[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
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Ok, I'm pretty sure this game is testing me. Right now, I'm playing it, and it decides to drop the FPS to a ridiculous level. I can barely save my progress (what progress?). And it's not just the Terran Sectors as usual, no. "Lag-free sectors" (as I dubbed them) are as effed-up as Terran's. Seriously, can someone help me, before I murder someone next to me? I'm freaking begging.
Last edited by Sairaf on Wed, 25. Apr 12, 04:00, edited 1 time in total.
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Extensively. But this kind of $#!7 never happened before, specially not out of nowhere.
EDIT: There's definitely something SERIOUSLY wrong with this game. I put it on the LOWEST GRAPHIC POSSIBLE and nothing has changed. There has to be some junk data within the game somewhere, but the question is how am I gonna find it, and if do, how am I gonna get rid of it without corrupting my savefile (which is almost at the end of the Terran Plot)? God must be punishing me for not believing in him. It's the only explanation.
EDIT: There's definitely something SERIOUSLY wrong with this game. I put it on the LOWEST GRAPHIC POSSIBLE and nothing has changed. There has to be some junk data within the game somewhere, but the question is how am I gonna find it, and if do, how am I gonna get rid of it without corrupting my savefile (which is almost at the end of the Terran Plot)? God must be punishing me for not believing in him. It's the only explanation.
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Hmmn... interesting.Anuke wrote:was the destroyer armed?
and coming at you?
did you destroy it?
did your missles stop firing so much when it was almost dead?
After some more thorough testing... in a solo fight an M7M is useless against large capital ships.
The volume of missiles it launches via the Attack My Target or Attack Enemies are insufficient. Only a 3x Missile Barrage (60 missiles launched rapidly in quick succession) is enough... (because of the sheer number and the targets inability to intercept them all) but I don't like using it.
However, having said that, using a second ship (an M7 with Thunderbolts) and launching a barrage of those as fodder allowed the attacks from the M7M to succeed.
In hindsight I think the whole 'reduced missile firing' was done to remove the 'iwin' factor that many believe the M7Ms have. It does seem to have that... but its in the eye of the beholder as far as I'm concerned but I prefer good old fashioned M2 slugfests myself.
All I can suggest is adopting / finding tactics that allow your M7M attacks to succeed (or using Missile Barrages if that's your thing).
I only experience FPS drops in the Asteroid Belt... but that's because of the large number of skirmishes taking place between the Terran and Argon forces.Sairaf wrote:Ok, I'm pretty sure this game is testing me. Right now, I'm playing it, and it decides to drop the FPS to a ridiculous level. I can barely save my progress (what progress?). And it's not just the Terran Sectors as usual, no. "Lag-free sectors" (as I dubbed them) are as effed-up as Terran's. Seriously, can someone help me, before I murder someone next to me? I'm freaking begging.
You could try destroying all the ships in the offending sector with the cheat package... it could make a difference

M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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If only was that... I'm pretty sure there's junk data in the gamefiles, now the thing is... Where? And how am I gonna trash it without corrupting the savefile? There I go, downloading the game ONE MORE TIME and starting over the story ONE MORE TIME...morikaane wrote: I only experience FPS drops in the Asteroid Belt... but that's because of the large number of skirmishes taking place between the Terran and Argon forces.
You could try destroying all the ships in the offending sector with the cheat package... it could make a difference
M.
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That's right... do you have an Nvidia Card? If you do try changing the max pre-rendered frames option in the Nvidia Control Panel.Sairaf wrote:If only was that... I'm pretty sure there's junk data in the gamefiles, now the thing is... Where? And how am I gonna trash it without corrupting the savefile? There I go, downloading the game ONE MORE TIME and starting over the story ONE MORE TIME...
Took me a while to find the post... but... check this one out.
Not sure if it'll help but... its worth trying.
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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Well, for one, XRM requires a new game start.Sairaf wrote:Extensively. But this kind of $#!7 never happened before, specially not out of nowhere.
EDIT: There's definitely something SERIOUSLY wrong with this game. I put it on the LOWEST GRAPHIC POSSIBLE and nothing has changed. There has to be some junk data within the game somewhere, but the question is how am I gonna find it, and if do, how am I gonna get rid of it without corrupting my savefile (which is almost at the end of the Terran Plot)? God must be punishing me for not believing in him. It's the only explanation.
Secondly, depending on what other mods you are running, you most likely have a conflict with something. I would recommend uninstalling XRM, finishing the Terran Plot and anything else you want to do, then start a new game (preferably AP, as it is quite a bit better and only really lacks the number of plots from TC) and either start over (I enjoy doing that, maybe just me) or use the cheat script to re-create your assets and position.
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No, no conflicts. I use the same mods forever, and never something like that happened. Also, I done the TP in the past, I just enjoy playing the plots like a true story, you know? I'm re-downloading the game, AGAIN.Torminator wrote:(text here)
560 Ti is my little buddy here. I'll give it a shot, after I re-install the game -one more time.morikaane wrote:(VGA issue)
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Sorry if its been said... but are you using TC or AP? Also, could you list what mods you're using... (I'm curious).Sairaf wrote:No, no conflicts. I use the same mods forever, and never something like that happened. Also, I done the TP in the past, I just enjoy playing the plots like a true story, you know? I'm re-downloading the game, AGAIN.
(Also, make a backup of the vanilla X3TC folder... that way you won't have to waste a few hours re-downloading it. Doing this is a must if you're modding X3TC / X3AP).
Cheers,
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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The game won't be able to feed enough data to a 560Ti anyway. If you have that as your card, then it's more than enough. You'll be CPU limited rather than GPU limited.
What CPU do you have as well as RAM?
What CPU do you have as well as RAM?
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson
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Mm... probably using too many CPU intensive scripts or something. That's why I was curious about the mods Sairaf is using.TrixX wrote:The game won't be able to feed enough data to a 560Ti anyway. If you have that as your card, then it's more than enough. You'll be CPU limited rather than GPU limited.
What CPU do you have as well as RAM?
Is that maximum pre-rendered frames trick for older graphics cards or some sort of Nvidia glitch with X3? (don't own an Nvidia card)
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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Older cards. The 560Ti (actually any high performance card since the 8800GTX) is more than equal to the demands of X3 in any flavour.
X3's primary downfall is it's intensive CPU usage hence an i5 2500K is a better investment than a new gfx card if you have a decent one from the last couple of years. Also 4GB of RAM minimum will prevent slowdowns, though I prefer 8GB as it removes any chance of hitting the RAM limit and introducing pagefiling into the equation.
However Jack08 and I are looking into potential ways to improve performance for X3 in general.
X3's primary downfall is it's intensive CPU usage hence an i5 2500K is a better investment than a new gfx card if you have a decent one from the last couple of years. Also 4GB of RAM minimum will prevent slowdowns, though I prefer 8GB as it removes any chance of hitting the RAM limit and introducing pagefiling into the equation.
However Jack08 and I are looking into potential ways to improve performance for X3 in general.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson
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I play Terran Conflict. Well, I got 4GB of RAM, plus some virtual (that I honestly don't know how it works, nor to set it up). My CPU/Processor is an Intel Q6600, oldie but still got the kicks (please tell me I used this expression correctly). I read somewhere that it's interesting to have some Video RAM, but I have no clue of what that might be.
Maybe I am using to much CPU-leeching scripts? Below follows the complete list of my scripts:
#Advanced Jumpdrive
#AP Libraries
#Bounce
#Cycrow's Cheat Collection Package
#Community Plugin Configuration
#Dock Lockup Fix
#Follow Me/Wing Remember Homebase
#Hotkey Manager
#Improved Races 2.0
#Improved Races Addons (before-2.0-version [yes, it's lame, I know])
#JSONparser Library
#Marine Repairs
#Auto/Terran Jump
#Motion Analysis Relay System
#NPC Bailing Addon
#TBackgrounds fix
#Turret Fix
#Ware Manager
#XRM Hull High
#XRM Cockpit Gravitar
#XRM Background
Plus I like to tweak some stats in TShips, TBullets, TCockpits, TMissiles; change a lot of SFXes; I renamed 00044.pck inside "movs" as requested by XTM; and I use my own screenshots as loadscreens.
Also:
And a little bonus:
Does anyone remember when I said...
Well, good news is... Bounce works just fine! Not a single of my Red Wing's Rapiers exploded into a gate, a rock or station. I am Sairaf and I approve this script.
(This section was sponsored by LitCube's Bounce)
Maybe I am using to much CPU-leeching scripts? Below follows the complete list of my scripts:
#Advanced Jumpdrive
#AP Libraries
#Bounce
#Cycrow's Cheat Collection Package
#Community Plugin Configuration
#Dock Lockup Fix
#Follow Me/Wing Remember Homebase
#Hotkey Manager
#Improved Races 2.0
#Improved Races Addons (before-2.0-version [yes, it's lame, I know])
#JSONparser Library
#Marine Repairs
#Auto/Terran Jump
#Motion Analysis Relay System
#NPC Bailing Addon
#TBackgrounds fix
#Turret Fix
#Ware Manager
#XRM Hull High
#XRM Cockpit Gravitar
#XRM Background
Plus I like to tweak some stats in TShips, TBullets, TCockpits, TMissiles; change a lot of SFXes; I renamed 00044.pck inside "movs" as requested by XTM; and I use my own screenshots as loadscreens.
Also:
Hours? Nice joke. In my beloved third world country, in my beloved lousy forsaken town; there is no such thing as a decent internet. A day -minimum- to fully download Terran Conflict. DL speed steady at the impressive rate of 115 kbps (I'm not joking, it is really impressive)!morikaane wrote:Also, make a backup of the vanilla X3TC folder... that way you won't have to waste a few hours re-downloading it. Doing this is a must if you're modding X3TC / X3AP)
And a little bonus:
Does anyone remember when I said...
?Sairaf wrote:Heard of a script called "Bounce"? I use it, but honestly I never ordered a remote ship to attack a station and see if it collides. I'll be back with that tonight.paulwheeler wrote:(Remote-ships-collide-with-station-when-attacking-it issue
Well, good news is... Bounce works just fine! Not a single of my Red Wing's Rapiers exploded into a gate, a rock or station. I am Sairaf and I approve this script.
(This section was sponsored by LitCube's Bounce)
Last edited by Sairaf on Wed, 25. Apr 12, 06:30, edited 1 time in total.
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And a 64-bit OS helps too for the RAM thing, especially because the 32-bit OS can only access 3GB of memory (the 4th GB is unused because of device addresses if I remember correctly).TrixX wrote:X3's primary downfall is it's intensive CPU usage hence an i5 2500K is a better investment than a new gfx card if you have a decent one from the last couple of years. Also 4GB of RAM minimum will prevent slowdowns, though I prefer 8GB as it removes any chance of hitting the RAM limit and introducing pagefiling into the equation.
I seriously think that's the case. Your CPU only runs at 2.4GHz and since X3 does not support multiple cores it might be worth removing IR and Bounce to see what happens performance-wise (short of your ships smashing into each other and exploding).Sairaf wrote:Maybe I am using to much CPU-leeching scripts?
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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MARS and IR (Improved races) are really CPU consuming, especially if your activating the races to attack and claim each other, in XRM (It don't see it happen in pirate sectors anyways). If your using steam, alt-tab out and Ctrl-Shift-Esc to get the task manager, processes, and get rid of that. If it's still going crazy, get a rock remover mod and see if it helps. Disabling a lot of services is very helpful as well.Sairaf wrote: Maybe I am using to much CPU-leeching scripts? Below follows the complete list of my scripts:
#Advanced Jumpdrive
#AP Libraries
#Bounce
#Cycrow's Cheat Collection Package
#Community Plugin Configuration
#Dock Lockup Fix
#Hotkey Manager
#Improved Races 2.0
#Improved Races Addons (before-2.0-version [yes, it's lame, I know])
#JSONparser Library
#Marine Repairs
#Auto/Terran Jump
#Motion Analysis Relay System
#NPC Bailing Addon
#TBackgrounds fix
#Turret Fix
#Ware Manager
#XRM Hull High
#XRM Cockpit Gravitar
#XRM Background
That's all I know that helped me play it smoothly.
--
On a sidenote (and serious one) I find the game suddenly have a large FPS drop when I try to dock into Paranid and Split shipyards with a M6, as in it happens when it just starts to enter the hanger (and sometimes my ship barely fits).
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Thank you. I suspected much; and eventually dropped MARS. Six turrets only? Come on. I'll get rid of IR until I have my expected XP 64bits and some decent RAM.gefer8 wrote:(suggestions for a smooth run)
And still related, does anyone experiences some serious slowdowns in Omicron Lyrae? Black Hole Sun does that too. I wonder if they only act like that with XRM?
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Good spot. I've only ever known MARS as MARSgefer8 wrote:MARS and IR (Improved races) are really CPU consuming, especially if your activating the races to attack and claim each other, in XRM (It don't see it happen in pirate sectors anyways). If your using steam, alt-tab out and Ctrl-Shift-Esc to get the task manager, processes, and get rid of that. If it's still going crazy, get a rock remover mod and see if it helps. Disabling a lot of services is very helpful as well.Sairaf wrote: (mods and stuff -- snip)
That's all I know that helped me play it smoothly.

And definitely that one too. I reckon its a combo of Bounce, IR and MARS.
I wish you luck Sairaf. Keep in touch and let us know if you solve your problem.
EDIT: Are MARS and that Motion Relay Analysis System the same thing?

I only get slow downs when I'm IS with massive battles taking place. That's more the X3 Game Engine Vs my CPU though (a QX9770).Sairaf wrote:And still related, does anyone experiences some serious slowdowns in Omicron Lyrae? Black Hole Sun does that too. I wonder if they only act like that with XRM?
There are some notable slowdowns in the Asteroid Belt and occasionally Grand Exchange -- but that's because of the sheer number of ships and the near-constant skirmishes.
Cheers,
M.
Last edited by morikaane on Wed, 25. Apr 12, 07:07, edited 3 times in total.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson