News: X3:TC Update 1.4 now available for download
Moderator: Moderators for English X Forum
-
- Posts: 14
- Joined: Sun, 6. Aug 06, 14:32
1.3 = decent performance : 1.4 = unplayable
I got the Steam update for 1.4 the other day and my X3TC is now unplayable. The performance on my laptop is just horrible. The interface is completely unresponsive most of the time.
1.3 played very well. Noticable improvement over 1.2 but 1.4 just killed me.
Anyone else having performance problems with 1.4?
Mike
1.3 played very well. Noticable improvement over 1.2 but 1.4 just killed me.
Anyone else having performance problems with 1.4?
Mike
-
- Posts: 851
- Joined: Fri, 13. Jun 08, 13:14
-
- Posts: 851
- Joined: Fri, 13. Jun 08, 13:14
Do remember that the vanilla unmodded game is meant to be balanced; all means are meant to be equally possible. If you want an easy ride, even if only to allow you to quickly open up other areas of the game, then play a modded version. If the unmodded games are unbalanced then stats become meaningless and exploitable (not that they aren't anyway).,Seathal wrote:I've already given my oppinion in other threads but...
To me 1.4 Patrol mission rewards rebalancing is a huge mistake. It breaks those missions and make them useless. 1.3 was quite fine already, if it did need adjust a 25% downrate would have been enough, 50% in the most extreme cases but... 90%??? That killed all the fun and profit in the patrol missions making it seem more like a typo or error in the last minute than actually a tryout to rebalance somehting seriously.
You can't use wings, missiles, or take the risk to suffer damage anymore in those missions, because the payouts are so low, a barrage of anti capital torpedoes are much more expensive than killing one. The ammoutns payed are ridiculous and totally game-breaking for those who don't want to spend weeks/months in SETA to get anything interesting in the game.
I do hope it was because a slippery figner on the keyboard and not beacuse someone really thought it was a good idea.
I'm considering seirously jumping back to 1.3 since I already had the turret fix isntalled and the balancing there was perfect.
-
- Posts: 6
- Joined: Wed, 21. Dec 05, 21:12
-
- Posts: 17999
- Joined: Tue, 2. Sep 03, 05:57
Or, buy a transporter device and just beam over to the fighter?tamer wrote:Please next patch docking destroyer. 70 million credits cash and buy destroyer no hangar bad idea. Destroyer > fighter change ship problem. Dock shipyard or equpment station or eject space suit fighter 1km destroyer go go go go .... enter ship. Please 1-2 ship hangar capasty destroyer.

-
- Posts: 41358
- Joined: Wed, 6. Nov 02, 20:31
While it's always possible to do that, I would have to agree with him--all ships that are large enough to be unable to dock at all stations should have the capacity to carry at least one fighter as a runabout. It's a lot more convenient than having to call one of your fighters in from somewhere and transport over to it.
-
- Posts: 1251
- Joined: Wed, 6. Nov 02, 20:31
I agree. Having one ship docked to an M2 or even an M7 will not unbalance the game.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
-
- Posts: 2236
- Joined: Wed, 4. Jun 08, 22:30
Agreed. Not to mention that when you're done using your runabout you have to transport back and send it somewhere for safe keeping. M2s being completely fighterless does sort of cripple their usability.pjknibbs wrote:While it's always possible to do that, I would have to agree with him--all ships that are large enough to be unable to dock at all stations should have the capacity to carry at least one fighter as a runabout. It's a lot more convenient than having to call one of your fighters in from somewhere and transport over to it.
-
- Posts: 1815
- Joined: Fri, 28. Oct 05, 20:05
The Pasty destroyer! Not to be trifled with....tamer wrote: Please 1-2 ship hangar capasty destroyer.
On a more serious note, I hope that OOS combat gets fixed. How on earth this managed to slip through beta testing is beyond me. For a game that has a lot of action going on in sectors that you aren't in I find this bewildering.
Windows 7 Pro x64, Intel i7 975, 12GB Corsair Dominator, Asus P6T6 WS Revolution, C.Labs X-Fi Fatal1ty, EVGA Nvidia 3GB 780 Ti, 2x 240GB Intel 520 SSD
-
- Posts: 116
- Joined: Wed, 15. Dec 04, 17:04
Patch 1.4 did something diferent for me
my osaka, boreas and ray now are killed on patrol sectors comand
they dont fire untill i enter the sector and even a xenon M or L kill them
i had to change to attack all enemy for them to survive.
all fully shield and weapons.
Rictec
they dont fire untill i enter the sector and even a xenon M or L kill them
i had to change to attack all enemy for them to survive.
all fully shield and weapons.
Rictec
-
- Posts: 151
- Joined: Sat, 22. Nov 08, 14:12
I made an earlier post stating I had gone back to 1.3 becuse of no credits for wingman kills and the seriously low rewards for patrols. Egosoft could and should have been clearer with what was in 1.4.
I appreciate they are trying to make the game better, However can they not fix bad coding and leave thinks like payout scale, wingman kill credits as user defined selection, then we could all be happy.
Thanks for your efforts egosoft, just be more upfront and open in future please.
Have a great new year everyone.
Jerry
I appreciate they are trying to make the game better, However can they not fix bad coding and leave thinks like payout scale, wingman kill credits as user defined selection, then we could all be happy.
Thanks for your efforts egosoft, just be more upfront and open in future please.
Have a great new year everyone.
Jerry
-
- Posts: 1471
- Joined: Wed, 3. Aug 05, 08:15
Surely if it wasn't listed, it wasn't changed. That's pretty clear. You expect them to list everything that stayed the same?Jezmond40 wrote:...Egosoft could and should have been clearer with what was in 1.4...
Gaming PC: Gigabyte H270M-D3H | i7 7700 | 16Gb DDR4 | Gigabyte GTX1060 6Gb OC | Asus Xonar DGX | Window 10 Home 64bit | Samsung 256Gb SSD
-
- Posts: 151
- Joined: Sat, 22. Nov 08, 14:12
-
- Posts: 7168
- Joined: Sat, 7. Jan 06, 16:01
-
- EGOSOFT
- Posts: 13126
- Joined: Sat, 9. Nov 02, 11:45
I'll just blurt this out. I don't know if wingmen are counted and I'm far from my TC at the moment 
All I do know is that nothing has been changed regarding this ever. It is the same in 1.4 as it was in the release version.

All I do know is that nothing has been changed regarding this ever. It is the same in 1.4 as it was in the release version.
Come watch me on Twitch where I occasionally play several of the X games
-
- Posts: 151
- Joined: Sat, 22. Nov 08, 14:12
-
- Posts: 25
- Joined: Sun, 24. Sep 06, 19:25
Regarding the payouts. Consider that you can stack sector patrols, especially the multi-sector ones. You can only really get one of the other missions at a time.
I may be mistaken, but it sounds like the endless respawns on patrols has been fixed. So now it's reasonable to take more than 3 at once. More enemies, more payout.
Anyone seen the if Aldrin Exp EMP's are being manufactured now? Sorry if it's already been answered; 8 pages of payout discussion can bury stuff.
Regards
Crux
I may be mistaken, but it sounds like the endless respawns on patrols has been fixed. So now it's reasonable to take more than 3 at once. More enemies, more payout.
Anyone seen the if Aldrin Exp EMP's are being manufactured now? Sorry if it's already been answered; 8 pages of payout discussion can bury stuff.
Regards
Crux
-
- Posts: 250
- Joined: Thu, 8. Sep 05, 16:16
The patrol mission rewards changed in 1.4, not 1.3. M2 kills net around 10 million credits in 1.3 on patrols, and only about 500 thousand in 1.4.eladan wrote:My recollection is that the changes to patrol mission rewards happened in 1.3. As for wingman kills, have they ever counted? Again, if they did, I'm reasonably sure it wasn't the case in 1.3.Jezmond40 wrote:Wingamn Kills do not count
Patrol Mission rewards are much lower
I reverted to 1.3

www.trackpedia.com
ASUS P5Q Pro - Intel Core 2 Quad Q9550 @ 3.4GHZ - ATI Radeon 4870 - 4GB OCZ Reaper DDR2 1066 - Windows Server 2008 64bit - 2x500GB in RAID1
#1 in X3TC Ships Destroyed
ASUS P5Q Pro - Intel Core 2 Quad Q9550 @ 3.4GHZ - ATI Radeon 4870 - 4GB OCZ Reaper DDR2 1066 - Windows Server 2008 64bit - 2x500GB in RAID1
#1 in X3TC Ships Destroyed