[SCR] Prospector [2010-7-13 - X3TC 3.2.07]

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chelo_boga
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Post by chelo_boga »

Nephtys wrote:
chelo_boga wrote:
Nephtys wrote:installed a Mobile Mining System?
you have to install it, not only buy
I did install it, but still isnt working. Is the script compatible with the latest patch?
you have a pilot?

If not dock at one station and start the commando while being docked. Then the script gets you a new pilot.
I dcid that, and there is a pilot, but still doesnt show the command to start prospector
Nazgutek
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Post by Nazgutek »

Does this work on a TS with a PAC equipping instead of the MDS?

From what I can tell by reading the OP and the rest of the thread, Prospector doesn't work without the MDS. I was hoping I would be able to use this for crushing and collecting 'debris' (the rocks that can't have a mine placed on them) whilst leaving the big asteroids alone.
Vicrry06
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Post by Vicrry06 »

This script will not break the asteroids (Ones you can put mines on) unless you directly ask it to. Rocks (The smaller ones that can't support a mine) will be broken up until they're small enough to collect; TS'es require a MDS to do this with, and since M3's can't fit a MDS they require a PAC to do this. M3's require a XL-sized cargo bay too (There's at least one of these, I'll let you find it :P )

A TS without a MDS installed (or M3 without PAC) will still collect rocks that are already small enough, but cannot break anything up.
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Post by Nazgutek »

Many thanks for the clarification, much appreciated. It's a small shame that a TS must have an MDS for Prospector to break up debris for collection, as the vanilla mobile mining command is quite happy to use a PAC on the TS.
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Lucike
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Post by Lucike »

Nazgutek wrote:as the vanilla mobile mining command is quite happy to use a PAC on the TS.
Really? The Prospector with a Baldic and EMP (English CIG?) can works as a miner.

Maybe I change this.
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Nazgutek
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Post by Nazgutek »

As part of learning X3, I watched a Mercury TS as I tried out the vanilla mobile mining commands. I equipped a PAC into the rear turret, and of course it had the necessary software and Ore Collector onboard. It would move over to some rocks, turn around, shoot a lump with the PAC, and then collect the small fragments.

If you could make Prospector work with any weapon that is equipped, that would be awesome. PACs are a lot easier to find, buy and transport than MDSs.
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chaosras
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Post by chaosras »

Installed and am trying out this script since I have a small mining fleet that was becoming tedious to command. Looks good so far, except for one thing. None of my miners are promoting, and I am wondering if it might be one of a couple things.

1) None are homebased, they mine and sell to stations within their jumprange. Do they need a homebase to be promoted?

2) EDITED: After looking at this closer, the miner in question looks like he was stuck trying to 'Move to Position...'. Looks like maybe he lost his beacon due to an attack? Not sure...but once I reset him, he started off again okay.

Thanks!
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I watched C-beams glitter in the dark near Tannhäuser Gate. All those moments will be
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chaosras
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Post by chaosras »

Well, as stated above I got my miner unstuck. He flew to a station after re-issuing the Start Prospector command, then flew back out to the rock field, and proceeded to do -nothing- again. No mining beacon present or dropped, Command sticks at 'Move to Position...' while the actual Action fluctuates between 'Fly to Position...' and 'None'.

I am using the latest (v3.1.08) -- perhaps u broke it with the latest fixes :?: Or perhaps I am a nub and doing something wrong.
Space Cowboy - http://www.myspace.com/hardknight

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near Tannhäuser Gate. All those moments will be
lost in time, like tears in rain."
- R. Batty

HKP Transponder Interface Software
HKP Enhanced Missile Barrage
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Lucike
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Post by Lucike »

Have you installed the MDS correctly? You must install the MDS in a turret. Are there enough debris?

Please make a log.

Configure Reports -> Analysis to Log

You can find the log, where are the savegames stored.

But you can install the newest version.
-> Prospector (Version 3.2.01)
-> Necessary Command Libraries (Link to thread) (You must install these!)

Required: X³ Terran Conflict Version 2.1 or higher (not compatible with X³ Reunion) !!
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chaosras
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Post by chaosras »

Log follows:

It says I don't have a mining weapon, but I have an MDS installed in the main bay, laser 1.... tried unuinstalling and reinstalling the weapon, and it still doesn't recognize it. Also, seeing as there seems to be collectable debris around, not sure why its not going after it anyways.

Oh, and why does it check for Supply Command software? The instructions do not mention it.

Code: Select all

Prospector

Script version: 3108
Libraries version: 3303
Pilot Union version: 3303

Pilot: Zusilas Rudilis Gustiosanis II
Pilot rank: Apprentice
Work time: 1:27 hour
Employ time: 40:11 hour
Payment: 2,550 credits
Profit: 44,310 credits
Expenses: 0 credits

Promotion: Yes
Payment: Global account

Ship name: HKP Osprey Deep Space Miner
Ship class: M6
Ship type: Osprey
Transport class: Extra Large Containers XL
Cargo bay size: 1500 units
Cargo bay volume: 379 units

Relation to Argon: Neutral
Relation to Boron: Neutral
Relation to Split: Neutral
Relation to Paranid: Neutral
Relation to Teladi: Neutral
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Neutral
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Neutral

Fight Command Software MK1: installed
Fight Command Software MK2: installed

Transporter Device: installed

Supply Command Software: not installed

Jump Drive: installed
Jump Drive: activated
Jump Drive: not allowed
Jump Drive energy: 150 energy cells
Jump Drive minimum jumps: 1 jumps

Mining Weapon: none

Home base: -
Home base class: -
Home base type: -
Station account: 0 credits
Global account: 275,377,979 credits

Work sector: Terran Unknown Sector 1
Work position: X 4051 Y 3993 Z -11061
Work mineral: Ore
Preferred mineral: -

Trade range: 6 jumps

Debris total in Terran Unknown Sector 1: 166
Debris useful in Terran Unknown Sector 1: 166

Ore: 26 collectable debris
Ore: 35 non-collectabel debris
Silicon: 84 collectable debris
Silicon: 21 non-collectabel debris
Nividium: 0 collectable debris
Nividium: 0 non-collectabel debris
Ice: 0 collectable debris
Ice: 0 non-collectabel debris

Ore asteroids: 3
Silicon asteroids: 20
Nividium asteroids: 0
Ice asteroids: 0
Space Cowboy - http://www.myspace.com/hardknight

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near Tannhäuser Gate. All those moments will be
lost in time, like tears in rain."
- R. Batty

HKP Transponder Interface Software
HKP Enhanced Missile Barrage
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Lucike
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Post by Lucike »

chaosras wrote:It says I don't have a mining weapon, but I have an MDS installed in the main bay, laser 1.... tried unuinstalling and reinstalling the weapon, and it still doesn't recognize it.
Lucike wrote:Have you installed the MDS correctly? You must install the MDS in a turret.
Ship Equipment
  • A ship of the transporter class (TL or TS), corvette class (M6), or a heavy fighter (M3) with XL cargo
  • Fight Command Software MK1 (Optional: changes behavior when encountering enemies)
  • Fight Command Software MK2 (Optional: changes behavior when encountering enemies; in addition to MK1)
  • Ore Collector
  • Mineral Scanner
  • Mobile Drilling System (Optional: Must be installed in a turret)
  • Particle Accelerator Cannon (Optional: M3 only, Must be installed in a turret)
  • Navigation Command Software MK1
  • Special Command Software MK1
  • Jumpdrive (Optional: can be used after a special course)
  • Transporter Device (Optional: Use if the ship's homebase is a TL/M1)
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chaosras
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Post by chaosras »

Ahhh... in a turret. Missed that. Guess I am a nub.

However, this begs the question why? My Osprey can mine and break up rocks just fine with the generic Mine and Trade Minerals command, using the MDS in the main bay. I can't even put this weapon in a turret on the Osprey... sigh.

Anyway, thanks for the quick responses.
Space Cowboy - http://www.myspace.com/hardknight

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near Tannhäuser Gate. All those moments will be
lost in time, like tears in rain."
- R. Batty

HKP Transponder Interface Software
HKP Enhanced Missile Barrage
jernau11
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Post by jernau11 »

Think I found a bug. I noticed that apprentice prospectors w/o a homebase will go on strike and stop working if they aren't paid. I was under the impression that they were "carrying out a probationary period and receive no salary".
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Saetan
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Re: [SCR] Prospector [2009-4-25 - X3TC 3.1.08]

Post by Saetan »

jernau11 wrote:Think I found a bug. I noticed that apprentice prospectors w/o a homebase will go on strike and stop working if they aren't paid. I was under the impression that they were "carrying out a probationary period and receive no salary".
Mhm, that's normally true for Lucikes other trading scripts ... the Prospector seems to be a exception. Maybe a "hazard pay" (Google-translation, because of the word hazard I guess it's translated wrong ... I hope the meaning is clear anyway) for the danger of crashing into some rocks ;-)



Vicrry06 wrote:Prospector
(Version 3.1.08 - 25. April 2009)

[...]

The Ranks

Apprentice
The Apprentice mines minerals and delivers them to his homebase. The apprentice is paid 20 credits per mizura worked.
jernau11
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Post by jernau11 »

Thanks for pointing that out. Didn't realize Prospector was the exception. I guess since you don't pay for the minerals they mine, you have to pay for something, in this case life insurance for the miners family. Nothing is ever free after all.
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darthmoll
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Post by darthmoll »

can anyone tell me what ship i should use in x3tc with prospector.

i cant find i ship that can mount a mobile drilling system that can dock with a TL ship.

when i create a TS ship with al the equipment for mobile mining and then let it harvest it goes harvest..
but after a few minutes it just stays in one position..the cargo hold isn't full..but it wont go back to its home base to unload..

it just sits there

can anyone help me with this
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Lucike
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Post by Lucike »

darthmoll wrote:but after a few minutes it just stays in one position..the cargo hold isn't full..but it wont go back to its home base to unload..
Few minutes? Are you sure you start the correct command? The prospector is slower than the normal miner.

-> Start minerals mining... [Prospector]

Personally I use the miner types. I think, the best miner ship is the Caiman Miner. Large cargo bay and fast. Also I use the Terran Mobile Mining base ship.

Miner type of TS get a bonus. Also the Terran Mobile Mining base ship.

Regards
Lucike
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darthmoll
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Post by darthmoll »

i found the the new version of prospector and works for now..still testing..

nividium isn't much asked for in the system..all trading stations only need 2 nividium..
i can't get much profit from it..maybe anyone has an idea??
and on wich station can i stock it??
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Saetan
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Post by Saetan »

darthmoll wrote:and on wich station can i stock it??
Nividium? You could mod your globals.txt so your EQ have a larger stock. In my opinion a better solution is to store Nividium in a PHQ based station.

Get your PHQ, script it or get a script/mod where you can buy one at a shipyard.

There are some, where you can buy the PHQ at some shipyards. Once ago I made a mod where you can buy PHQ-based stations with limited functionality for storage. -> Enhanced Equipment Docks ... may this can be of interest for you.
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darthmoll
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Post by darthmoll »

i am no yet so familiar with shortcuts..
PHQ means Pirate Head Quarters???

i will try your script.thx
maybe this is the solution..

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