[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Osiris454
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Post by Osiris454 »

I was using a Teladi M7M at that time. I think this might have been during the SRM and CMOD days. I haven't gotton to a M7M in XRM yet but I'll spawn one when I get the chance and see if it works the same.
Anuke
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Post by Anuke »

thanks. maybe it is not too late to get it into the next update if it is as yu sa

lol. two letter words... so hard to read on a 14 ft screen
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Sairaf
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Post by Sairaf »

Ok, I'm pretty sure this game is testing me. Right now, I'm playing it, and it decides to drop the FPS to a ridiculous level. I can barely save my progress (what progress?). And it's not just the Terran Sectors as usual, no. "Lag-free sectors" (as I dubbed them) are as effed-up as Terran's. Seriously, can someone help me, before I murder someone next to me? I'm freaking begging.
Last edited by Sairaf on Wed, 25. Apr 12, 04:00, edited 1 time in total.
Anuke
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Post by Anuke »

that sounds terrible. is your game heavily modded?




i am worried now




oh nnnoez
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Sairaf
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Post by Sairaf »

Extensively. But this kind of $#!7 never happened before, specially not out of nowhere.


EDIT: There's definitely something SERIOUSLY wrong with this game. I put it on the LOWEST GRAPHIC POSSIBLE and nothing has changed. There has to be some junk data within the game somewhere, but the question is how am I gonna find it, and if do, how am I gonna get rid of it without corrupting my savefile (which is almost at the end of the Terran Plot)? God must be punishing me for not believing in him. It's the only explanation.
morikaane
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Post by morikaane »

Anuke wrote:was the destroyer armed?
and coming at you?
did you destroy it?
did your missles stop firing so much when it was almost dead?
Hmmn... interesting.

After some more thorough testing... in a solo fight an M7M is useless against large capital ships.

The volume of missiles it launches via the Attack My Target or Attack Enemies are insufficient. Only a 3x Missile Barrage (60 missiles launched rapidly in quick succession) is enough... (because of the sheer number and the targets inability to intercept them all) but I don't like using it.

However, having said that, using a second ship (an M7 with Thunderbolts) and launching a barrage of those as fodder allowed the attacks from the M7M to succeed.

In hindsight I think the whole 'reduced missile firing' was done to remove the 'iwin' factor that many believe the M7Ms have. It does seem to have that... but its in the eye of the beholder as far as I'm concerned but I prefer good old fashioned M2 slugfests myself.

All I can suggest is adopting / finding tactics that allow your M7M attacks to succeed (or using Missile Barrages if that's your thing).
Sairaf wrote:Ok, I'm pretty sure this game is testing me. Right now, I'm playing it, and it decides to drop the FPS to a ridiculous level. I can barely save my progress (what progress?). And it's not just the Terran Sectors as usual, no. "Lag-free sectors" (as I dubbed them) are as effed-up as Terran's. Seriously, can someone help me, before I murder someone next to me? I'm freaking begging.
I only experience FPS drops in the Asteroid Belt... but that's because of the large number of skirmishes taking place between the Terran and Argon forces.

You could try destroying all the ships in the offending sector with the cheat package... it could make a difference :P

M.
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Sairaf
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Post by Sairaf »

morikaane wrote: I only experience FPS drops in the Asteroid Belt... but that's because of the large number of skirmishes taking place between the Terran and Argon forces.

You could try destroying all the ships in the offending sector with the cheat package... it could make a difference :P

M.
If only was that... I'm pretty sure there's junk data in the gamefiles, now the thing is... Where? And how am I gonna trash it without corrupting the savefile? There I go, downloading the game ONE MORE TIME and starting over the story ONE MORE TIME...
morikaane
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Post by morikaane »

Sairaf wrote:If only was that... I'm pretty sure there's junk data in the gamefiles, now the thing is... Where? And how am I gonna trash it without corrupting the savefile? There I go, downloading the game ONE MORE TIME and starting over the story ONE MORE TIME...
That's right... do you have an Nvidia Card? If you do try changing the max pre-rendered frames option in the Nvidia Control Panel.

Took me a while to find the post... but... check this one out.

Not sure if it'll help but... its worth trying.

M.
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Torminator
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Post by Torminator »

Sairaf wrote:Extensively. But this kind of $#!7 never happened before, specially not out of nowhere.


EDIT: There's definitely something SERIOUSLY wrong with this game. I put it on the LOWEST GRAPHIC POSSIBLE and nothing has changed. There has to be some junk data within the game somewhere, but the question is how am I gonna find it, and if do, how am I gonna get rid of it without corrupting my savefile (which is almost at the end of the Terran Plot)? God must be punishing me for not believing in him. It's the only explanation.
Well, for one, XRM requires a new game start.

Secondly, depending on what other mods you are running, you most likely have a conflict with something. I would recommend uninstalling XRM, finishing the Terran Plot and anything else you want to do, then start a new game (preferably AP, as it is quite a bit better and only really lacks the number of plots from TC) and either start over (I enjoy doing that, maybe just me) or use the cheat script to re-create your assets and position.
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Sairaf
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Post by Sairaf »

Torminator wrote:(text here)
No, no conflicts. I use the same mods forever, and never something like that happened. Also, I done the TP in the past, I just enjoy playing the plots like a true story, you know? I'm re-downloading the game, AGAIN.
morikaane wrote:(VGA issue)
560 Ti is my little buddy here. I'll give it a shot, after I re-install the game -one more time.
morikaane
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Post by morikaane »

Sairaf wrote:No, no conflicts. I use the same mods forever, and never something like that happened. Also, I done the TP in the past, I just enjoy playing the plots like a true story, you know? I'm re-downloading the game, AGAIN.
Sorry if its been said... but are you using TC or AP? Also, could you list what mods you're using... (I'm curious).

(Also, make a backup of the vanilla X3TC folder... that way you won't have to waste a few hours re-downloading it. Doing this is a must if you're modding X3TC / X3AP).

Cheers,
M.
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TrixX
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Post by TrixX »

The game won't be able to feed enough data to a 560Ti anyway. If you have that as your card, then it's more than enough. You'll be CPU limited rather than GPU limited.

What CPU do you have as well as RAM?
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morikaane
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Post by morikaane »

TrixX wrote:The game won't be able to feed enough data to a 560Ti anyway. If you have that as your card, then it's more than enough. You'll be CPU limited rather than GPU limited.

What CPU do you have as well as RAM?
Mm... probably using too many CPU intensive scripts or something. That's why I was curious about the mods Sairaf is using.

Is that maximum pre-rendered frames trick for older graphics cards or some sort of Nvidia glitch with X3? (don't own an Nvidia card)

M.
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TrixX
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Post by TrixX »

Older cards. The 560Ti (actually any high performance card since the 8800GTX) is more than equal to the demands of X3 in any flavour.

X3's primary downfall is it's intensive CPU usage hence an i5 2500K is a better investment than a new gfx card if you have a decent one from the last couple of years. Also 4GB of RAM minimum will prevent slowdowns, though I prefer 8GB as it removes any chance of hitting the RAM limit and introducing pagefiling into the equation.

However Jack08 and I are looking into potential ways to improve performance for X3 in general.
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Sairaf
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Post by Sairaf »

I play Terran Conflict. Well, I got 4GB of RAM, plus some virtual (that I honestly don't know how it works, nor to set it up). My CPU/Processor is an Intel Q6600, oldie but still got the kicks (please tell me I used this expression correctly). I read somewhere that it's interesting to have some Video RAM, but I have no clue of what that might be.

Maybe I am using to much CPU-leeching scripts? Below follows the complete list of my scripts:
#Advanced Jumpdrive
#AP Libraries
#Bounce
#Cycrow's Cheat Collection Package
#Community Plugin Configuration
#Dock Lockup Fix
#Follow Me/Wing Remember Homebase
#Hotkey Manager
#Improved Races 2.0
#Improved Races Addons (before-2.0-version [yes, it's lame, I know])
#JSONparser Library
#Marine Repairs
#Auto/Terran Jump
#Motion Analysis Relay System
#NPC Bailing Addon
#TBackgrounds fix
#Turret Fix
#Ware Manager
#XRM Hull High
#XRM Cockpit Gravitar
#XRM Background

Plus I like to tweak some stats in TShips, TBullets, TCockpits, TMissiles; change a lot of SFXes; I renamed 00044.pck inside "movs" as requested by XTM; and I use my own screenshots as loadscreens.

Also:
morikaane wrote:Also, make a backup of the vanilla X3TC folder... that way you won't have to waste a few hours re-downloading it. Doing this is a must if you're modding X3TC / X3AP)
Hours? Nice joke. In my beloved third world country, in my beloved lousy forsaken town; there is no such thing as a decent internet. A day -minimum- to fully download Terran Conflict. DL speed steady at the impressive rate of 115 kbps (I'm not joking, it is really impressive)!

And a little bonus:

Does anyone remember when I said...
Sairaf wrote:
paulwheeler wrote:(Remote-ships-collide-with-station-when-attacking-it issue
Heard of a script called "Bounce"? I use it, but honestly I never ordered a remote ship to attack a station and see if it collides. I'll be back with that tonight.
?

Well, good news is... Bounce works just fine! Not a single of my Red Wing's Rapiers exploded into a gate, a rock or station. I am Sairaf and I approve this script.
(This section was sponsored by LitCube's Bounce)
Last edited by Sairaf on Wed, 25. Apr 12, 06:30, edited 1 time in total.
morikaane
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Post by morikaane »

TrixX wrote:X3's primary downfall is it's intensive CPU usage hence an i5 2500K is a better investment than a new gfx card if you have a decent one from the last couple of years. Also 4GB of RAM minimum will prevent slowdowns, though I prefer 8GB as it removes any chance of hitting the RAM limit and introducing pagefiling into the equation.
And a 64-bit OS helps too for the RAM thing, especially because the 32-bit OS can only access 3GB of memory (the 4th GB is unused because of device addresses if I remember correctly).
Sairaf wrote:Maybe I am using to much CPU-leeching scripts?
I seriously think that's the case. Your CPU only runs at 2.4GHz and since X3 does not support multiple cores it might be worth removing IR and Bounce to see what happens performance-wise (short of your ships smashing into each other and exploding).

M.
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Sairaf
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Post by Sairaf »

Yeah... Well, I'll only remove Bounce when Hell freezes; I like flying in wings... I'll do some cleanup, though. This weekend I'll report back.

Thanks for the assistance gentlemen, g'night.
gefer8
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Post by gefer8 »

Sairaf wrote: Maybe I am using to much CPU-leeching scripts? Below follows the complete list of my scripts:
#Advanced Jumpdrive
#AP Libraries
#Bounce
#Cycrow's Cheat Collection Package
#Community Plugin Configuration
#Dock Lockup Fix
#Hotkey Manager
#Improved Races 2.0
#Improved Races Addons (before-2.0-version [yes, it's lame, I know])
#JSONparser Library
#Marine Repairs
#Auto/Terran Jump
#Motion Analysis Relay System
#NPC Bailing Addon
#TBackgrounds fix
#Turret Fix
#Ware Manager
#XRM Hull High
#XRM Cockpit Gravitar
#XRM Background
MARS and IR (Improved races) are really CPU consuming, especially if your activating the races to attack and claim each other, in XRM (It don't see it happen in pirate sectors anyways). If your using steam, alt-tab out and Ctrl-Shift-Esc to get the task manager, processes, and get rid of that. If it's still going crazy, get a rock remover mod and see if it helps. Disabling a lot of services is very helpful as well.

That's all I know that helped me play it smoothly.

--

On a sidenote (and serious one) I find the game suddenly have a large FPS drop when I try to dock into Paranid and Split shipyards with a M6, as in it happens when it just starts to enter the hanger (and sometimes my ship barely fits).
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Sairaf
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Post by Sairaf »

gefer8 wrote:(suggestions for a smooth run)
Thank you. I suspected much; and eventually dropped MARS. Six turrets only? Come on. I'll get rid of IR until I have my expected XP 64bits and some decent RAM.

And still related, does anyone experiences some serious slowdowns in Omicron Lyrae? Black Hole Sun does that too. I wonder if they only act like that with XRM?
morikaane
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Post by morikaane »

gefer8 wrote:
Sairaf wrote: (mods and stuff -- snip)
MARS and IR (Improved races) are really CPU consuming, especially if your activating the races to attack and claim each other, in XRM (It don't see it happen in pirate sectors anyways). If your using steam, alt-tab out and Ctrl-Shift-Esc to get the task manager, processes, and get rid of that. If it's still going crazy, get a rock remover mod and see if it helps. Disabling a lot of services is very helpful as well.

That's all I know that helped me play it smoothly.
Good spot. I've only ever known MARS as MARS :P

And definitely that one too. I reckon its a combo of Bounce, IR and MARS.

I wish you luck Sairaf. Keep in touch and let us know if you solve your problem.

EDIT: Are MARS and that Motion Relay Analysis System the same thing? :P
Sairaf wrote:And still related, does anyone experiences some serious slowdowns in Omicron Lyrae? Black Hole Sun does that too. I wonder if they only act like that with XRM?
I only get slow downs when I'm IS with massive battles taking place. That's more the X3 Game Engine Vs my CPU though (a QX9770).

There are some notable slowdowns in the Asteroid Belt and occasionally Grand Exchange -- but that's because of the sheer number of ships and the near-constant skirmishes.

Cheers,
M.
Last edited by morikaane on Wed, 25. Apr 12, 07:07, edited 3 times in total.
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