[XTM - TECH. SUPPORT] Technical support for Xtended Mod

The place to discuss scripting and game modifications for X³: Reunion.

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lobogris1976
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Joined: Thu, 8. Mar 07, 13:28
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Post by lobogris1976 »

HI, I have a technical question to he brilliant XTM moders:

What files can I extract from the last extended mod to only bring that missile effects into my X3:R Vanilla game? or maybe exists that minimod? thanks in advance.
J Vortex
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Joined: Tue, 7. Jun 05, 19:35
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Post by J Vortex »

hI ALL,
I have a question about installing the Demeter Ship Carrier 1 - Civilian

Ship to my XTM 7.5 game.

I used the plug in manager and It fails to load ship.
I can;t find it to cheat it in nether.

This one is supose to be XTM ok

Please help me on this
Thanks
j
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The_Lost_Marauder
Posts: 525
Joined: Fri, 7. Aug 09, 12:57

Post by The_Lost_Marauder »

J Vortex wrote:I used the plug in manager and It fails to load ship.
I can;t find it to cheat it in nether.

This one is supose to be XTM ok
if the plugin manager fails to properly load/add the ship ingame it's not XTM fault. :wink:
Do you receive an error? If so, what is written?
If not, have you tried using LV cheats to see if the ship is in game but cannot be found anywhere (you'll have to manually spawn it)?
J Vortex
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Post by J Vortex »

Hi
Thanks for the reply.

No bad message.
The ship is enable in the PM.
LV cheat does not list the ship in it

Script editor is active.

Whats next lol =)
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The_Lost_Marauder
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Post by The_Lost_Marauder »

LV cheats doesn't tell you "Ehi, I can't find <<ship name here>>!", but there is a voice to manually spawn ships. If you tried that, and the ship is nowhere to be found, then the problem might be elsewhere.

Tip #1: check your ship name: since ships are displayed alphabetically, do not check only the starting letter. Why? Easy:
"Mjollnir" might be "Terran Mjollnir", or "Hydra Mk.III" could be "Boron Hydra Mk.III", and so on.

The file you downloaded could be corrupted: I can't remember how many times I had to download more times the same file because the previous one wasn't working anylonger for undefined reasons.

Another thing: did you install your "personal" ship AFTER having installed XTM0.7.5.exe? If not it's mostly like the ship is not recognized.
If you installed correctly but still the ship doesn't appear... well, that's weird.

But can we know what ship are you trying to use? :roll:
zombie-uk
Posts: 182
Joined: Tue, 4. Nov 08, 02:54

Post by zombie-uk »

Heya people! I be having trouble with the Spacedock File

How exactly can I get the Spacedock installed onto the game without currupting XTM in witch I do so enjoy playing?

Each time I install the Spackdock files ( Firstly I install XTM + 2.5 patch before I install the Spacedock.. Install the scrupts associated with it using Cycrow's installer ofcourse and fire up the game)... I start in a Terran Sector and all the Terran stations revert to Argon Trading Stations and in Akeela's Beacon where Ortas Mega Structure headquaters is makes the sector unavailabe to enter.. Basically How exactly do you install the Spacedock in XTM? It says that it is XTM compatable, and yes it is sorta but the Shipyards of all the major races including the Terran trading Station Revert to Argon trading Stations... Help?

Anyone else care to help the Zombie?
Thanks and REPLY ASAP! Thank you Please (:
Nvidia GeForce 9500GT



X3 Reunion i love it.
Stealth_Silencer
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Joined: Sun, 17. Sep 06, 08:56
x4

I had the same problem !!!

Post by Stealth_Silencer »

As I had posted the fix for this on the last page, Maybe people just arn't seeing it or I wasn't clear.

Just a heads up to people installing ships into XTM ... the XTM script plugin.XTM.Setup.RaceShipyards apparently resets the race shipyards, overwriting the settings done by the ship installer. You can view these XMLs by right clicking and opening with internet explorer it will show you what it looks like with its template now if you see something like style sheet not found about the text in the internet explorer you have either tryed to open the file without the file being inside the scripts dir in X3(The file above requires a style sheet to go with it called: X2script it is located in the same scripts dir as the file above) or you have corrupted the file already.

To get the shipyards to sell the new ships, the above file has to be edited.

Strangely this didn't happen with every ship I installed, a few (not all) fighters and M6 were for sale without edits.

Okay since this might be a little confusing and i spent the time to find out in detail what was happening and how to change it.

1. This file <<<<plugin.XTM.Setup.RaceShipyards>>>> located in the scripts folder in your x3 dir. Needs to be modifyed.

As I have no back ground with programing forgive me if I use the wrong terms.

2.To mod this file you are going to need a XML editor(This allows you to view and change the file then save it in the correct format)

3. Once you have the file open you should see something like: <line linenr="003" indent=""><var>$ST.Cerberus = </var><var>Cerberus</var></line>
That line adds the Cerberus.

Example: <line linenr="003" indent=""><var>$ST.YOUR SHIPS NAME = </var><var>YOUR SHIPS NAME</var></line>
It will look different depending on what editor you use. I have heard that these mods can be done from notepad but I don't have time to go through lines of unbroken text nor did I try it.

Oh and use an open source XML editor (there free), And These lines will only add the ships to the master catalog for the game. Adding them to each of the shipyards is something I am still messing with. But the plugin manager should add the ship to the race shipyards selected in the ship file for you, once the new ship has been added to the master catalog. atleast this is what i have found so far.

WARNING DOING THIS WRONG CAN MESS UP YOUR GAME BAD!!!!! DO IT AT YOUR OWN RISK, Make sure to save any files before modifying them. Good Luck and be careful.
J Vortex
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Joined: Tue, 7. Jun 05, 19:35
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Post by J Vortex »

The ship as I said is the Demeter Ship Carrier 1 - Civilian

I went through the creat ship list and it was not there.

Stealth_Silencer
I had been trying to get someone to explan that process for about 2 months now. One other sites.

I will give it a go thank.

I will report back on what happens
urby666
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Joined: Wed, 16. Sep 09, 18:53

Post by urby666 »

Hello everyone!

I have a performance problem with the 7.5 XTM mod. The situation is the following:
When I play with the standard X3 v2.5, my FPS is around 30-40. After installing the XTM mod, the first seconds of gameplay was ok. When I hear the “XTM installed welcome aboard” message the performance dramatically reduced. I can see only 3-4 FPS. Is that a normal behavior?
My PC is P4 3Ghz 1,5Gb RAM Ati X1950. I use XP SP2.
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The_Lost_Marauder
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Post by The_Lost_Marauder »

Hail to thee. :)

FWIK no problem like that was reported. :?
It is true that when you're launching XTM for the first time the game initially lags for a minute, the time needed to load everything, but after that time the game should run normally.
Does the low Frame Rate remain "forever" when XTM has fully loaded?
Have you tried changing sector?
Are you playing EGOSOFT campaign or a custom XTM one?
Are you using any third-party addon/mod?
According to your PC specs you should be able to run X³ more than smoothly, but have you still tried lowering video settings?
urby666
Posts: 2
Joined: Wed, 16. Sep 09, 18:53

Post by urby666 »

Thanks for the tips.
The complete reinstall and a little patience after starting a new campaign can solve my problem.
Now everything runs smooth and nice.
8)
Destro Ace 1
Posts: 68
Joined: Wed, 12. Nov 08, 21:40

Post by Destro Ace 1 »

Hello. :D

I downloaded some ships that are suppose to be XTM compatible. How do I get them into the game properly?
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The_Lost_Marauder
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Post by The_Lost_Marauder »

Destro Ace 1 wrote:Hello. :D

I downloaded some ships that are suppose to be XTM compatible. How do I get them into the game properly?
hi man :)

Cycrow's Plugin Manager is still required for everything you want to add to X³R-XTM.
You have to download it, install it and then add each ship you like via this program.
Look around here for the program 8)
Destro Ace 1
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Joined: Wed, 12. Nov 08, 21:40

Post by Destro Ace 1 »

Thanks, I already had the program, but whenever I installed the ships, they never appeared. I opened the script editor, and looked for the ships, but still nothing.
J Vortex
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Post by J Vortex »

Same thing happens to me :(
Aydan
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Joined: Sat, 8. Sep 07, 20:56

Post by Aydan »

Hm, where do you expect them to appear? In the shipyards?

To check if they exist in the TShips, TCockpits and so on, use a cheat script, like the one from LV, to get ingame access to the TShip list. If it is contained in the list, and you can spawn it yourself, the ship installer was working correctly.

Please note:
They would need a new entry in the corresponding WareTemplate for the shipyard selling them. I'm not familiar with the routines of Cycrows shipinstaller, but it's possible that you need to start a new game, s some informations are stored in the savegame itself if the File is only loaded on starting a new game. Try starting a new game and look for the ship in the shipyards you added them.

Things to avoid:
Never ever try to remove an existing ship entry in TShips in exchange for the desired ship. If you don't know very exactly what you're doing, this will screw up your game and will give corrupted savegames.
Never ever add a ship somewhere INTO the list. Always add a new entry at the end of every list. If you see more Mammoths than expected, eventually labeled wrong, your savegame is screwed up beyond any repair ;)

Make a complete backup of all savegames first. Make a complete backup of the gamefolder also. Remember, Jesus saves, but Buddha does incremental backups :D
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The_Lost_Marauder
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Post by The_Lost_Marauder »

Aydan wrote:Remember, Jesus saves, but Buddha does incremental backups
I'm gonna save this one! :mrgreen:

Ok, seriously now, I spoke with some XTM members and they suggest to check the Plugin Manager first and the installed file(s) as second step.
If the ship can be used with XTM but it doesn't appear it's quite hard to believe that it's an XTM problem.
Try also what Aydan suggested, maybe the ships aren't just placed anywhere but they're still available.
deftones65
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Joined: Sat, 9. Dec 06, 18:07
x3

Post by deftones65 »

Hi guys!
Does anyone of you know how to equip Heavy Missile Guns on an paranid M0 Olympos?
Sniper_Ghost20
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Joined: Thu, 8. Nov 07, 19:00
x3

Post by Sniper_Ghost20 »

Hi,

I have a small but really annoying problem.

I've downloaded a number of Babylon 5 ships from the BlackPantherGroup XSP database and have been modifying them with the XPM Ship Creator Program. Every ship except one loads up in game.

"DeadlyDa's/Crycrows EarthAllianceAuroraStarfury-M5(rebalanced)" only works in game UN-MODIFIED.
Whenever i try to change the smallest thing like ship class or speed etc it loads in game invisible (with no model/textures etc) :evil:

Anyone have any ideas? I've re-downloaded the file a number of times and the ship does need changing as i find it has incredibly low hull Armour and shields and its perfomance/tuning settings make it near uncontrollable.

Anyone have any ideas?
"It's time to kick ass and chew bubble gum... and I'm all outta gum!" - Duke Nukem
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Aragon Speed
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Post by Aragon Speed »

Sounds like when you are re-saving the edited file, the path to the model is becoming corrupted.

More of a ship creator problem than an XTM one though.

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