There are no such things as silly questions except the ones that aren't asked.Quixotic-Neutral wrote:Feel free to ignore silly questions from people who don't keep up with new version releases.

M.
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
This only affects your start sector and will be cleaned up by GOD after a few hours play. Civilians in all other sectors will be fine. We investigated and found this happens whenever you start a new game with certain files edited, so is a bug with TC not the XRM.lich83 wrote:Greetings,
Im using new version and new gamestart. but civilians are now listetd in menu as standart ship like fighters and M2 (not . as previous). It is intentional or I have a problem?
nope, with this one, I get the native map, not the XRM onedESANT wrote:U can use X3 map by Scorp to see entire universe mapbernoud wrote: IT IS POSSIBLE TO GET A FULL SECTORS MAP PLEASE ? THANK YOU !!
You need to export the data for maps from the game with the mod XRM.bernoud wrote: nope, with this one, I get the native map, not the XRM one
I do hope you're actually boarding the bigger ships you encounter with marines. Salvage Software is cheesy.Quixotic-Neutral wrote:I run Corbinbird's Abandoned Ship Spawner, as I've always enjoyed the surprise of finding wrecks in odd places, so I didn't even notice that they had been removed.
The XRM uses a version of the Griffon that was removed from vanilla in the 3.0 patch (iirc). You are probably comparing to their newer model. The reason for still using the old model is that it has 25 docks rather than only 9.morikaane wrote:paul,
there's a texture glitch on the griffon that isn't present in vanilla x3tc. its had me scratching my head for a bit but i'm pretty certain xrm is installed properly (14.cat - HUD pack, 15.cat XRM Pt1, 16.cat XRM Pt2, 17.cat hullpack). there is a flat extrusion, like a panel, pointing up along with the antenna top-front (can only be seen from the sides) and two that seem to be 'hanging out' on the front.
Has anyone else noticed this? (or have I done something wrong)
Cheers,
M.
Hah... didn't notice that part until you mentioned itpaulwheeler wrote:The XRM uses a version of the Griffon that was removed from vanilla in the 3.0 patch (iirc). You are probably comparing to their newer model. The reason for still using the old model is that it has 25 docks rather than only 9.
Amen to that. Textures are annoying enough as far as I'm concerned.paulwheeler wrote:There's not much I can do to fix it without remodelling, which is something I don't want to get into.
Uhm... I never recall getting combat missions in Terran space... not like the ones you're wanting.rusky wrote:Have you lowered the amount of random missions ? I've been running around in terran space since i started a new 1.04, Advanced start game, and i'm yet to find a combat mission (except a couple of yaki convoy destroy missions which aren't what i'm looking for)