[TC] Balance of Power Plot Walkthrough
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In a way I felt kinda let down by all this,
bit of fun with that large terran fleet attack,
& just ignored the capping for blueprints frustration - no point really.
Very weird quad Tyr thing, easy to dispatch, but again no point.
But wasn't there a promise of a 'fly-by' blueprint scanning
device for your ship to keep & use later ???
Maybe I was just being a bit optimistic.
So really there's no end-game 'prize' worth having at all ?
bit of fun with that large terran fleet attack,
& just ignored the capping for blueprints frustration - no point really.
Very weird quad Tyr thing, easy to dispatch, but again no point.
But wasn't there a promise of a 'fly-by' blueprint scanning
device for your ship to keep & use later ???
Maybe I was just being a bit optimistic.
So really there's no end-game 'prize' worth having at all ?
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I'd say those four ATF fighters are DEFINITELY worth having!!!
Spike
Spike
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Then you're doing it wrong. Shouldn't take more than thirty minutes for a fighter cap, and I usually do it in ten.
Spike
Spike
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so u definatly can't reverse engineer them when u first get them (not when u cap them both at the end).
When u cap the m4 the first time, u can't take that to the HQ and so u would just have to re-do that mission again, i.e pay the pirate off and re-cap it.
When u claim the M3+ through that drunken hacking guy - u can't take that to ur HQ? and then just re-do that mission again
Can u cap the valkyrie that ur supposed to tail and use the blueprint scanner on and reverse engineer that?
If u did all this u would only have to focus on capping the M4 at the end to get the Thor blueprints...
Not sure if i read somewhere that u can't reverse engineer any of the ATF fighters till the plot ends...which would make all of the above impossible
When u cap the m4 the first time, u can't take that to the HQ and so u would just have to re-do that mission again, i.e pay the pirate off and re-cap it.
When u claim the M3+ through that drunken hacking guy - u can't take that to ur HQ? and then just re-do that mission again
Can u cap the valkyrie that ur supposed to tail and use the blueprint scanner on and reverse engineer that?
If u did all this u would only have to focus on capping the M4 at the end to get the Thor blueprints...
Not sure if i read somewhere that u can't reverse engineer any of the ATF fighters till the plot ends...which would make all of the above impossible
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Never both? But surely once you've got the first one and saved, you just keep going until the second one is yours too? What's your fight rank?MAXTEN wrote:I been trying to capture both ships for almost 3 days too. It's either one or the other, never both.
And no, you can't RE the ships when you first get them. I tried with the Mjollnir; it simply didn't appear in the list. The only possibility is the Valkyrie, which might be cappable. I havn't taken the time to try.
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I'm sick of this, 30 attempts and still no punch outs, what's the point of ion disruptors and ion pulse generators if pilots don't punch out when you use them, isn't that the point?
anyway, is there a script i can easily add or something i can install that will increase the bail rate of these pilots?
i can't get the mjolnir or the fenrir to bail for anything, in 20 attempts neither has bailed. I've used a solano with PRGs to take down shields and IREs to pound the hull till they punch, I've used HEPTs, EMPCs, CIGs, and my repair laser.
anyway, is there a script i can easily add or something i can install that will increase the bail rate of these pilots?
i can't get the mjolnir or the fenrir to bail for anything, in 20 attempts neither has bailed. I've used a solano with PRGs to take down shields and IREs to pound the hull till they punch, I've used HEPTs, EMPCs, CIGs, and my repair laser.
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IPG is tje Ion variant of the CIG, it is made to kill the shields quickly. The ID is there to fry off equipement with minimal damage to the hull.kidfusion3000 wrote:I'm sick of this, 30 attempts and still no punch outs, what's the point of ion disruptors and ion pulse generators if pilots don't punch out when you use them, isn't that the point?
anyway, is there a script i can easily add or something i can install that will increase the bail rate of these pilots?
i can't get the mjolnir or the fenrir to bail for anything, in 20 attempts neither has bailed. I've used a solano with PRGs to take down shields and IREs to pound the hull till they punch, I've used HEPTs, EMPCs, CIGs, and my repair laser.
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What should I be doing?Spychotic wrote:Then you're doing it wrong. Shouldn't take more than thirty minutes for a fighter cap, and I usually do it in ten.
Spike
Fight rank is about middle, warlord I believe.
I crush the shields with HEPT, and then chip away with PAC doing 1-2% of hull damage at at time.
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Try ramming the M4 with a tough M3 (I used the Xperimental Shuttle) and immediately fire a couple of IRE shots. After lots of frustrating attempts (see previous posts), it bailed to me that way.
Of course, the second time (the mission before the final one) I had to capture it, I tagged the Fenrir at the same time, struggled to capture the M4 and saved before taking the Fenrir seriously. Again, with the X-Shuttle.
Of course, the second time (the mission before the final one) I had to capture it, I tagged the Fenrir at the same time, struggled to capture the M4 and saved before taking the Fenrir seriously. Again, with the X-Shuttle.
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The Fenrir wasn't too bad, or I got lucky. The Mjolnir was a Rpita. I was using a springy with a single empc., and would hit the shields and knock them to 0. After about 50 tries, the pilot finally bailed at 0% hull, 0% shields, and non functional shield generators... I have Crusader status, and there were lots of ships to run from. I also ended up with a pair of Elites...
The ships are docked at the PBG factory in sector until I can finish the Hub plot and get my PHQ.
Fly safe out there;
chimi
The ships are docked at the PBG factory in sector until I can finish the Hub plot and get my PHQ.
Fly safe out there;
chimi
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I save after each cap, and already started the mission over 20 times with over a hundred saves, they just refuse to give up those darn ships.Spychotic wrote:Never both? But surely once you've got the first one and saved, you just keep going until the second one is yours too? What's your fight rank?
Rank:Pan-Galactic Tycoon + Battlemaster.
Do not leave your ships dock there, they will get destroy with the station, I didn't have the PBG Fab in that sector. It's best to dock them in one of your ships or a Shipyard.chinookmike wrote:The ships are docked at the PBG factory in sector until I can finish the Hub plot and get my PHQ.
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I just tried the Research Station Mission in my Panther, which is my only operational battleship. I think I am about Warlord, I believe (somewhere around there). I took the first Yokohama's hull down to ~46%, and then my ship got in firing range of the second Yokohama. The rest of the "battle" was spent running away from about 12 Yokohamas and 8 of the M8 missles...
When the operation finished, the scabbard undocked and was quickly blown up. That's where my latest save is at; however I do have one from before the mission begins. Do you guys think it would be worth it to hold off doing this mission until I can bring a fleet into it with me? It certainly looks like a fun opportunity to pass up otherwise. I'm in no rush or hurry to get the ATF fighters, as not only do I not have a PHQ yet, but I wouldn't fly them personally anyways (I much prefer my cutlass to them, even if they are slightly superior).
When the operation finished, the scabbard undocked and was quickly blown up. That's where my latest save is at; however I do have one from before the mission begins. Do you guys think it would be worth it to hold off doing this mission until I can bring a fleet into it with me? It certainly looks like a fun opportunity to pass up otherwise. I'm in no rush or hurry to get the ATF fighters, as not only do I not have a PHQ yet, but I wouldn't fly them personally anyways (I much prefer my cutlass to them, even if they are slightly superior).
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I made 10 more attempts after i added the NPC bail mod.... managed to cap the mojlnir 2x but failed to save before attacking the fenrir and either blew it up or got killed in the process. I have got to be doing something wrong... or the game is bugged somehow.... Fenrir has never bailed, 40 attempts and counting.