New! XFP V4.2 Ready for Download, also Trailer

The place to discuss scripting and game modifications for X³: Reunion.

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Northstar
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Post by Northstar »

Beta Version 02 now released and available for download. The download page now has a mirror site.

All bugs reported to date have been corrected, to name a few of the biggies:

Missing gate in Interworlds now visible

Some staions that did not have products do now (all of them checked and ok)

Alien fighter, Cenliner and Ranger all fixed.

Spelling errors in BBS and sector description fixed

Galaxy PDF map now accurate and shows different colour gates for locked sectors. also sector names all correct.

All custom games updated with new map and Goner Gone Mad works perfect now full shields and lasers.

A few additions to V02:

Gorellik sectors now have many more factories so AI activity is much higher.

New treasures placed in various sectors. One M3 in particular is well worth finding :wink:


Thank you for the feedback, much appreciated. We have lots of time to crack on with V1.0 now, many new things in development.
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rizzo420
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Post by rizzo420 »

Couple things:

I can't find the gate from Hadley's Hope to Realm of Darkness. It's a clear sector where I can see the other gate almost 100k away, so I'm wondering if it's another missing gate or if I just have to fly behind the planet or something...

The southeastern Paranid sectors are described as mining sectors, but have either very few or no astroids. What's up with that?

Also, I'm wondering if there's going to be a hints/tips/spoilers doc anytime soon? I'm sure there's going to be some stuff that I want to find that I won't have time to look for...and I can already tell I'll have a hard time figuring out what's up with the special gates....

EDIT: Oh yeah, and I have a Pirates menu and a Custom menu in my controle console that have all Readtext entrys. The Custom menu appeared when I bought the Exploration software, so I'm guessing there're still problems with some of the scripts?
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Northstar
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Post by Northstar »

rizzo420 wrote:Couple things:

I can't find the gate from Hadley's Hope to Realm of Darkness. It's a clear sector where I can see the other gate almost 100k away, so I'm wondering if it's another missing gate or if I just have to fly behind the planet or something...
Fixed in V02 :) Its also a good place to scout around :wink:
rizzo420 wrote: The southeastern Paranid sectors are described as mining sectors, but have either very few or no astroids. What's up with that?
They will have more roids in v03 after a few reductions and roid balancing.
rizzo420 wrote: Also, I'm wondering if there's going to be a hints/tips/spoilers doc anytime soon? I'm sure there's going to be some stuff that I want to find that I won't have time to look for...and I can already tell I'll have a hard time figuring out what's up with the special gates....
Definately as soon as I get to write on soon. Theres only me who knows the galaxy spoilers so its my call here. :) Sorta spoils it for me knowing but not a problem.
rizzo420 wrote: EDIT: Oh yeah, and I have a Pirates menu and a Custom menu in my controle console that have all Readtext entrys. The Custom menu appeared when I bought the Exploration software, so I'm guessing there're still problems with some of the scripts?
They will be script related so you need to make sure that old scripts are removed then reinstalled using the new pack. Also any scripts not in our pack have not been tested yet. I know Cycrow is about to release his latest script installer that negates the need to remove old scripts, at leaset I think thats the idea.

Thank for the reports rizzo420 :)
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rizzo420
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Post by rizzo420 »

Thanks for the quick answers. As far as the scripts, I did a completely fresh install of X3 before installing the mod and scripts, so there shouldn't be anything but the Fusion script pack installed. I'll check tonight when I get home from work to make sure I didn't put anything else in, but I don't think I did.
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Tselakus
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Post by Tselakus »

Hmmz. Just chucked V02 in, but still north gate in Interworlds or Hadley's (yes I did pick the new mod package :) )

- Downloaded from the mirror

works fine starting a new game (goner gone mad) just not with any of my existing saves
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Northstar
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Post by Northstar »

Tselakus wrote:Hmmz. Just chucked V02 in, but still north gate in Interworlds or Hadley's (yes I did pick the new mod package :) )

- Downloaded from the mirror
I just checked in the game and it is there Tselakus.

There are two reasons for the gate not showing up.

1. If you are using a custom start game and it is from a download longer than two days ago then you will be using the old map. All the custom games now have the new map that V02 includes.

2. you are using a saved game. The new map only initialises from a new start unfortunately.

We will be leaving a long gap before any further beta release though, unless there are any show stoppers. To give ppl a chance to have a good play with the game. We think we have any major errors covered now. :)
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Northstar
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Post by Northstar »

Dark-Venom wrote:im not sure if this bug has already been posted but if your in the Xenon M0 and change ships to say a docked Xenon L, you crash straight into the nose of the M0, and typically a few 25Mj shields on a L is not gonna stop 2 10Gj shields now is it :wink: , however i was able to get ships to undock if i stayed in the M0
I will check this out Dark-Venom, thank you. :)
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Northstar
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Post by Northstar »

Mentor-UK wrote:Hi there.

I am completely new to modding / scripting - have been running the untouched version of X3 for about 6 months.

This XFP package seems awesome and has prompted me to give it a go.

I have downloaded the main file and installed it as per instructions. The Mod package is available on the splash screen so I assume it is running when I select it and start a new game. (Any way to confirm it is running?)

I have also downloaded a few of the game starts but can't work out what to do with them. Do I just unpack them into the main directory in the same way as I did with the mod itself?
Sorry if this is a dumb question.....
Hi Mentor-UK, you just need to install the same way you did with the mod, unzip over X3 Reunion. They will then show in your newgame/custom games menu.

Be sure to grab the latest ones though as they do have the new map and everything in working order. Enjoy. :)
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Syndrome
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Post by Syndrome »

Being sick and having a cool new soccer game can really keep you occupied. I completely forgot about the mod. But I thought that you were going to realese the full version. I think that killerog told me that you guys didn't want any bugs in the first realese. Have things changed?
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Post by killerog »

i said it was beta version but should not have many bugs. most bugs being reported are script based or spelling errors so i feel we have done quite well there.

When more ppl are playing the game more bugs will be found, just like any mod and game (eg x3 patches).

the full version will have more ships scripts missions new wepons suns and so on and will take longer to finsh.

the main reson y we relesed this mod now is so u lot can test it out and have fun with a mod thst already improves on x3
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Post by rizzo420 »

Hydra mkII FYI: I was playing around with this one last night too, and it does seem that the clipping is VERY close. I was able to undock successfully with a x2 Nova, but that's a smaller ship, so I can see how a bigger M3 might hit the Hydra somewhere.
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Cycrow
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Post by Cycrow »

theres been various beta versions, and lots of testing going on. This version is the first public version, but its likly other bugs might be found now that more ppl will be using it, hence its still a beta
Saint-Ashley
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Post by Saint-Ashley »

Cycrow wrote:theres been various beta versions...
Just to be honest, there has been 46 non public beta versions. :wink:

:lol:


Hydra mkII : Thanks for the info. :wink:
JJPHATX
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Post by JJPHATX »

Ahh thank you for your effective response Cycrow...when can we expect to see an update of the Script Instaler.

Another question I just heard about this Ship installer and I was wondering if somebody could help me or explain to me the process of taking the ships from the Xtended mod and putting them into XFP, i'd be grateful and appreciative
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Northstar
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Post by Northstar »

Opening Post updated with main server link while the secondary server is under maintenance.

Hope to get resumed service on both servers soon.
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biggie1447
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Post by biggie1447 »

since i can't get into the main bug report forum i will say it here

when in the defiants cockpit i get a view as if i am in the hull of a nova looking out

if this is a problem with a cockpit view could there not be one fot that ship personally i think it would look better without a cockpit
so would most other other ships like the capital ships it is really distracting
and coveres a large portion of the view i once had.
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etz
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Re: UTA -> ENG

Post by etz »

Cycrow wrote:
etz wrote:Someone spoke to me about editing the lang file in the root install folder of x3 to change the game version from ITA to ENG... would that help me in avoiding "readmetext" messages using this mod?

thanks
etz
if you want to change the language of your game, you can run the main exe with -language 44
to change it to english, i think you can also edit the register to change the language, but im not sure what the key is
Hoorrrayy for Cycrow! :)

etz
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Serial Kicked
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Post by Serial Kicked »

Afaik, it's not a registry key.

You can definitively change your game language by opening the lang.dat file (in your X3 folder) with notepad and replacing the 2 digit code you'll found by 44 (for english).

Cheers.
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Syndrome
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Post by Syndrome »

killerog wrote:i said it was beta version but should not have many bugs. most bugs being reported are script based or spelling errors so i feel we have done quite well there.

When more ppl are playing the game more bugs will be found, just like any mod and game (eg x3 patches).

the full version will have more ships scripts missions new wepons suns and so on and will take longer to finsh.

the main reson y we relesed this mod now is so u lot can test it out and have fun with a mod thst already improves on x3
Cycrow wrote:theres been various beta versions, and lots of testing going on. This version is the first public version, but its likly other bugs might be found now that more ppl will be using it, hence its still a beta
Oh. Thank's for clearing that up. Whats the ETA of the full version?
Saint-Ashley wrote:Just to be honest, there has been 46 non public beta versions.
Whoa :o
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Serial Kicked
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Post by Serial Kicked »

No ETA yet :)
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