That's extremely useful, thank you. I don't think I've ever understood that behaviour!Sirrobert wrote:Jumping 1 sector away costs 2 units of fuel (own sector costs 1 unit).RegisterMe wrote:Is Station Agent behaviour still problematic? I just had a situation where a level 9 SA assigned to an ore mine in Legend's Home (ie buying e-cells and selling ore), with the station max jumps set to 9, and the SA jump settings to Autojump - yes, Minimum Jump Range - 0, Fuel Resupply Quantity (Jumps) - 18 was slow boating it back through Spitfire.....
So if you Jump 9 sectors away, that's 10 Jumps worth of fuel.
So with a Max range of 9, give them at least 20 Jumps worth of fuel.
Litcube's Universe
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I can't breathe.
- George Floyd, 25th May 2020
- George Floyd, 25th May 2020
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I attacked a Phanon freighter of some description and it dropped drones, which was no surprise. What was a surprise was that freighter drones were dropped simultaneously. Now I am reasonably certain I didn't have any in my hold at the time, but those freighter drones think they belong to me.
Is there a way to get rid of them, or will they eventually just die out on their own?
Is there a way to get rid of them, or will they eventually just die out on their own?
I can't breathe.
- George Floyd, 25th May 2020
- George Floyd, 25th May 2020
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I'm probably being stupid but I am struggling with "Freighter", so would love it if somebody can help out
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I have a SCH producing Meatsteak Cahoonas. I have a freighter homebased to my Headquarters. The ware is set up, and the source is correctly associated with the SCH.
There is currently >5k Meatsteak Cahoonas on the SCH, and the Headquarters capacity is set to 10k. The threshold is set to 10%.
Why is my freighter not freighting?
Second question, in a perfect world my Headquarters would sell all Meatsteak Cahoonas, but if I set the threshold to 0 my understanding is that this will prevent the Freighter from picking up and delivering the stock. What should I set the Headquarters threshold to be to get Dock Agents to sell all of product x?
I think I am missing something.....

I have a SCH producing Meatsteak Cahoonas. I have a freighter homebased to my Headquarters. The ware is set up, and the source is correctly associated with the SCH.
There is currently >5k Meatsteak Cahoonas on the SCH, and the Headquarters capacity is set to 10k. The threshold is set to 10%.
Why is my freighter not freighting?
Second question, in a perfect world my Headquarters would sell all Meatsteak Cahoonas, but if I set the threshold to 0 my understanding is that this will prevent the Freighter from picking up and delivering the stock. What should I set the Headquarters threshold to be to get Dock Agents to sell all of product x?
I think I am missing something.....
I can't breathe.
- George Floyd, 25th May 2020
- George Floyd, 25th May 2020
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Max stock is 8320 so the freighter should pick up when it's >832?
The freighter is now picking up (but sometimes sits there twiddling its thumbs when it could be hauling wares) but I am unsure on how to most effectively sell via the dock agent on the Headquarters.
The freighter is now picking up (but sometimes sits there twiddling its thumbs when it could be hauling wares) but I am unsure on how to most effectively sell via the dock agent on the Headquarters.
I can't breathe.
- George Floyd, 25th May 2020
- George Floyd, 25th May 2020
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Besides meeting thresholds another thing the Freighter does is to avoid doing very small runs, since it consumes energy (it assumes you have Jumpdrive, Autojump enabled, which you should). It might seem like it's wasting time when you just have one Freighter on your EQ and one product and associated Source, but when you will have lots of products to fetch you will appreciate that the Freighters instead of trying to make a run that carries 2 Meatstake Cahoonas will instead pick up some other ware, in larger quantity.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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I'm really struggling with this , and more than willing to admit that I am getting something wrong / being stupid
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Assume you have one Headquarters, one SCH making product x, one Freighter, and one Dock Agent. How do you set things up such that all the product x is sold?
My experience to date is:-
* Set up the SCH as the ware source.
* The Freighter and Dock Agent are home-based to the Headquarters.
* If I set the threshold to 0 the freighter doesn't shift product to the Headquarters BUT any existing product on the Headquarters is sold.
* If I set the threshold to n the freighter shifts product to the Headquarters to that level, BUT not over it, and the Dock Agent refuses to sell it down (presumably because that's the minimum threshold you've set).
What am I missing?

Assume you have one Headquarters, one SCH making product x, one Freighter, and one Dock Agent. How do you set things up such that all the product x is sold?
My experience to date is:-
* Set up the SCH as the ware source.
* The Freighter and Dock Agent are home-based to the Headquarters.
* If I set the threshold to 0 the freighter doesn't shift product to the Headquarters BUT any existing product on the Headquarters is sold.
* If I set the threshold to n the freighter shifts product to the Headquarters to that level, BUT not over it, and the Dock Agent refuses to sell it down (presumably because that's the minimum threshold you've set).
What am I missing?
I can't breathe.
- George Floyd, 25th May 2020
- George Floyd, 25th May 2020
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You don't generally use Freighters to ship products to EQ that are being sold (although that may work with Overstock, I personally never tried that). Freighters are for getting stuff from a single Source to maintain set capacity limit on the EQ. Dock Agents are for selling stuff that is above the set capacity limits (or doesn't even have a capacity limit set). Obviously this means the latter doesn't generally sell what the former brings.
Thus we are left with other options to do this:
1. Program a Courier to make runs that periodically pick up stuff from the desired source(s) and drops it at the EQ. This is the most often used option because it's extremely flexible (gives you 100% control over the itinerary) and thus it also works with multiple sources, even picking up different goods along the same run.
2. Manually pick up items and drop them at the EQ. Although LU adds tons of features to automate things, this is still very much an X game so "manual work" is to be expected. In particular, setting up a TL as a buffer for an Energy Cells producing station and then manually order it to go and dump stuff over at the EQ is a very effective way to deal with moving Energy Cells, otherwise you would be using way too many freighters or couriers for this.
3. Haven't tested but it might work to (ab)use Station Agents, by setting up the right buying price at the EQ, giving it some funds, then setting the right selling price at the producing station, then relying on the station SA to "sell" to your EQ. Even if that works it sounds dumb to me.
Thus we are left with other options to do this:
1. Program a Courier to make runs that periodically pick up stuff from the desired source(s) and drops it at the EQ. This is the most often used option because it's extremely flexible (gives you 100% control over the itinerary) and thus it also works with multiple sources, even picking up different goods along the same run.
2. Manually pick up items and drop them at the EQ. Although LU adds tons of features to automate things, this is still very much an X game so "manual work" is to be expected. In particular, setting up a TL as a buffer for an Energy Cells producing station and then manually order it to go and dump stuff over at the EQ is a very effective way to deal with moving Energy Cells, otherwise you would be using way too many freighters or couriers for this.
3. Haven't tested but it might work to (ab)use Station Agents, by setting up the right buying price at the EQ, giving it some funds, then setting the right selling price at the producing station, then relying on the station SA to "sell" to your EQ. Even if that works it sounds dumb to me.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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Cheers memeics. I think I must be losing my marbles, I was sure I'd used freighters for precisely this in previous LU runs. Ahh well, for now I guess I will do manual lifts with TLs, and probably investigate couriers when I get a few more non-UT TS' in play.
I can't breathe.
- George Floyd, 25th May 2020
- George Floyd, 25th May 2020
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Let's all just take a minute to /hail Litcube and his creation.
For me, X3 is a game I keep returning to. I play it in periods intensivly. Then I stay away for maybe years, before I return for another run.
I just began one of those runs now. Fresh save, latest Litcube's patch. I recon I got 250-300 hours of funtimes ahead of me.
/hail Litcube. Thanks for being awesome!
Lastly, a couple of other names I want to give credit to:
- Joubarbe for his scripts/addons
- Dizzy for his You Tube series that helps me ease back into the game after years away from it.
-Solarhawk (spelling?)
Thanks all!
Edit:
In case anyone is interested, current status of my Empire:
Bank balance: 13,8million credits
Fleet status:
UTs: 0
STs: 2
2x Kestrels exploring the universe
2x Kestrels deploying Satellite Network
Player ship:
M6 Setanta (Got it very early for free, someone had bailed it)
Currently working on:
- Mapping the Universe.
- Doing "HEY WANNA BUY THIS AWESOME SHIP 4 GOOD PRICE????"-missions.
- Putting any surplus money I get into STs/UTs.
- Keeping Tanditech at bay. Don't want to evolve them into Nova quite yet. Nor do I want to kill them off, for the same reason.
- Using Satellite Monitoring-system to constantly check for good, bailed ships.
For me, X3 is a game I keep returning to. I play it in periods intensivly. Then I stay away for maybe years, before I return for another run.
I just began one of those runs now. Fresh save, latest Litcube's patch. I recon I got 250-300 hours of funtimes ahead of me.
/hail Litcube. Thanks for being awesome!
Lastly, a couple of other names I want to give credit to:
- Joubarbe for his scripts/addons
- Dizzy for his You Tube series that helps me ease back into the game after years away from it.
-Solarhawk (spelling?)
Thanks all!
Edit:
In case anyone is interested, current status of my Empire:
Bank balance: 13,8million credits
Fleet status:
UTs: 0
STs: 2
2x Kestrels exploring the universe
2x Kestrels deploying Satellite Network
Player ship:
M6 Setanta (Got it very early for free, someone had bailed it)
Currently working on:
- Mapping the Universe.
- Doing "HEY WANNA BUY THIS AWESOME SHIP 4 GOOD PRICE????"-missions.
- Putting any surplus money I get into STs/UTs.
- Keeping Tanditech at bay. Don't want to evolve them into Nova quite yet. Nor do I want to kill them off, for the same reason.
- Using Satellite Monitoring-system to constantly check for good, bailed ships.
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Thats what I thought, always remember just using the mk3 software, but seeing no option for sector trader this time, so assumed hes changes it somehowVayde wrote:According to the encyclopedia you only need a suitable ship and the MK3 software.
I've never tried this though as I start all ST's with Trading System Extension along with trade command software Mk1 - 3.

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What options are you seeing in the Trade command?zibafu wrote:Thats what I thought, always remember just using the mk3 software, but seeing no option for sector trader this time, so assumed hes changes it somehowVayde wrote:According to the encyclopedia you only need a suitable ship and the MK3 software.
I've never tried this though as I start all ST's with Trading System Extension along with trade command software Mk1 - 3.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
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