Try PTNI headquarters, at a shipyard called "Teladi Classics". and some standard Teladi shipyards have the Venator.JcobJK wrote:Hi, do you have a list of shipyards which ships they are selling?
I downloaded the mod and start exploring but after 9 hours traveling from shipyard to shipyard I cant find anywhere Venetor cruiserr or any CSI ships.
I saw a similar versison of Venetor by Argon military but i cant find that niether.
Star Wars Mod by mikhailskatchkov reborn.
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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@rossy954
I will be doing a short series helping test the mod. I don't want to start a full massive campaign without it being 1.0.. I'd hate to get people pumped up for an epic play through only to restart with every update.
@bloodright21
I've been looking at this older mod that allows you salvage special loot from some wrecks.. pick up and train mechanics that can use this salvage to over tune one of your ships. Making it Faster, or more maneuverable ect. The mechanics have skill levels that go up as they are used.. and can repair larger ships if they are assigned to them. Its an interesting concept.
I'd like the ability to "customize" my favorite ship. Think Han Solo and his custom work on the Millennium Falcon. This could be a mod for it. I have not tested this script at all..
I believe you can sell the salvage for $$. So bam a new way for players to play. I've added it to my test list.
http://forum.egosoft.com/viewtopic.php?t=258753
CaptainShack, will you be doing a lets play on your channel for this? Confused
I will be doing a short series helping test the mod. I don't want to start a full massive campaign without it being 1.0.. I'd hate to get people pumped up for an epic play through only to restart with every update.
@bloodright21
are there any add on stuff for this i wanted to play as a space junker and only make money by ship salvage was wonder if anyone made starts i could always use cheats and give myself a yt class and salvage gear i guess
I've been looking at this older mod that allows you salvage special loot from some wrecks.. pick up and train mechanics that can use this salvage to over tune one of your ships. Making it Faster, or more maneuverable ect. The mechanics have skill levels that go up as they are used.. and can repair larger ships if they are assigned to them. Its an interesting concept.
I'd like the ability to "customize" my favorite ship. Think Han Solo and his custom work on the Millennium Falcon. This could be a mod for it. I have not tested this script at all..
I believe you can sell the salvage for $$. So bam a new way for players to play. I've added it to my test list.
http://forum.egosoft.com/viewtopic.php?t=258753
CaptainShack - Host the YouTube Channel TheXPGamers
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New game, I see only Teladi original ships and in Teladi Classic I can only found some ships but mainly Kotor shipsmikhailskatchkov wrote:Try PTNI headquarters, at a shipyard called "Teladi Classics". and some standard Teladi shipyards have the Venator.JcobJK wrote:Hi, do you have a list of shipyards which ships they are selling?
I downloaded the mod and start exploring but after 9 hours traveling from shipyard to shipyard I cant find anywhere Venetor cruiserr or any CSI ships.
I saw a similar versison of Venetor by Argon military but i cant find that niether.
http://imgur.com/a/Kq2pb
Last edited by JcobJK on Mon, 16. Jan 17, 21:42, edited 1 time in total.
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Early Testing - So far I'm having a blast. Last night I found myself zipping around fighting off imperials and Terran's testing some of the combat. Had 2 Hammerheads join me holding off a small imperial force at an Argon Gate.
Great fun!
Few notes I've made.. please keep in mind I've only been testing .9 for a short time.
-No Rebel TM?
The imperials get the Gazanti that can carry 4 Tie Fighters under its wings which is AWESOME! Well done on that. Looks great. But the rebels don't seem to have an equivalent low cost military fighter transport. For those of us who enjoy doing missions for early money and like having a small fighter squadron and a TM Base. Here are a few idea's. Please correct me if I'm wrong and just don't see it in game....
Modified CR-90.. Maybe make it cheaper with less guns?
[ external image ]
Or..
The Far Star
http://dailydoserpg.altervista.org/imag ... 6n7dk6.jpg
Would it be possible to add a Short Hyperspace Engine to the mod? Awhile back a mod called.. slipstream drive I believe would let you accelerate to a really fast speed but lock your ability to turn and drain your weapon capacitors... and if you used the drive to close to say.. a station or object it could toss you out of "slip stream" throwing you off course.
-I found the script- http://forum.egosoft.com/viewtopic.php?t=249045
Last time I tested the mod I couldn't get it to function as the drive didn't seem to work. "still doesnt it seems" Maybe its built for an older version of the game?
Would something like this work as a sort of Short range Hyperdrive? To help remove some of the down time of flying from Point A... to point B?
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
Great fun!
Few notes I've made.. please keep in mind I've only been testing .9 for a short time.
-No Rebel TM?
The imperials get the Gazanti that can carry 4 Tie Fighters under its wings which is AWESOME! Well done on that. Looks great. But the rebels don't seem to have an equivalent low cost military fighter transport. For those of us who enjoy doing missions for early money and like having a small fighter squadron and a TM Base. Here are a few idea's. Please correct me if I'm wrong and just don't see it in game....
Modified CR-90.. Maybe make it cheaper with less guns?
[ external image ]
Or..
The Far Star
http://dailydoserpg.altervista.org/imag ... 6n7dk6.jpg
Would it be possible to add a Short Hyperspace Engine to the mod? Awhile back a mod called.. slipstream drive I believe would let you accelerate to a really fast speed but lock your ability to turn and drain your weapon capacitors... and if you used the drive to close to say.. a station or object it could toss you out of "slip stream" throwing you off course.
-I found the script- http://forum.egosoft.com/viewtopic.php?t=249045
Last time I tested the mod I couldn't get it to function as the drive didn't seem to work. "still doesnt it seems" Maybe its built for an older version of the game?
Would something like this work as a sort of Short range Hyperdrive? To help remove some of the down time of flying from Point A... to point B?
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
Last edited by CaptainShack on Mon, 16. Jan 17, 21:39, edited 1 time in total.
CaptainShack - Host the YouTube Channel TheXPGamers
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That image you showed me is just a standard teladi shipyard, teladi classics is on its right in the image.JcobJK wrote:New game, I see only Teladi original ships and in Teladi Classic I can only found some ships but meinly Kotor shipsmikhailskatchkov wrote:Try PTNI headquarters, at a shipyard called "Teladi Classics". and some standard Teladi shipyards have the Venator.JcobJK wrote:Hi, do you have a list of shipyards which ships they are selling?
I downloaded the mod and start exploring but after 9 hours traveling from shipyard to shipyard I cant find anywhere Venetor cruiserr or any CSI ships.
I saw a similar versison of Venetor by Argon military but i cant find that niether.
http://imgur.com/a/Kq2pb
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- Joined: Mon, 16. Jan 17, 19:19
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- Joined: Sat, 5. Apr 08, 23:11
Hey,CaptainShack wrote:Early Testing - So far I'm having a blast. Last night I found myself zipping around fighting off imperials and Terran's testing some of the combat. Had 2 Hammerheads join me holding off a small imperial force at an Argon Gate.
Great fun!
Few notes I've made.. please keep in mind I've only been testing .9 for a short time.
-No Rebel TM?
The imperials get the Gazanti that can carry 4 Tie Fighters under its wings which is AWESOME! Well done on that. Looks great. But the rebels don't seem to have an equivalent low cost military fighter transport. For those of us who enjoy doing missions for early money and like having a small fighter squadron and a TM Base. Here are a few idea's. Please correct me if I'm wrong and just don't see it in game....
Modified CR-90.. Maybe make it cheaper with less guns?
Or..
The Far Star
Would it be possible to add a Short Hyperspace Engine to the mod? Awhile back a mod called.. slipstream drive I believe would let you accelerate to a really fast speed but lock your ability to turn and drain your weapon capacitors... and if you used the drive to close to say.. a station or object it could toss you out of "slip stream" throwing you off course.
-I found the script- http://forum.egosoft.com/viewtopic.php?t=249045
Last time I tested the mod I couldn't get it to function as the drive didn't seem to work. "still doesnt it seems" Maybe its built for an older version of the game?
Would something like this work as a sort of Short range Hyperdrive? To help remove some of the down time of flying from Point A... to point B?
There are two TMs, Magnatar which s the vanilla and the Zephyrus, which will be the "FarStar"
For now its this:

I cant remember but I think i made the CR90 and the Gozanti STD type able to carry a few fighters. Ill check and will fix if its not working.
"Short Hyperspace Engine "
I think It shouldn't be a problem.
Here is a patch updating the YT-1300 cockpits.
*Scratch effect glass.
*fixed Bump map, now proper lighting.
*totally reworked cockpit for better visibility and looks more like the real thing.
**link removed, X2**
EDIT* Corrected starts



Last edited by mikhailskatchkov on Tue, 17. Jan 17, 02:28, edited 1 time in total.
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Here is a patch updating the YT-1300 cockpits.wasabitoy wrote:@mikhailskatchkov
Thx for the latest update.
Could you also please fix the cockpit/cabin to remove the top control panel in first person view... Because the top panel is blocking the view when you look up... In the real cockpit of YT-1300, they don't have those top panels above.
Thx.
*Scratch effect glass.
*fixed Bump map, now proper lighting.
*totally reworked cockpit for better visibility and looks more like the real thing.
**link removed, X2**
EDIT* Corrected starts



Last edited by mikhailskatchkov on Tue, 17. Jan 17, 02:29, edited 1 time in total.
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I check the previus saves those ships were not there, I done the update of the game since you realeased new version, so that might be the reason.mikhailskatchkov wrote:Oh ye sorry,JcobJK wrote:There are two screenshots there, one of the Teladi Shipyard and second is Teladi Classic Shipyard
Well I see there is a CSI Providence-Class there and the Lukrehulk, Recusant you can get from the Boron/Mon Calamari since its their design.
What else are you looking for?
I try to use the Lukrehulk it exploded imideately and the providence is working fine. I loaded the game again and scouted all of the Teladi standart shipyards and they still all have the Teladi ships. I didnt manage to find any Venetor (there was only one non telady ship that i founded), now to think about it, there is actually lot of ships missing that are shown on forum as done. Never saw for example at argons A and B wings. Heavy shuttle, or none of the ships from rouge one. I double check readme in its just copy paste basicly.
Or did i missed something and didnt install it?
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Hmm, Ok i think I know wht the Lukrehulk explodes, I though i fixed that issue though,ill check out, will patch it.JcobJK wrote:I check the previus saves those ships were not there, I done the update of the game since you realeased new version, so that might be the reason.mikhailskatchkov wrote:Oh ye sorry,JcobJK wrote:There are two screenshots there, one of the Teladi Shipyard and second is Teladi Classic Shipyard
Well I see there is a CSI Providence-Class there and the Lukrehulk, Recusant you can get from the Boron/Mon Calamari since its their design.
What else are you looking for?
I try to use the Lukrehulk it exploded imideately and the providence is working fine. I loaded the game again and scouted all of the Teladi standart shipyards and they still all have the Teladi ships. I didnt manage to find any Venetor (there was only one non telady ship that i founded), now to think about it, there is actually lot of ships missing that are shown on forum as done. Never saw for example at argons A and B wings. Heavy shuttle, or none of the ships from rouge one. I double check readme in its just copy paste basicly.
Or did i missed something and didnt install it?
So you still looking for the Venator, if I recall correctly its in Grand Exchange.
ANyway, here is a patch
**link removed, X2**
Now its in Teladi Classics and Grand Exchange.
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Patch 0.9-0.9a
Patch 0.9-0.9A
link removed, X2
*Corrects starting ships.
*New YT-1300 cockpit.
*Add missing ships such as the Venator SD to Teladai Classics and Grand Exchange shipyard.
link removed, X2
*Corrects starting ships.
*New YT-1300 cockpit.
*Add missing ships such as the Venator SD to Teladai Classics and Grand Exchange shipyard.
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Here is the patch for the S-Foils and the jobs. Also other X-Wing and Y-Wing have a R2 on board.
Added "Blue Squadron" X-Wing.
X-Wing S-Foils Version beta 1.6
[ external image ]
No restart required.
Added "Blue Squadron" X-Wing.
X-Wing S-Foils Version beta 1.6
[ external image ]
No restart required.

Last edited by Klaus11 on Thu, 19. Jan 17, 16:38, edited 1 time in total.
[ external image ] Dif-tor heh smusma (Lebet lang und in Frieden – vulkanischer Gruß), Cockpitsammlung, Spieler HQ aktivieren, XENON-DAE
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Hi, congratulation to the progress of the mod. I like it very much and it comes closer and closer to a full star wars space sim atmosphere.
Minor Bugs:
I don t know if it s on purpose but the t65- xwings have a see through hole between the wings if you look at them from the side.
Harrower docking still not working.
Questions:
Is the star wars 7 Millenium falcon actually in the game?
I couldn t find it but i remember that mike has created it a while ago.

Minor Bugs:
I don t know if it s on purpose but the t65- xwings have a see through hole between the wings if you look at them from the side.
Harrower docking still not working.
Questions:
Is the star wars 7 Millenium falcon actually in the game?

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Hey Kong my man, been a long time, what happened ?KongDeluxe wrote:Hi, congratulation to the progress of the mod. I like it very much and it comes closer and closer to a full star wars space sim atmosphere.![]()
Minor Bugs:
I don t know if it s on purpose but the t65- xwings have a see through hole between the wings if you look at them from the side.
Harrower docking still not working.
Questions:
Is the star wars 7 Millenium falcon actually in the game?I couldn t find it but i remember that mike has created it a while ago.
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