[Mod]Battlestar Galactica Ships V1.3[03/09] [New info Last post]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Igor.tverd
Posts: 266
Joined: Sun, 5. Oct 08, 10:06
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Post by Igor.tverd »

Hmm... very strange. I carried over text entries to 9950-L044 and it worked for a while, but now it's readtext#### again. Weird thing is I didn't install anything new or change anything :( I'm going to try fake-patch method, maybe there's some problem with mod-loader.

2. I can confirm the problem with baseships turrets.

EDIT: No, no luck with fake-patch either.
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
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Post by killerog »

That is a strange bug. Should be no reason for it occurring. Can anyone else tell me if this is happening?
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Igor.tverd
Posts: 266
Joined: Sun, 5. Oct 08, 10:06
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Post by Igor.tverd »

Ok, I think I got it down. After combining all enteries from 9950 & 9951 it works :D Sorry for the trouble.
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
Admiral115500
Posts: 13
Joined: Sat, 6. Mar 10, 13:49

Post by Admiral115500 »

mhm well i have a problem, i downloaded the mod, and i use it (i can choose it in the main menu) but, i play with my argon fraction and i cant see the BSG ships at the shipyard, must i go to a special shipyard!?!?!?
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
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Post by killerog »

Do you have the cheat script installed ? If u do can you see the ships in that menu?
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Admiral115500
Posts: 13
Joined: Sat, 6. Mar 10, 13:49

Post by Admiral115500 »

when i start the game, i can see the backgraund (BSG and the fleet) and then i come 2 the normal X3TC main meu
Igor.tverd
Posts: 266
Joined: Sun, 5. Oct 08, 10:06
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Post by Igor.tverd »

Killerog, there seems to be couple unused models in the mod package, is there anything in particular wrong with them?
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
Admiral115500
Posts: 13
Joined: Sat, 6. Mar 10, 13:49

Post by Admiral115500 »

Killerog, here is my folder with the mod is there anything wrong!?



[ external image ]
Admiral115500
Posts: 13
Joined: Sat, 6. Mar 10, 13:49

Post by Admiral115500 »

and i have a 2nd problem, ever, when i start the mod, closes the X3TC window, and a advice appears, file not found , types/Dummies
but when i start the mormal X3TC comes nothing....
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
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Post by killerog »

@ Admiral115500:: Sounds like you might have a corrupt download. Try downloading it again.

@ Igor.tverd:: No reason that i have, models that are available in game are the same as in hawks mod.
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Admiral115500
Posts: 13
Joined: Sat, 6. Mar 10, 13:49

Post by Admiral115500 »

k i can start the mod but i still cant see the ships at the shipyards (im at Argon Prime and Cloudbase SE and the cloudbase SE is now the BSG shipyars but still no BSG ships).pls help me!
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
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Post by killerog »

install the cheat script if you don't have it and see if you can spawn them in.
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Admiral115500
Posts: 13
Joined: Sat, 6. Mar 10, 13:49

Post by Admiral115500 »

ah well... ok nice now i can make the glactica... :))))
but must i cheat evry viper??
jo buddy, still alive?
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
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Post by killerog »

If you can cheat them in then I have a better idea what your error is.
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Admiral115500
Posts: 13
Joined: Sat, 6. Mar 10, 13:49

Post by Admiral115500 »

and what is with the cylon basestars??? i have 2 cheat them if i want to fight with them :(
jo buddy, still alive?
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

You are misunderstanding me a think lol. If you install the cheat script and you can/cant spawn them then I can narrow down why the mod is not working. I can then tell you how to get it working 100%.
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Admiral115500
Posts: 13
Joined: Sat, 6. Mar 10, 13:49

Post by Admiral115500 »

i installed the cheat script, i can run godmode, crate ships , warp to a sector etc....
jo buddy, still alive?
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
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Post by killerog »

Ok now use the create ship menu and see if any BSG ships can be cheated in.
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Admiral115500
Posts: 13
Joined: Sat, 6. Mar 10, 13:49

Post by Admiral115500 »

jeje i already done that, and weapons and all that but i want to make the enemys.... ( i made a raider and 2 basestars but i want to make 500 raiders.... or can i make, that the Xenon are the cylons??)
jo buddy, still alive?
ladyboy
Posts: 69
Joined: Fri, 14. Sep 07, 19:18

Post by ladyboy »

i'm using a modified jobs file to make the xenon into cylon - i've also written a few scripts to spawn cylons in the xuniverse.

one that spawns a basestar (with 40 raiders) and makes it jump to the player sector every 33 minutes.

another spawns like 20 basestars (with nukes) in every argon sector once the player reaches top argon rank and has a certain amount of credits

PM me if you want a custom script and i'll try and help =)
All those moments will be lost.. in time, like tears.. in rain.
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