
Wegen Kapern: Hm, ok das gibt Hoffnung....

EDIT:
Bissl OT aber grad das englische Topic durchgelesen. Wir hängen wohl beide in der Endlosschleife fest.
Hier der fix:ttl wrote:Version 8.8 and 9.0 (maybe earlier too) could go into an infinite loop, resulting in no invasions happening. This is because the script thought an invasion was already going on, and it uses a check to prevent itself from running many parallel invasions. The fix nullifies the global variable that is used in this check. Thus after running that script, the AL script thinks no invasions are running, and will initiate new ones. After it initiates new ones, it will put the check variable back to normal. It is then up to you to kill the scripts that run in infinite loop.
So if you are stuck in a situation where you don't have any invasions, but have had two (global) invasions scripts running for a long time (several game days), you can use this procedure to reset the invasions script. Version 9.1 should fix going into the infinite loop. However, you need to do this if you want out of the loop, once your savegame gets there.
You can also abuse it to start a s**tload of invasions by repeatedly running it, while Race Invasions AL plugin is on. However, there might be a "progress" counter that will make invasions harder in time. This will also be reset.
One final thing. This is not supported by Marc, so it is possible something will go haywire with the Invasions script if you do this. But it seems to work just fine for me.
http://members.cox.net/wyee/X3/clear.invasions.ttl.zip