[TC] Balance of Power Plot Walkthrough

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Thunders
Posts: 768
Joined: Tue, 6. Apr 10, 23:53

Post by Thunders »

I see a Yokohama in one of the screenshots. I take it that you're not yet at X-TREME combat rank. If you were, you would have had to fight dozens of destroyers, carriers and hundreds of fighters (especially M3s), so your Split fleet would have had many more losses.
Great battle, though.
Starlight_Corporation
Posts: 1360
Joined: Thu, 17. Feb 05, 16:51
x4

Post by Starlight_Corporation »

That's true, my combatrank is currently Crusader, I'm a trader at heart (rank: Pan-galactic Tycoon), and terrible at combat. Still, didn't stop me from enjoying it :) but might redo it at a higher combatrank then to see the difference. Still far from X-treme combatrank, so not going that high.
exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
x4

Post by exogenesis »

In a way I felt kinda let down by all this,
bit of fun with that large terran fleet attack,
& just ignored the capping for blueprints frustration - no point really.

Very weird quad Tyr thing, easy to dispatch, but again no point.

But wasn't there a promise of a 'fly-by' blueprint scanning
device for your ship to keep & use later ???
Maybe I was just being a bit optimistic.

So really there's no end-game 'prize' worth having at all ?
User avatar
Spychotic
Posts: 956
Joined: Fri, 26. Sep 08, 23:52
x3tc

Post by Spychotic »

I'd say those four ATF fighters are DEFINITELY worth having!!!

Spike
Check out the X3 Wiki!

Struggling with a plotline? Spike's Walkthroughs are your answer!

Whether you're building your first factory or a trading empire, this station management guide was made just for you.
EnderIII
Posts: 513
Joined: Sun, 14. Jun 09, 09:36
x4

Post by EnderIII »

Spychotic wrote:I'd say those four ATF fighters are DEFINITELY worth having!!!
If you can capture them.

I have been trying on and off for three days, no luck :(
User avatar
Spychotic
Posts: 956
Joined: Fri, 26. Sep 08, 23:52
x3tc

Post by Spychotic »

Then you're doing it wrong. Shouldn't take more than thirty minutes for a fighter cap, and I usually do it in ten.

Spike
Check out the X3 Wiki!

Struggling with a plotline? Spike's Walkthroughs are your answer!

Whether you're building your first factory or a trading empire, this station management guide was made just for you.
MAXTEN
Posts: 110
Joined: Wed, 29. Oct 08, 05:24
x3tc

Post by MAXTEN »

I been trying to capture both ships for almost 3 days too. It's either one or the other, never both. It got so bad, I when on a rampage and cap 100 Pirate ships,but can't cap both ATF fighters.
you_rebel_scum
Posts: 702
Joined: Tue, 6. Jul 10, 13:05
x3tc

Post by you_rebel_scum »

so u definatly can't reverse engineer them when u first get them (not when u cap them both at the end).

When u cap the m4 the first time, u can't take that to the HQ and so u would just have to re-do that mission again, i.e pay the pirate off and re-cap it.

When u claim the M3+ through that drunken hacking guy - u can't take that to ur HQ? and then just re-do that mission again

Can u cap the valkyrie that ur supposed to tail and use the blueprint scanner on and reverse engineer that?

If u did all this u would only have to focus on capping the M4 at the end to get the Thor blueprints...

Not sure if i read somewhere that u can't reverse engineer any of the ATF fighters till the plot ends...which would make all of the above impossible
Die-Hard...Suicidal Squid DiD
I was born free, but now I'm expensive!
User avatar
Spychotic
Posts: 956
Joined: Fri, 26. Sep 08, 23:52
x3tc

Post by Spychotic »

MAXTEN wrote:I been trying to capture both ships for almost 3 days too. It's either one or the other, never both.
Never both? But surely once you've got the first one and saved, you just keep going until the second one is yours too? What's your fight rank?


And no, you can't RE the ships when you first get them. I tried with the Mjollnir; it simply didn't appear in the list. The only possibility is the Valkyrie, which might be cappable. I havn't taken the time to try.

Spike
Check out the X3 Wiki!

Struggling with a plotline? Spike's Walkthroughs are your answer!

Whether you're building your first factory or a trading empire, this station management guide was made just for you.
kidfusion3000
Posts: 103
Joined: Thu, 3. Dec 09, 23:24

Post by kidfusion3000 »

I'm sick of this, 30 attempts and still no punch outs, what's the point of ion disruptors and ion pulse generators if pilots don't punch out when you use them, isn't that the point?

anyway, is there a script i can easily add or something i can install that will increase the bail rate of these pilots?

i can't get the mjolnir or the fenrir to bail for anything, in 20 attempts neither has bailed. I've used a solano with PRGs to take down shields and IREs to pound the hull till they punch, I've used HEPTs, EMPCs, CIGs, and my repair laser.
The-Gizmo
Posts: 494
Joined: Wed, 27. May 09, 12:15
x3tc

Post by The-Gizmo »

IMO the two ATF ships should have been scripted to always bail at like 10-15% hull if they haven't already before that.
User avatar
StarTroll
Posts: 1884
Joined: Sat, 26. Nov 05, 17:54
x4

Post by StarTroll »

kidfusion3000 wrote:I'm sick of this, 30 attempts and still no punch outs, what's the point of ion disruptors and ion pulse generators if pilots don't punch out when you use them, isn't that the point?

anyway, is there a script i can easily add or something i can install that will increase the bail rate of these pilots?

i can't get the mjolnir or the fenrir to bail for anything, in 20 attempts neither has bailed. I've used a solano with PRGs to take down shields and IREs to pound the hull till they punch, I've used HEPTs, EMPCs, CIGs, and my repair laser.
IPG is tje Ion variant of the CIG, it is made to kill the shields quickly. The ID is there to fry off equipement with minimal damage to the hull.
SCUM : They may exceed you in number, but not in value.
kidfusion3000
Posts: 103
Joined: Thu, 3. Dec 09, 23:24

Post by kidfusion3000 »

while i'm considering this, has anyone noticed if all terran pilots are able to punch out now or is it just the 2 that are capped in the game, in other words, can i just finish the plot and then go capture a fenrir some other time? its the only ship i really want out of the group.
Twest09
Posts: 1206
Joined: Wed, 23. Sep 09, 07:07
x3tc

Post by Twest09 »

I don't know if this has been stated yet but I just ran through a new game up to this point and did each plot up to finishing Aldrin and Treasure Hunt and as far as I can tell finishing the Aldrin plot is the only real requirement for this plot to start.
EnderIII
Posts: 513
Joined: Sun, 14. Jun 09, 09:36
x4

Post by EnderIII »

Spychotic wrote:Then you're doing it wrong. Shouldn't take more than thirty minutes for a fighter cap, and I usually do it in ten.

Spike
What should I be doing?

Fight rank is about middle, warlord I believe.

I crush the shields with HEPT, and then chip away with PAC doing 1-2% of hull damage at at time.
Thunders
Posts: 768
Joined: Tue, 6. Apr 10, 23:53

Post by Thunders »

Try ramming the M4 with a tough M3 (I used the Xperimental Shuttle) and immediately fire a couple of IRE shots. After lots of frustrating attempts (see previous posts), it bailed to me that way.
Of course, the second time (the mission before the final one) I had to capture it, I tagged the Fenrir at the same time, struggled to capture the M4 and saved before taking the Fenrir seriously. Again, with the X-Shuttle.
chinookmike
Posts: 97
Joined: Sun, 29. Nov 09, 07:46
x3tc

Post by chinookmike »

The Fenrir wasn't too bad, or I got lucky. The Mjolnir was a Rpita. I was using a springy with a single empc., and would hit the shields and knock them to 0. After about 50 tries, the pilot finally bailed at 0% hull, 0% shields, and non functional shield generators... I have Crusader status, and there were lots of ships to run from. I also ended up with a pair of Elites...

The ships are docked at the PBG factory in sector until I can finish the Hub plot and get my PHQ.

Fly safe out there;
chimi
MAXTEN
Posts: 110
Joined: Wed, 29. Oct 08, 05:24
x3tc

Post by MAXTEN »

Spychotic wrote:Never both? But surely once you've got the first one and saved, you just keep going until the second one is yours too? What's your fight rank?
I save after each cap, and already started the mission over 20 times with over a hundred saves, they just refuse to give up those darn ships.

Rank:Pan-Galactic Tycoon + Battlemaster.
chinookmike wrote:The ships are docked at the PBG factory in sector until I can finish the Hub plot and get my PHQ.
Do not leave your ships dock there, they will get destroy with the station, I didn't have the PBG Fab in that sector. It's best to dock them in one of your ships or a Shipyard.
User avatar
Da-V-Man
Posts: 599
Joined: Sat, 27. Mar 10, 12:52
x4

Post by Da-V-Man »

I just tried the Research Station Mission in my Panther, which is my only operational battleship. I think I am about Warlord, I believe (somewhere around there). I took the first Yokohama's hull down to ~46%, and then my ship got in firing range of the second Yokohama. The rest of the "battle" was spent running away from about 12 Yokohamas and 8 of the M8 missles...

When the operation finished, the scabbard undocked and was quickly blown up. That's where my latest save is at; however I do have one from before the mission begins. Do you guys think it would be worth it to hold off doing this mission until I can bring a fleet into it with me? It certainly looks like a fun opportunity to pass up otherwise. I'm in no rush or hurry to get the ATF fighters, as not only do I not have a PHQ yet, but I wouldn't fly them personally anyways (I much prefer my cutlass to them, even if they are slightly superior).
These days I mainly just talk to plants and dogs,
all human contact seems painful, risky, odd,
so I stay acting god in my own X-Universe!
kidfusion3000
Posts: 103
Joined: Thu, 3. Dec 09, 23:24

Post by kidfusion3000 »

I made 10 more attempts after i added the NPC bail mod.... managed to cap the mojlnir 2x but failed to save before attacking the fenrir and either blew it up or got killed in the process. I have got to be doing something wrong... or the game is bugged somehow.... Fenrir has never bailed, 40 attempts and counting.

Return to “X Trilogy Universe”