Better than nerfing ship prices, which would be fiat changes, just stop having factions buy ships from you. Shipyards are not money makers, they are ways to avoid having to pay exorbitant prices for ships from a faction shipyard and to supply what you need, not what you can sell. IMO a bit harsh... but it makes more sense than cutting what you are allowed to sell ships at.Imperial Good wrote: ↑Mon, 4. Jan 21, 19:27 Rather than reducing sale cost per ship, the profit per ship should be reduced. This way there is much more money to be made with normal stations supplying ship building wares rather than only with the shipyard. Currently the entire supply chain is top loaded with most (90%+) of profit being made selling ships to the NPCs. This has the other side effect of once a player buys a shipyard or warf then making ships becomes dirt cheap due to them bypassing this markup and the materials are cheap.
By lowering this markup of actually making the ships, the shipyard/warf becomes an optional ultimate goal for players late game. Most of the game they could get by making and trading intermediates as that would be where most of the profit is made. The player also never gets access to cheap ships since they will either have to pay a lot more to buy in the wares, or lose out on a lot more not selling these wares or the ship to a NPC. This would encourage a much more natural flow of progression of their economy going from individual miners/traders and trade stations to stations supplying intermediates to finally shipyards/wharves using their intermediates.
It is also important that getting money is not a grind, especially early game. although getting a warf in 8 hours is a tad fast, I would not want to see that time extended past 36-48 hours if the player knows what they are doing. As it is many new people have saves that are 6-7 days in and still cannot afford ship building.
For community minded players, getting missions to rebuild a lost faction (due to xenon or faction antics) would be a further goal, it would also let you recover blueprints you want and missed out on.
E.g. first you will be asked to build a wharf for them in some sector, possibly unowned, possibly in a friendly faction sector.
Then you'll be asked to take over one of their original sectors. BIG WAR!
Then you'll be asked to build them a warf and shipyard in that sector and given the plans to build their admin center there, creating the lost faction in the game again.