Last year, we were calling it the "Ship Rebalance Mod: Continued" -or SRM.ImogenLockhart123 wrote:I feel old, when stopped coming here last year we were still calling it "Killerog's mod" or "Killerog's ships", we didn't have this fancy nacronym thang for it ...

Don't worry: I've fixed the non-spawning Kha'ak issue for the next update of XRM, so TMs and Clusters are spawning properly again now.joelR wrote:I will have to remove Khaak invasions though. MBRR just cant keep up even with increased tokens. Although it has less to do with MBRR and more to do with the kind of Khaak fleets KI spawns.
As stated, Pirate, Xenon, and Yaki assault groups are now (finally!) fully mobile again, too! So you'll soon have plenty to shoot at without having to use extra scripts.

(It will probably require a new game or a forced reset of the Jobs to make all of them show up and work properly, though! But, all being well, this will be the very last time such an update is required. I hope so. I've only been able to play X3TC properly for about 13 hours since we started development of XRM. I'm so tired of tweaking and editing now.
