yes, if people send us scripts we like.R.Styles wrote:How big can this bonus pack get?
Will scripts keep getting added and newer releases of this bonus pack get released?
there's a couple more being prepared right now.
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Egosoft are working on new material for X3, see post immediately below/above this one.vilge wrote:So that "bonus" was made by community,and Ego just "sign" it up?*GREAT* job Egosoft, thx is for free,lol.Still w8ting a day when u going to do something yourself about a game u created...
what more do you expect from them, they have to in no way give you anything for free thingsvilge wrote:So that "bonus" was made by community,and Ego just "sign" it up?*GREAT* job Egosoft, thx is for free,lol.Still w8ting a day when u going to do something yourself about a game u created...
The ability for the modding and scripting community to extend any game is of vital importants, not only to egosoft and the publishers (because it extends the reach and sales of the game) but also for the community itself.vilge wrote:So that "bonus" was made by community,and Ego just "sign" it up?*GREAT* job Egosoft, thx is for free,lol.Still w8ting a day when u going to do something yourself about a game u created...
AFAIK the SM was not changed in 3.1.04. Apparently the "sell-to-nonstocked" was unintended behaviour. I think the development thread od SM mentions it in last March, and it has been noticed from the Bonuspack version as well. CLS Mk2 had the same feature, but was fixed. But neither of the writers of SM have been around lately, have they?Dave Toome wrote:I could stop it happening that way as well, but what I
was wondering was if this was an intended/known feature
- ie selling goods to EQ docks that don't stock them.
I do agree. If unlimited manual selling is considered an exploit by some, then those players definitely will consider this SM feature an exploit. And it is "on" by default. One has to actively avoid it. Regular exploit at least requires some effort from the player.Dave Toome wrote:I think perhaps this EQ dock feature should be explicitly mentioned in the Station Manager help doc, otherwise some people (e.g. me) wouldn't know that it could occur, & so wouldn't see the need to set
the transports up that way.