[Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]

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apricotslice
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Post by apricotslice »

Hub plots are totally separate from the the AMS mod.

You dont need the mod.

You can start using any of the starts that enable plot.

The AMS mod includes that easy hub plot because thats the nature of the mod.
hoax1210au
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x3tc

Post by hoax1210au »

Apricot you know your (X3TC-Apricot-show-all-sectors file)

could you please tell me

1.where you extract this file?

2. how to run it?

Thanks for all your help Apricot I appreciate a lot.
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apricotslice
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Post by apricotslice »

1. Extract into the scripts directory.

2. Runs itself after the script editor is activated.

Someone did cast doubt on it working for TC.

Personally, I'm using the cheat option in Cycrows cheats pack to turn the map on or off as I want it.
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apricotslice
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Post by apricotslice »

Note :

The PHQ mod needs updating. I've had feedback that the current mod is resulting in no recycling being available on the PHQ. I'll update this as soon as I can.
wasd
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Post by wasd »

Hello apricotslice.Thanks for making a HUB mission mod.I think that the requirements are insane so I downloaded your very easy plot mod.
I downladed the rar file and extracted it to my X3 TC folder.It made a director as it should.
So I load my game and start the plot(from begining where you talk to that boron guy).Well I got to the part where I need to deliver computer 4x components.Just as it should be.But when I get 4 computer components and come back to the HUB with them the boron guy tells me that I dont have the required amount of stuff.I dock at station with 4x components but nothing happens.The plot just wont advance.
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apricotslice
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Post by apricotslice »

You have to manually transfer them to the hub.
wasd
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Post by wasd »

Thank you.I did it.It works like a charm.
Tranquilliser
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Apricot easy hub plot - Question

Post by Tranquilliser »

Ive got X3TC updated from v1.0.1 to 1.4 and then to v2.0

I also installed the Apricot easy hub plot before I got the Hub mission but it never worked as I had to supply a very large quantity of ore, crystals and tel.

Should I extract the easy plot file to my X3TC directory and then add it into the relevant cat/dat file or just leave it in the x3 dir.
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apricotslice
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Post by apricotslice »

When extracting the hub plot, it should create a director folder below the TC directory. If it doesnt, move the hub file to the director directory. If its not working, then its not placed correctly.



I've uploaded a version 2 for the PHQ patch, that gives 500 mill storage capasity using the TC version of the file.

Can someone confirm that scrapping ships now works correctly ?
pelador
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Post by pelador »

Apricot for the extended PHQ storage capacity is there a potential fix for exisitng PHQ's so that they can recycle?
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apricotslice
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Post by apricotslice »

If its already in the game when you install the patch, its stored in the save, and therefore not changeable.

Only thing you can do is destroy it and drop a new one.
pelador
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Post by pelador »

Understood, but is it worth explaining to others how they do that?

Not everyone will be immediatley aware of the process.
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apricotslice
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Post by apricotslice »

How far do you spoonfeed people ? If anyone asks, I'll cross that bridge when I come to it.
(Bronze)
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Post by (Bronze) »

Just so people will know, if you placed the PHQ with the old version of Apricot's extended PHQ mod installed and copy over the new cat/dat files, you will have the recycle option in the old PHQ. No need to remove it and drop a new one. At least I didn't have to.
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apricotslice
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Post by apricotslice »

Glad that works, thanks for mentioning it. :)
Snus
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Post by Snus »

apricotslice wrote: I've uploaded a version 2 for the PHQ patch, that gives 500 mill storage capasity using the TC version of the file.

Can someone confirm that scrapping ships now works correctly ?
500 mill :D Enough to store the whole universe :)
But im happy for it :roll:

Thanks for the mods apricot :)

Btw i take it the v2 of the mod have a working recycling option now, if ive interpret a post here correctly ?
Edit: The recycling is working in my fresh new PHQ :)

/snus
Last edited by Snus on Thu, 7. May 09, 08:38, edited 1 time in total.
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apricotslice
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Post by apricotslice »

Recycling should be working now in the PHQ, yes. Let me know if it isnt.
fireslide
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Post by fireslide »

"Create Abandonned Ships"

Does this remove the original abandonned ships?
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apricotslice
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Post by apricotslice »

No, just adds random new ones.
Crowly0
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Post by Crowly0 »

(Dont know if this has already been reported, but i didnt see anything in the tread)

Dbeam converts all figher drones(?, ive only testet it with MKI and Kergis) to Fighter Drone MKII. Is this intended?
It would be nice if the drones didn't change. But its a cheap and fast way to upgrade your MKI's (unless its just a nameing issue).

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