Elder Scrolls V: Skyrim

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blazer1121
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Post by blazer1121 »

The high resolution texture pack causes my game to crash when I try to load my savegame :( can't really be bothered finding a workaround right now tho
silenced
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Post by silenced »

blazer1121 wrote:can't really be bothered finding a workaround right now tho
Disable the .esp files for the high res texture pack? Just saying ...
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Sorkvild
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Post by Sorkvild »

Skyrim developers spent a week with making some experiments

http://www.youtube.com/watch?v=AYOFLqItuW4

That's just awesome what they created. I'm looking forward to seeing this released in any way dlc, expansion whatever !

spear combat, distance and magic finishers, home building, new ai behaviors, mount combat, huge mudcrab etc etc

http://www.joystiq.com/2012/02/08/inter ... es-dragon/
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T.S.Zatoichi
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Post by T.S.Zatoichi »

@RegisterMe, Steams mod page (It'd probably be easier to get these through your Steam client), and the CreationKit in-case your looking to make your own mods.

I haven't actually used the Workshop for anything (been playing FO3), but it looks pretty straightforward. AFAIK all this is still free, hopefully that won't change anytime soon.
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RegisterMe
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Post by RegisterMe »

Thanks TSZ, I did root around in my Steam client last night but couldn't figure it out :oops: . I'll have another look tomorrow....
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BugMeister
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Post by BugMeister »

just used the Steam Workshop thingy to add the Better Bodies mod..

seems to work OK.. :roll:
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
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Observe
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Post by Observe »

IcarusJones wrote:...what struck me was that what I really wanted was an armoury style room that I could display armor/weapons/shields and staffs in. I would prefer a mannequin for each armour material type, enough racks/display cases for all the unique weapons + perhaps 5-6 slots for favourite self made weapons, etc. Whether people think that is excessive or should be spread over several abodes I don't know.
Thanks Icky!

I was resisting adding a third level, but based on your comments I can see having an "armory" is a good idea - so I added a basement armory.

I'll be uploading to Steam Workshop today. Here are the "final" specifications:

Mannequins for placing armor: 20 in the armory and 1 in upstairs bedroom
Shield racks: 10 in the armory and 1 in upstairs bedroom
Weapon racks: 18 in armory and 1 in upstairs bedroom
Alchemy and Enchanting stations
Large Weapon cases: 2
Dagger cases: 5 (1 upstairs)
Bookshelves: 3 large and 1 small

Images here
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Observe
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Post by Observe »

My first Skyrim mod published on Steam Workshop. It can be found by searching (in Workshop) for "Riverwood Newhome". :)

Everything seemed to work out with the publishing system, but at this point I don't know how well the download/install process works.
blazer1121
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Post by blazer1121 »

silenced wrote:
blazer1121 wrote:can't really be bothered finding a workaround right now tho
Disable the .esp files for the high res texture pack? Just saying ...
Oh I did. But I can't enjoy high resolution prettiness :/

Saw that video on the stuff they put in earlier this week. Amazing! I really hope they release it on steam works, the game needs every one of those improvements :D
pjknibbs
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Post by pjknibbs »

Bear in mind it would certainly take them more than a week to get any one of those improvements tested and fully functional--when you're only showing off a few seconds of your fancy changes you don't really need to care if they work properly or are balanced within the wider game!
blazer1121
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Post by blazer1121 »

haha they should spend most of their time and effort on fixing the bugs the game already has :P

Still. It would be nice if perhaps they released them on steamworks and then allowed modders to improve upon them maybe?
ClearSky
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Post by ClearSky »

@Observe

Nicely done, took me literally! Layout of the armoury is a little uninspiring (good for a first effort though :D ) and some of the weapon racks - particularly those behind the mannequins - have the 'weapons go on upside down' problem that a lot of people seem to have.

I DL'd through Steam Workshop and it works just fine, in fact I have shifted all my pile of stuff from the Dovakhiin Hideout and put it in your Newhome (and deleted the Hideout from the game - it was way too over the top).

Is there a possibility of having an open chest or two that you can drop stuff into. I hoard jewels you see!

Anywho, nice job, will support your contributions - keep 'em coming.


Icky
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Observe
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Post by Observe »

Thanks Icky!

I'm in the process of figuring out issues with weapon racks. Thanks for letting me know.

I'll keep your requests in mind (the armory was because of you). :)
ClearSky
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Post by ClearSky »

Well I don't know what happened but I fired up Skyrim today and found that your Riverwood Newhome mod is no longer available on the Workshop - I guess you are working on it!

Unfortunately I also didn't know that the mods on Workshop were not persistent. Having moved 100 hours worth of gear into the new house I have ow lost the lot. Going to have to go to the console and try to remember what I had (a big task).

I also use the Skyrim Nexus where the mods are downloaded and persistent.


So, a cautionary tale for anyone using Steam Workshop for Skyrim.

@Observe, not your fault, it's Steam.

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berth
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Post by berth »

On the High Res Texture Pack:

since installing this I'm noticing the textures loading in front of me like they used to in Oblivion. I find it rather spoils the immersion so I may decide to disable it.

Anyone else seeing this? (Playing on ultra-high with i2500k and HD6950, btw)
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RavenIII
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Post by RavenIII »

Only just got this recently (during the sale, with some extra off thanks to a coupon).

@berth: I see that occasionally, most of the time its very quick to occur nearby. The worst I see is cells being too low resolution or lacking polygon detail not too far from me; creating a seam in the landscape.

I'm on a rather dated E8400, 4GB RAM and a HD5870 (the former bits, the latter is serving well, if bottlenecked). So while I'm tempted to tweak the cell buffer up, I feel it'd probably make my CPU/memory struggle more.

That said, I've grown used to seeing textures load procedurally after loading, a la Unreal Engine so it irks me less.

On the Steam workshop, I'm divided - its nice having mods auto-update, but some of the more complex mods risk item loss if done wrong (for example, Advanced Mannequins - an update saw many users lose armour).

So unless modders create multiple files for different versions (in turn flooding the workshop), there isn't much chance to hold off on an update. Oh, and thankful for the workshop search function - it was rather painful to sift through.
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Sorkvild
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Post by Sorkvild »

http://www.youtube.com/watch?v=M2DshotexMU

Wooooow, check this out. The Great Battle Of Skyrim. LOTR style :D:D:D
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Terre
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Post by Terre »

Sorkvild wrote:Wooooow, check this out. The Great Battle Of Skyrim. LOTR style :D:D:D
The same video was spotted by Sir Crashalot, it's a couple of pages back. - Link
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Sorkvild
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Post by Sorkvild »

Terre wrote:
Sorkvild wrote:Wooooow, check this out. The Great Battle Of Skyrim. LOTR style :D:D:D
The same video was spotted by Sir Crashalot, it's a couple of pages back. - Link
Cool then ;)


***

Anyways I have a quest related question. I was rewarded with Volendrung hammer. The hammer was placed on a rack and was too loaded to pick it up and decided to come back for it after I dump some of my carried stuff. When I came back to the Ork village, Volendrung was gone from the rack :/// How do I find the hammer now ???
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jubjuby3
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Post by jubjuby3 »

berth wrote:On the High Res Texture Pack:

since installing this I'm noticing the textures loading in front of me like they used to in Oblivion. I find it rather spoils the immersion so I may decide to disable it.

Anyone else seeing this? (Playing on ultra-high with i2500k and HD6950, btw)
yeah, I was having the same sorta thing, just for me it started with a few seconds of lag whenever I turned around in an outside cell, then stuff would start popping into existence.
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