for a minute, the time needed to load everything, but after that time the game should run normally.
Does the low Frame Rate remain "forever" when XTM has fully loaded?
Have you tried changing sector?
Are you playing EGOSOFT campaign or a custom XTM one?
Are you using any third-party addon/mod?
According to your PC specs you should be able to run X³ more than smoothly, but have you still tried lowering video settings?
-
- Posts: 2
- Joined: Wed, 16. Sep 09, 18:53
-
- Posts: 68
- Joined: Wed, 12. Nov 08, 21:40
-
- Posts: 525
- Joined: Fri, 7. Aug 09, 12:57
hi manDestro Ace 1 wrote:Hello.![]()
I downloaded some ships that are suppose to be XTM compatible. How do I get them into the game properly?

Cycrow's Plugin Manager is still required for everything you want to add to X³R-XTM.
You have to download it, install it and then add each ship you like via this program.
Look around here for the program

-
- Posts: 68
- Joined: Wed, 12. Nov 08, 21:40
-
- Posts: 238
- Joined: Sat, 8. Sep 07, 20:56
Hm, where do you expect them to appear? In the shipyards?
To check if they exist in the TShips, TCockpits and so on, use a cheat script, like the one from LV, to get ingame access to the TShip list. If it is contained in the list, and you can spawn it yourself, the ship installer was working correctly.
Please note:
They would need a new entry in the corresponding WareTemplate for the shipyard selling them. I'm not familiar with the routines of Cycrows shipinstaller, but it's possible that you need to start a new game, s some informations are stored in the savegame itself if the File is only loaded on starting a new game. Try starting a new game and look for the ship in the shipyards you added them.
Things to avoid:
Never ever try to remove an existing ship entry in TShips in exchange for the desired ship. If you don't know very exactly what you're doing, this will screw up your game and will give corrupted savegames.
Never ever add a ship somewhere INTO the list. Always add a new entry at the end of every list. If you see more Mammoths than expected, eventually labeled wrong, your savegame is screwed up beyond any repair
Make a complete backup of all savegames first. Make a complete backup of the gamefolder also. Remember, Jesus saves, but Buddha does incremental backups
To check if they exist in the TShips, TCockpits and so on, use a cheat script, like the one from LV, to get ingame access to the TShip list. If it is contained in the list, and you can spawn it yourself, the ship installer was working correctly.
Please note:
They would need a new entry in the corresponding WareTemplate for the shipyard selling them. I'm not familiar with the routines of Cycrows shipinstaller, but it's possible that you need to start a new game, s some informations are stored in the savegame itself if the File is only loaded on starting a new game. Try starting a new game and look for the ship in the shipyards you added them.
Things to avoid:
Never ever try to remove an existing ship entry in TShips in exchange for the desired ship. If you don't know very exactly what you're doing, this will screw up your game and will give corrupted savegames.
Never ever add a ship somewhere INTO the list. Always add a new entry at the end of every list. If you see more Mammoths than expected, eventually labeled wrong, your savegame is screwed up beyond any repair

Make a complete backup of all savegames first. Make a complete backup of the gamefolder also. Remember, Jesus saves, but Buddha does incremental backups

-
- Posts: 525
- Joined: Fri, 7. Aug 09, 12:57
I'm gonna save this one!Aydan wrote:Remember, Jesus saves, but Buddha does incremental backups

Ok, seriously now, I spoke with some XTM members and they suggest to check the Plugin Manager first and the installed file(s) as second step.
If the ship can be used with XTM but it doesn't appear it's quite hard to believe that it's an XTM problem.
Try also what Aydan suggested, maybe the ships aren't just placed anywhere but they're still available.
-
- Posts: 144
- Joined: Sat, 9. Dec 06, 18:07
-
- Posts: 78
- Joined: Thu, 8. Nov 07, 19:00
Hi,
I have a small but really annoying problem.
I've downloaded a number of Babylon 5 ships from the BlackPantherGroup XSP database and have been modifying them with the XPM Ship Creator Program. Every ship except one loads up in game.
"DeadlyDa's/Crycrows EarthAllianceAuroraStarfury-M5(rebalanced)" only works in game UN-MODIFIED.
Whenever i try to change the smallest thing like ship class or speed etc it loads in game invisible (with no model/textures etc)
Anyone have any ideas? I've re-downloaded the file a number of times and the ship does need changing as i find it has incredibly low hull Armour and shields and its perfomance/tuning settings make it near uncontrollable.
Anyone have any ideas?
I have a small but really annoying problem.
I've downloaded a number of Babylon 5 ships from the BlackPantherGroup XSP database and have been modifying them with the XPM Ship Creator Program. Every ship except one loads up in game.
"DeadlyDa's/Crycrows EarthAllianceAuroraStarfury-M5(rebalanced)" only works in game UN-MODIFIED.
Whenever i try to change the smallest thing like ship class or speed etc it loads in game invisible (with no model/textures etc)

Anyone have any ideas? I've re-downloaded the file a number of times and the ship does need changing as i find it has incredibly low hull Armour and shields and its perfomance/tuning settings make it near uncontrollable.
Anyone have any ideas?
"It's time to kick ass and chew bubble gum... and I'm all outta gum!" - Duke Nukem
-
- Posts: 818
- Joined: Sat, 10. Dec 05, 13:30