Thanks a lot! And you're right, she does look like a Split from the Encyclopedia.stilgarpl wrote:https://www.youtube.com/watch?feature=p ... azHs#t=270Texhnolyzed wrote:Which video is that?stilgarpl wrote:In second OperationDX video, I think we could see a Split (although he didn't know what the alien was- but it looked exactly like Split from X Encyclopedia)
Here
X rebirth, video serie (german) part 1, 2, 3 and 4
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DaddyMonster wrote:Ah, that's why I thought Paranid, he said it. Goodo, someone else to blamestilgarpl wrote:https://www.youtube.com/watch?feature=p ... azHs#t=270Texhnolyzed wrote:Which video is that?stilgarpl wrote:In second OperationDX video, I think we could see a Split (although he didn't know what the alien was- but it looked exactly like Split from X Encyclopedia)
Here
Paranids have three eyes, I think.
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Bernd said that's a SMALL battle??? 
...What the heck is a LARGE battle gonna look like...
Also, it's interesting to see what happened to sectors like the Freeze after the gate shutdown... no food to speak of, just a ton of energy cells nobody's buying anymore, so anarchy ensues. Very very interesting.
Completely changes the landscape of the universe.
I wonder if the gates will still connect to the same destinations as they fire back up...

...What the heck is a LARGE battle gonna look like...

Also, it's interesting to see what happened to sectors like the Freeze after the gate shutdown... no food to speak of, just a ton of energy cells nobody's buying anymore, so anarchy ensues. Very very interesting.

I wonder if the gates will still connect to the same destinations as they fire back up...
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I'd absolutely agree. Especially since it IS canon that each sector depended on its neighbors' resources for survival...Earth ultimatum IV. wrote:Actually... we might say that X Rebirth is a post apocalyptic game?
Think about the sectors with tons of cattle ranches but no power plants. Plenty of food until the e-cells ran out...

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I can't help but growing less and less enthustiastic about this. The game is one month from release, yet practically all that have been shown this far—save the trade&mining video—have been the player ship flying around aimlessly in and between station geometry while there's been talking about other features. Damn it, where's the footage of interacting with capital ships, managing and building fleets, stations, upgrading your ship? Me want.
Had it been one ten minute look total i would have understood not more was shown, but this is in total close to an hour of game footage of which all but the last ten minutes was flying around doing practically nothing. I can understand that an interviewer trying out the game might not be aware of what features to show, but teamed up with a developer you'd think they should be able to explore more of the game in that amount of time. There was a scenario prepared for showcasing battle, but there was none for showcasing trade/mining/building/managing. Again, this was more or less a one hour look of the game, so there was well enough time to make it interesting.
Had it been one ten minute look total i would have understood not more was shown, but this is in total close to an hour of game footage of which all but the last ten minutes was flying around doing practically nothing. I can understand that an interviewer trying out the game might not be aware of what features to show, but teamed up with a developer you'd think they should be able to explore more of the game in that amount of time. There was a scenario prepared for showcasing battle, but there was none for showcasing trade/mining/building/managing. Again, this was more or less a one hour look of the game, so there was well enough time to make it interesting.
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I would guess Egosoft want the players to experience this stuff for themselves before watching it on video. Sort of like having all your Christmas presents revealed in a preview video on Christmas Eve. Sure its exciting to see, but it leaves the actual big day a little less rewarding.Ozmonatov wrote:I can't help but growing less and less enthustiastic about this. The game is one month from release, yet practically all that have been shown this far—save the trade&mining video—have been the player ship flying around aimlessly in and between station geometry while there's been talking about other features. Damn it, where's the footage of interacting with capital ships, managing and building fleets, stations, upgrading your ship? Me want.
Had it been one ten minute look total i would have understood not more was shown, but this is in total close to an hour of game footage of which all but the last ten minutes was flying around doing practically nothing. I can understand that an interviewer trying out the game might not be aware of what features to show, but teamed up with a developer you'd think they should be able to explore more of the game in that amount of time. There was a scenario prepared for showcasing battle, but there was none for showcasing trade/mining/building/managing. Again, this was more or less a one hour look of the game, so there was well enough time to make it interesting.
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Yeah and keep in mind we still have a whole month left til release. We didn't get the release date until what--3 months ago? I think it's worth noting that they're willing to give an interviewer a complete copy of the game to mess around with, and not just the 10min gamescom demo like everyone on youtube.
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Keep in mind that the interviewer is simultaneously playing the game while having a conversation about it. Learning how to do relatively complex things, like trading, mining, etc, and actually doing it while giving an interview is not very manageable.Ozmonatov wrote:I can't help but growing less and less enthustiastic about this. The game is one month from release, yet practically all that have been shown this far—save the trade&mining video—have been the player ship flying around aimlessly in and between station geometry while there's been talking about other features. Damn it, where's the footage of interacting with capital ships, managing and building fleets, stations, upgrading your ship? Me want.
Had it been one ten minute look total i would have understood not more was shown, but this is in total close to an hour of game footage of which all but the last ten minutes was flying around doing practically nothing. I can understand that an interviewer trying out the game might not be aware of what features to show, but teamed up with a developer you'd think they should be able to explore more of the game in that amount of time. There was a scenario prepared for showcasing battle, but there was none for showcasing trade/mining/building/managing. Again, this was more or less a one hour look of the game, so there was well enough time to make it interesting.
The other thing to consider is that it is boring as all hell to watch someone else trade in X games (at least, speaking for myself). It's fun to do, but it's terrible to watch. It's one thing if it's in an edited video to show off the features, but a video actually showing someone setting up trade routes or mining operations... It's just not very interesting to watch (well, it is for you and me because we want to know every detail). But for potential new players, it could easily turn them away, "wow, that looks slow and boring!" It's one of those things you have to actually try out to understand. Hell, I imagine even people here who have played X games for a while would look at a long video of someone doing trading and say "hmm, looks boring!" just because watching other people doing it is uneventful.
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I do agree that showing how fleet management and station building work are the missing pieces of the puzzle here, but it's a task that takes a long time - you have to ask around for an architect, do the small talk thingies, find the guy with the best skills, hire him, get a ton of resources, find a good build spot, plant the construction site and wait for it to finish. The interviewer, not having played it before besides perhaps the Gamescom demo, doesn't know how to do this, let alone in a format that would please the average viewer. Really flying around and aggravating the local police is the only thing you can show unedited without looking tedious.Ozmonatov wrote:I can't help but growing less and less enthustiastic about this. The game is one month from release, yet practically all that have been shown this far—save the trade&mining video—have been the player ship flying around aimlessly in and between station geometry while there's been talking about other features. Damn it, where's the footage of interacting with capital ships, managing and building fleets, stations, upgrading your ship? Me want.
Had it been one ten minute look total i would have understood not more was shown, but this is in total close to an hour of game footage of which all but the last ten minutes was flying around doing practically nothing. I can understand that an interviewer trying out the game might not be aware of what features to show, but teamed up with a developer you'd think they should be able to explore more of the game in that amount of time. There was a scenario prepared for showcasing battle, but there was none for showcasing trade/mining/building/managing. Again, this was more or less a one hour look of the game, so there was well enough time to make it interesting.
Hell, it would be the same in X3. "Ok, now I have this station loaded on the Mammoth, and it's moving towards the right sector, now we just wait a while."
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Everything shown so far is like in the trailers for previous X games.
The TRADE trailer for TC consisted of nothing more than a few snapshots of stations and ships flying through a sector (the UI was shown for just a few seconds).
It's just not possible to show something as slow as trading in a interesting way.
Mining for example is different. We've seen how it works, because the player is actively involved (and firing a laser at something always fits into a trailer/presentation
).
The TRADE trailer for TC consisted of nothing more than a few snapshots of stations and ships flying through a sector (the UI was shown for just a few seconds).
It's just not possible to show something as slow as trading in a interesting way.
Mining for example is different. We've seen how it works, because the player is actively involved (and firing a laser at something always fits into a trailer/presentation

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pigeonpigeon wrote: Keep in mind that the interviewer is simultaneously playing the game while having a conversation about it. Learning how to do relatively complex things, like trading, mining, etc, and actually doing it while giving an interview is not very manageable.
The other thing to consider is that it is boring as all hell to watch someone else trade in X games (at least, speaking for myself). It's fun to do, but it's terrible to watch. It's one thing if it's in an edited video to show off the features, but a video actually showing someone setting up trade routes or mining operations... It's just not very interesting to watch (well, it is for you and me because we want to know every detail). But for potential new players, it could easily turn them away, "wow, that looks slow and boring!" It's one of those things you have to actually try out to understand. Hell, I imagine even people here who have played X games for a while would look at a long video of someone doing trading and say "hmm, looks boring!" just because watching other people doing it is uneventful.
Indeed he is playing at the same time, which might then have been a bad decision as it supposedly led to very little actual gameplay mechanics being shown. For a one hour preview to cover so few of the basic game elements in more than words is strange, whatever the reasons for it now being so.
And while your point about trade is fair, it was only one of the many additional elements that could have been showcased. And to be honest, there were already a lot of parts of that hour that were slow and boring, borderline tedious, and even a showcase on trade couldn't possibly have made it worse. Seeing as they split up the preview, there was even less reason not to show these different aspects of the game.
This is of course only one preview of many, but it sure made me less enthusiastic.