Now that you have the X3 Editor running, you might enjoy:
[TUTORIAL] How to edit the Tships file.
Lemant wrote:There's Yaw and Pitch. Then there's Angular acceleration.
Actually, there is Yaw, Pitch, and Roll. These are the usual three axes used to describe steering in space craft (and aircraft).
Those are the numbers that you would change to improve steering. As you may have noticed, Roll is not important to changing direction.
Angular acceleration is acceleration, not speed. It is the rate of change of steering speed, in the same way that acceleration is the rate of change of speed. Look at some other ships for reference: Larger ships have slower angular acceleration, which gives the feeling of "heavy" steering.
Steering extensions improve turning speed (yaw, pitch, roll) by 10% per extension. So 25 extensions would be like multiplying yaw, pitch, and roll by 3.5x.
The game reports only a single number for steering. I do not know how that is calculated, but it is an indicator only. The "real" changes will be made by changing yaw, pitch, and roll (and also steering extensions).