X-Tended - Terran Conflict (XTC) (Update: - Manual available! - 12/10/10)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Flapping dragons...?
It looks like they are trying to fly in an atmosphere.
Perhaps the model needs to be modified so that it fits a little better with not flying in an atmosphere.
Perhaps less motion implying it needs to push down to move forward and more motion implying that it needs to push backwards to move forward.
Perhaps two trails which emit from the wings?
shrugs
Besides that and the overly large sunflares which envelop the ships when looked at from the sides, everything looks amazing.
I really like the orbs emitting from the jellyfish.
No Sol system, just earth.. ahh.. the immersion factor just decreased.
I'm hoping that it is increased elsewhere to make up for that.
I think a system of sectors all interrelated is an amazing concept and greatly adds to the immersion.
Sure the cloudbase square is a nice collection of interrelated sectors.. but it is nothing like the arrangement and separation of Sol, albeit Sol should have more than one entrance.
It looks like they are trying to fly in an atmosphere.
Perhaps the model needs to be modified so that it fits a little better with not flying in an atmosphere.
Perhaps less motion implying it needs to push down to move forward and more motion implying that it needs to push backwards to move forward.
Perhaps two trails which emit from the wings?
shrugs
Besides that and the overly large sunflares which envelop the ships when looked at from the sides, everything looks amazing.
I really like the orbs emitting from the jellyfish.
No Sol system, just earth.. ahh.. the immersion factor just decreased.
I'm hoping that it is increased elsewhere to make up for that.
I think a system of sectors all interrelated is an amazing concept and greatly adds to the immersion.
Sure the cloudbase square is a nice collection of interrelated sectors.. but it is nothing like the arrangement and separation of Sol, albeit Sol should have more than one entrance.
Last edited by h2o.Ava on Fri, 3. Dec 10, 22:04, edited 1 time in total.
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So if we have a early version of X3:TC we have to up it to the lastest version then load the new mod?
Will it be compatible with some of the mods here?
The trailer looked good with some very excellant ships and effects..
Will it be compatible with some of the mods here?
The trailer looked good with some very excellant ships and effects..
You think a hero is some weird sandwitch and not a guy attacking a Xeno J with a kestrel.
Sir.. I said .. A guy attacking a J with a kestrel is the sandwitch.
Sir.. I said .. A guy attacking a J with a kestrel is the sandwitch.
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I stopped bothering with TC. Now it's time for XTC and all it has to offer.
This trailer unveils many nice details and features, this mod will surely push X3 into new level!
Wonder if rock beetles and dragons will be cappable just ike in XTM
:D
This trailer unveils many nice details and features, this mod will surely push X3 into new level!
Wonder if rock beetles and dragons will be cappable just ike in XTM

Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
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Trailer is realy nice done - cant wait for it to be released.
some minor critic/ideas what to improve in the upcoming projects
the project lacks/lacked "public relation"
* you missed the chance to apply for the (upcoming) mod of the year at moddb(atleast i didnt saw a "vote for us")
* the facebook pages arent updated on a regular basis
* well, tbh even your "own" forum isnt updated regular
if you got something awesome in your pipeline like XTC - keep ppl talk about it/visit your websites/Teaser the news-magazins.
But dont let the last official update be 10month old.
Beeing a "free-time modding" team isnt an excuse, get some1 to take a few screenshots/mini video clips/whatever, write a few lines of "news" and publish it on your various platforms.
dont get me wrong - i admire your work on the mod, dying for his release since TC came out -- but you realy should and could rally the masses for it, and the best way is PR.
some minor critic/ideas what to improve in the upcoming projects
the project lacks/lacked "public relation"
* you missed the chance to apply for the (upcoming) mod of the year at moddb(atleast i didnt saw a "vote for us")
* the facebook pages arent updated on a regular basis
* well, tbh even your "own" forum isnt updated regular
if you got something awesome in your pipeline like XTC - keep ppl talk about it/visit your websites/Teaser the news-magazins.
But dont let the last official update be 10month old.
Beeing a "free-time modding" team isnt an excuse, get some1 to take a few screenshots/mini video clips/whatever, write a few lines of "news" and publish it on your various platforms.
dont get me wrong - i admire your work on the mod, dying for his release since TC came out -- but you realy should and could rally the masses for it, and the best way is PR.
Last edited by vega on Sun, 5. Dec 10, 16:12, edited 1 time in total.
Developing Android games waiting for X4
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Sure, but if the time of the core team is so constrained, they should get some1 to handle the PR to post an update every month or so.StarCrack wrote:Much rather they get a release then talk about it
Right now (well, except maybe before the recent video) only the die-hard fans of XTended knew about XTC.
Neither the press nor the regular player - and if they knew they prolly lost interest cause the project seemed dead.
If you got something big which alot ppl will admire - let it be heard.
Last edited by vega on Sun, 5. Dec 10, 16:15, edited 1 time in total.
Developing Android games waiting for X4
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