[SCRIPT] Bounty Hunters Guild V2.80 : Updated 24/07/2007

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Rate this script

5. Excellant
31
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4. Good
12
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3. Average
4
8%
2. Poor
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2%
1. Terrible
1
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Not my Thing
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Total votes: 50

Cycrow
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Post by Cycrow »

Simon029 wrote:Sometimes I got a negative time in the bounty on the BBS. But the bounty was still available and i could kill him.
i think this is because the bounties dont get removed as soon as its past the expire time, it finishes what its doing first and only gets removed once it docks at a station, not in space

i will just have to make sure it doesn't display the negative numbers on the BBS ;)

the expire times are of course only estimates due to them not being removed straight away
HandSolo
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Post by HandSolo »

I simply LOVE this scrpit!

:thumb_up: :thumb_up: :thumb_up: :thumb_up: :thumb_up:

It brings so much life to the X-Universe but one question:

Is it possible to reduce the number of the ships approaching?

My framerate drops to zero sometimes :oops: - especially when there is a planet in the sektor. :shock:


Greetings

HandSolo
Cycrow
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Post by Cycrow »

reduce which number of ships ?

theres only a maximum of 60 bounty ships throughout the universe at any one time, so it shoudln't really effect frame rates

unless u mean something else ?
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Sandalpocalypse
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Post by Sandalpocalypse »

hi cycrow

a couple of times i have experienced an odd phenomenon wherein a whole bunch of bounty ships will be cruising in a group (though not defending eachother). i think it is tied to bounty time expirations.
Cycrow
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Post by Cycrow »

hmm, interesting, not experienced that yet, i will have to look into it.

when the bounty expires, it should fly to a station, then it gets removed
HandSolo
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Post by HandSolo »

Cycrow wrote:reduce which number of ships ?

theres only a maximum of 60 bounty ships throughout the universe at any one time, so it shoudln't really effect frame rates

unless u mean something else ?

OMG what a shame! :oops: :oops: :oops:

Don`t worry I am just stupid!

I have this problem in the Arena Mode Skript....

I think I play too much :lol:


But thanks for the quick reply Cycrow


cya
Cycrow
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Post by Cycrow »

hehe np :P
HandSolo
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Post by HandSolo »

Will give your script a try tonight :)

But I have some problems to get it running in the german version...

:cry:
Cycrow
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Post by Cycrow »

might be something to do with the t file
have try tryed renaming it to 497532.xml ?

then editing the language id to 49 so it loads in the german version
HandSolo
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Post by HandSolo »

YEEEP!

That was is it!

Tested and I love it! :thumb_up:


cya
zel007
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Post by zel007 »

the downloadable exe version has the downloader.lunii trojan in it so i cant install a trojan on my comp
Cycrow
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Post by Cycrow »

hmm, interesting someone else said that b4, but when scanned by everyone else, they didn't find a trojan at all

what scanner are you using ?

y not just get the rar version ?
there exactly the same
X-it
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Post by X-it »

Once again I'm sorry if this has been brought up before, as I haven't read the entire thread...

On the BBS, I notice that the payment is sometimes higher for capturing the ships than for destroying them, and sometimes the payment is the same for both.

But, sometimes the bounty is higher for destroying the ship compared to capturing it. Was just wondering, is this intentional?

I think it adds an extra flavour to the game that you actually have to avoid capturing it, but I just wanted to make sure this was intentional or not. Then again capturing it could make you more credits overall by selling the captured ship, so if you absolutely were not to capture the ship but rather destroy it at all cost, I think the price difference between capture and destruction should be higher.

Thanks for yet another great script, by the way! :)

Cheers,
Last edited by X-it on Sun, 18. Dec 05, 18:33, edited 1 time in total.
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Cycrow
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Post by Cycrow »

yes it is intentional

its so sometimes, they prefer you kill them, so they offer more for killing, and other times they prefer thier capture but dont mind if you killed them

and cheers :)
if you have any suggestions then let me know, either about stuff to add to the current scripts, or maybe even new guild scripts
X-it
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Post by X-it »

Thanks for the incredibly quick response! :o

I edited it slightly since you replied though:

"Then again capturing it could make you more credits overall by selling the captured ship, so if you absolutely were not to capture the ship but rather destroy it at all cost, I think the price difference between capture and destruction should be higher."

And I'm very impressed with your scripts indeed. If I think of new ideas I'll let you know for sure. Right now I intend to enjoy the current missions, but you might find some challenges in this thread:

http://forum.egosoft.com/viewtopic.php? ... sc&start=0

:)
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alphalvr
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Post by alphalvr »

how about for some bounties there are news rports of stuff happening.....then you get a bounty to take out the mark.....then news stories change to report his death. i spose if you do 1000`s it gets a bit difficult and samey....but a good ideas that can incorporated many ways methinks :roll:



i spose you`ll be doing a `vigilante` mod next :P
Yellowman
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Post by Yellowman »

If u kill a bounty ship will the race ranking go down or not?
Cycrow
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Post by Cycrow »

well, i was thinking of adding news articles about varios bounties, but its jst a matter of actaully writting the news, which is something m not good at
i was thinking of adding news articles for when you gain a rank in the guilds too, so like a congrats article, or at least when you get to the higher levels

if you kill the bounty, u will lose some rep with the race the bounty belongs too, but you will get an increase in rep with the race you took the bounty out with

well, technically u dont yet, but u will in the next version ;)
X-it
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Post by X-it »

Well since I installed your scripts I've also installed the mod that removes all non-relevant messages from the BBS, meaning the ones that don't actually offer any missions/options.

But if you did write any BBS news items that related to your performance in the game I'd certainly remove the mod.
Cycrow
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Post by Cycrow »

im not sure if the mod will affect the news articles created by the mod

guess we'll have to find out sometime if it removes all news articles, or just the original ones

coz the god module uses news articles too, so if it removes them, u might actaully be missing alot from the game

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