As said in the OP it's okay if you use a cheatpack for testing purposes.VincentTH wrote:There ought to be a way to artificially increase the tester 's credits so that he/she can afford an M7 or above to test capital ship fights.

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As said in the OP it's okay if you use a cheatpack for testing purposes.VincentTH wrote:There ought to be a way to artificially increase the tester 's credits so that he/she can afford an M7 or above to test capital ship fights.
Does this mean that if I'm friendly enough with the Split to buy, say a Panther, I won't have the rep to buy a jumpdrive frm Queen's Harbour, but instead will have to send it across Pirate sectors to Legend's Home?Tweaked the relations between races (you wont be friends with everyone at the same time)
Not been a big fan of self sustained, so not a problem, however, if I were to drop say half a dozen silicon mines in Ore Belt, could I join these mines into a mineral complex? Likewise could I join 2, 3 or more SPP's together in a complex?No more Self-sustained Complexes! Mines and SPP are not connectible to complexes
I'll look into it.dillpickle wrote:Where jump gates are added for the new unknown sectors, East / West orientated gates are facing the wrong way
This is a known Vanilla MD bug. For some reason MD crated docks dont have wares (see Goner Temple). We'll find a solution, one way or another.The Pirate bases ... have no wares to trade.
Noted, thanks.The back end of the North TOA in Loomankstrat's Legacy is embedded in an asteroid
This is known.S, M, & L versions at shipyards are showing the same price, for example the Mistral SF
yeah there might be more in future.only four places in the universe to purchase jumpdrives
Well I don't have the figures from top of my head, but in general it means that you can have a average rep with most, but if the rep towards say the Argon rises, it inevitably drops the Paranid rep.Does this mean that if I'm friendly enough with the Split to buy, say a Panther, I won't have the rep to buy a jumpdrive frm Queen's HarbourTweaked the relations between races (you wont be friends with everyone at the same time)
No, Mines and SPPs are standalone stations.could I join these mines into a mineral complex? Likewise could I join 2, 3 or more SPP's together in a complex?
Exactly....indicates which L1 factories can be built in that sector?
Yeah, Corp. missions and rewards will need some further adjustments.VincentTH wrote:I believe the next task for the dev is to rebalance corporate and starting missions.
IIRC in FF either the convoys start or the attacks begin, when the player arrives in the current sector. Should be similar in corporate missions.VincentTH wrote:WIthout a jump gate, one surely cannot do the OTAS/Terracorp series of mission at all, because soon after the convoy is started, it would be wiped out before you can arrive to the scene. The same goes for Final Fury escort missions.
The unfocused JD works as in the Vanilla game. You will need the UFJD itself and a normal jump drive to use it.VincentTH wrote:Also I wonder how the Unfocused Jump Drive works after the change.
Please don't post L3 information in L1 forums. But as all missions in TC are created with the MD, they can be changed.VincentTH wrote:Does Ketrar have to disable his own ANH mission because it requires a jumping TM into the Teladi sector?
And some of the regular missions too. I am now at Merchant/Prefessional, and assassination missions require me to kill an M6 4 sectors away within 10 mins. The dilemma is, if I use an M5 or M4 (an Asp) I can make it there in time, but I can't kill the target. If I use the Medusa, I cannot reach the target sector within the time limit.X2-Illuminatus wrote:Yeah, Corp. missions and rewards will need some further adjustments.VincentTH wrote:I believe the next task for the dev is to rebalance corporate and starting missions.
SOme OTAS missions require you to defend a station in Clarity End. As soon as you accept the mission, the pirates are generated. Once you get to the target sector, the station is gone.X2-Illuminatus wrote:IIRC in FF either the convoys start or the attacks begin, when the player arrives in the current sector. Should be similar in corporate missions.VincentTH wrote:WIthout a jump gate, one surely cannot do the OTAS/Terracorp series of mission at all, because soon after the convoy is started, it would be wiped out before you can arrive to the scene. The same goes for Final Fury escort missions.
So then UFJD can only be used by M7 or bigger ships. That would negate the Aldrin series of missions where you have to use the UFJD on a miner. IMHO, make it so that a UFJD would not require a regular JD, and most missions would work.X2-Illuminatus wrote:The unfocused JD works as in the Vanilla game. You will need the UFJD itself and a normal jump drive to use it.VincentTH wrote:Also I wonder how the Unfocused Jump Drive works after the change.
OK, my apologies. I hope all of the core (blue book) missions got reviewed and modified to fit the MOD. (pun intendedX2-Illuminatus wrote:Please don't post L3 information in L1 forums. But as all missions in TC are created with the MD, they can be changed.VincentTH wrote:Does Ketrar have to disable his own ANH mission because it requires a jumping TM into the Teladi sector?
I've got to question the 50% bail ratio. You know that how they bail does not depend on how much hull they have (well, I mean below 87%). In my tests, only like 10% or even less bail.Gavrushka wrote:Yes, I realise that - The issue is now, with the additional hull (so checks for bail over longer period), half of all ships bail, even with shields and weapons intact - The rewards are too high and not in keeping with the financial struggle that is cornerstone to this mod.
I appreciate your opinion may differ, but I'd really like morale increased!
Nobody outside of Ego's devs circle know how that work, but according to the dis-assembly routine, the probably of ship bailing decreases over time, ịe. the longer you shoot at it, the lesser the chance. That refutes the hypothesis that more hull = more likely to bail. Of course all of this is just speculation.Gavrushka wrote:I'd jumped to the conclusion that the added hull meant there would be more checks for the bail script. Therefore a higher % jump ship.