Star Wars Mod by mikhailskatchkov reborn.

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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iniochos
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Post by iniochos »

Respaektt
CODEA is compatible with X3 AP ?

I am saying this because in the link you gave refers to:

Installation

Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “\scripts\...” and “\t\...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.
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X2-Illuminatus
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Post by X2-Illuminatus »

iniochos wrote:CODEA is compatible with X3 AP ?
Yes it is. It's also mentioned as a requirement ("Voraussetung") in the section where the download links are listed.

As for the installation instructions, Lucike probably forgot to adjust them when X3AP was released. (He created his website earlier.) As usual for any script to be installed in X3AP, scripts and t folder have to go into the X3 Terran Conflict\addon directory.
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iniochos
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Post by iniochos »

Since CODEA takes over the management of carrier's fighters, will do any repair to a damage fighter ?
Respaektt
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Post by Respaektt »

iniochos wrote:Respaektt
CODEA is compatible with X3 AP ?

I am saying this because in the link you gave refers to:

Installation

Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “\scripts\...” and “\t\...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.
like X2-Illuminatus said: Put them into the addon directory.

Repairing fighters is under general settings in the CODEA console. You need a mechanic, microchips and ore onboard
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iniochos
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Post by iniochos »

thanks for your replies. :thumb_up:
Respaektt
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Post by Respaektt »

Respaektt wrote:
iniochos wrote:Respaektt
CODEA is compatible with X3 AP ?

I am saying this because in the link you gave refers to:

Installation

Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “\scripts\...” and “\t\...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.
like X2-Illuminatus said: Put them into the addon directory.

Repairing fighters is under general settings in the CODEA console. You need a mechanic, microchips and ore onboard
Have to add something:

for just carriercommands and fighters Codea and basic salary is enough, for all other personal you need the script "Militärtransport"/military transport.
And there its get tricky,
1. these military transporter are Argon transporters (dont know how that works with the star wars races)
2. you ´have to be at least neutral to that fraction
3. the rest youll find here : http://forum.egosoft.com/viewtopic.php?t=263060
Potlood
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What faction represents the Correlians in X3

Post by Potlood »

Hi Guys,

I was wondering, i have just been playing for a couple of days and started making a couple million in the stock exchange. Id like to do transport missions later and was thinking about the CR90 and the YT-1300 to do this. Therefore my question is where can i buy these ships?

Thanks in advance!

Potlood
Cekura
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Post by Cekura »

I was wondering, i have just been playing for a couple of days and started making a couple million in the stock exchange. Id like to do transport missions later and was thinking about the CR90 and the YT-1300 to do this. Therefore my question is where can i buy these ships?
Spoiler
Show
The Answer is: Corellia, since these are Corellian ships. You can find it if you look up the map. mik put it in the download. Btw there are a few YT models available
I'm from Germany and speak english! ^.^
ner077
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Post by ner077 »

CODEA & DOBAG are working in AP & SW- mod.


Testet and working: Lucikes Skript-Kollektion für X3 Terran Conflict

Ausrüstungsmanager
Automatische Zielerfassung
Blaupausenmanager
Brennans Triumph Tortuga
CODEA Waffensystem
Globale Verwaltung
Grundgehalt der Union
Handelsvertreter
Heiße Sektoren
Komplexplaner
M7M Raketenabschussvorrichtung
MEFOS Waffensystem
Militärtransport
Personaltransporter
Personenbeförderungs- und Reisedienst
Prospektor
Raketenabwehr Moskito
Satelliten- und Geschützturmservice
Schifffunktionstasten
Schiffswerkzeuge
Sicherheits- und Rettungsdienst
Sprungboje
Stationsdemontage
Tender
Verbesserter Geschützturm
Warenlogistiksoftware
Werft Terminal
Wirtschafts- und Versorgungshändler


http://www.xuniversum.info/download/x3_ ... ion_TC.zip

Minor bug in DOBAG no english translation

http://forum.egosoft.com/viewtopic.php? ... sc&start=0
http://forum.dvbtechnics.info/showthread.php?t=22050
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SlicerShanks
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Re: Blue Squadron

Post by SlicerShanks »

mikhailskatchkov wrote:Somebody wanted Blue Squadron X-Wings ('X-Wing Vanguard' at shipyards)

Image

Image

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Image

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ship data size reduced by 20% yet more detail added :) more improvements later, other priorities right now.
forever in your debt, mik
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mikhailskatchkov
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0.9 close to release

Post by mikhailskatchkov »

0.9 close to release

Hi guys, the new update will be up soon, Klaus11 and I are currently getting it compatible with 3.2 Albion Prelude, and cleaning up a bit.

Image
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iniochos
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Post by iniochos »

Upon 0.9 release i will give a try to CODEA and military transporter for the first time.
starkiller11711
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Post by starkiller11711 »

one question,
Does this mod work on the GOG version?
I followed the instructions but everything looks the same.
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mikhailskatchkov
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Post by mikhailskatchkov »

starkiller11711 wrote:one question,
Does this mod work on the GOG version?
I followed the instructions but everything looks the same.
What mod is that?
This mod is only compatible with script mods, mods that dont have .cat and .dat files.

are you sure you have Albion prelude installed, and the package .cat & .dat and files went into the addon folder along with scripts?
other files such as "Soundtrack must go to TC main folder.
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Alex Corvis
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Post by Alex Corvis »

GOG is an alternative to steam. It comes without copy protection and it doesn't force you to be online (in some games) I think, things like that. But actually the game's structure should be identical. If it doesn't work you must have done something wrong with the installation of the mod.

Btw Mike, when you talked about the Legacy class, you said
mikhailskatchkov wrote:This ship is heavy in detail (74mb model +200mb textures), dont build fleets of em if you dont want lag.
Would you please tell me where you got that highly detailed model from? Mine is from scifi3d I think and it is much smaller (and less detailed I guess), <40MB.
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mikhailskatchkov
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Post by mikhailskatchkov »

Alex Corvis wrote:GOG is an alternative to steam. It comes without copy protection and it doesn't force you to be online (in some games) I think, things like that. But actually the game's structure should be identical. If it doesn't work you must have done something wrong with the installation of the mod.

Btw Mike, when you talked about the Legacy class, you said
mikhailskatchkov wrote:This ship is heavy in detail (74mb model +200mb textures), dont build fleets of em if you dont want lag.
Would you please tell me where you got that highly detailed model from? Mine is from scifi3d I think and it is much smaller (and less detailed I guess), <40MB.
its that same ship,
Ive just attached parted, UV unwrapped and baked my own textures.
file size increases when exporting to bod.
Ill be adding much more detail later though, because its sides are missing detail and i wanna change the shields and radars. oh and i have a very high CGI model of the Ion Cannons but that for when I make them animated.
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dizzy
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Post by dizzy »

FYI The GOG X3AP version may not play well with mods that modify game starts in their own cat/dat file (because the GOG version installs an unpacked game starts XML, in order to disable the Steam-specific game starts that X3 otherwise comes with).

That's the only mod incompatibility GOG version has vs the Steam version to my knowledge and it's possibly fixed even in the GOG version these days.
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CaptainShack
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Post by CaptainShack »

Really looking forward to .9's release. For those currently playing with the mod. How does the balance feel thus far?
Goose4291
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Post by Goose4291 »

Im loving this mod, its giving me a lot to do whilst away at sea, but I have to ask; is there a list of where each ship type is available? Im trying to find a YT model series to start my smuggling career in :D
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mikhailskatchkov
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Post by mikhailskatchkov »

Goose4291 wrote:Im loving this mod, its giving me a lot to do whilst away at sea, but I have to ask; is there a list of where each ship type is available? Im trying to find a YT model series to start my smuggling career in :D
Corellian Corporation (OTAS) is located in
Spoiler
Show
Legends Home (Corellia)
Standard YT-1300 are found in most Argon shipyards, after a noted performance in combat by Hans YT-1300"Millennium Falcon" the Alliance adopted the YT-1300 type freighter as its standard freighter produced under license with some modifications of-course.

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