[Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 24
- Joined: Thu, 13. Sep 07, 10:49
-
- Posts: 4
- Joined: Fri, 10. Apr 09, 13:48
Hello apricotslice.Thanks for making a HUB mission mod.I think that the requirements are insane so I downloaded your very easy plot mod.
I downladed the rar file and extracted it to my X3 TC folder.It made a director as it should.
So I load my game and start the plot(from begining where you talk to that boron guy).Well I got to the part where I need to deliver computer 4x components.Just as it should be.But when I get 4 computer components and come back to the HUB with them the boron guy tells me that I dont have the required amount of stuff.I dock at station with 4x components but nothing happens.The plot just wont advance.
I downladed the rar file and extracted it to my X3 TC folder.It made a director as it should.
So I load my game and start the plot(from begining where you talk to that boron guy).Well I got to the part where I need to deliver computer 4x components.Just as it should be.But when I get 4 computer components and come back to the HUB with them the boron guy tells me that I dont have the required amount of stuff.I dock at station with 4x components but nothing happens.The plot just wont advance.
-
- Posts: 62
- Joined: Tue, 10. Feb 04, 20:12
Apricot easy hub plot - Question
Ive got X3TC updated from v1.0.1 to 1.4 and then to v2.0
I also installed the Apricot easy hub plot before I got the Hub mission but it never worked as I had to supply a very large quantity of ore, crystals and tel.
Should I extract the easy plot file to my X3TC directory and then add it into the relevant cat/dat file or just leave it in the x3 dir.
I also installed the Apricot easy hub plot before I got the Hub mission but it never worked as I had to supply a very large quantity of ore, crystals and tel.
Should I extract the easy plot file to my X3TC directory and then add it into the relevant cat/dat file or just leave it in the x3 dir.
-
- Posts: 14163
- Joined: Sun, 16. May 04, 13:01
When extracting the hub plot, it should create a director folder below the TC directory. If it doesnt, move the hub file to the director directory. If its not working, then its not placed correctly.
I've uploaded a version 2 for the PHQ patch, that gives 500 mill storage capasity using the TC version of the file.
Can someone confirm that scrapping ships now works correctly ?
I've uploaded a version 2 for the PHQ patch, that gives 500 mill storage capasity using the TC version of the file.
Can someone confirm that scrapping ships now works correctly ?
-
- Posts: 73
- Joined: Tue, 16. Dec 03, 22:07
-
- Posts: 209
- Joined: Wed, 27. Sep 06, 22:52
500 millapricotslice wrote: I've uploaded a version 2 for the PHQ patch, that gives 500 mill storage capasity using the TC version of the file.
Can someone confirm that scrapping ships now works correctly ?


But im happy for it

Thanks for the mods apricot

Btw i take it the v2 of the mod have a working recycling option now, if ive interpret a post here correctly ?
Edit: The recycling is working in my fresh new PHQ

/snus
Last edited by Snus on Thu, 7. May 09, 08:38, edited 1 time in total.
-
- Posts: 116
- Joined: Tue, 20. Feb 07, 06:26
-
- Posts: 2
- Joined: Sat, 9. May 09, 21:33
(Dont know if this has already been reported, but i didnt see anything in the tread)
Dbeam converts all figher drones(?, ive only testet it with MKI and Kergis) to Fighter Drone MKII. Is this intended?
It would be nice if the drones didn't change. But its a cheap and fast way to upgrade your MKI's (unless its just a nameing issue).
Dbeam converts all figher drones(?, ive only testet it with MKI and Kergis) to Fighter Drone MKII. Is this intended?
It would be nice if the drones didn't change. But its a cheap and fast way to upgrade your MKI's (unless its just a nameing issue).