[X3LU] Mayhem 3.21b

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Joubarbe
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Post by Joubarbe »

Nope :)

But I'm pretty sure there's enough asteroids for the mines you want to build.
Jonzac
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Post by Jonzac »

Very true. Thanks for the answer. Loving the mod by the way.

If there is anything you'd like me to look at (test) in game. Let me knowu
Seon
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Post by Seon »

Hey Joub, long time no see. Recently getting back into X again (for the 500th time) and decided to try out this version of Mayhem, and I gotta say, I love the idea of it. In fact, I love everything about it so far. I just have a few questions.

Are the racial ship yards supposed to appear as enemy? Or is this the only way you were able to decline a dock attempt? I ask because I'm worried about if I use my fleet when I have one in a system I'm allied with attacking these stations and ruining my rep.

Is scanning the -only- way of getting ship blueprints? Like I want to ally with the Argon, and use their ships, but attacking some of their ships for the sake of scanning seems a bit counter intuitive to this goal.
medwed
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Post by medwed »

Seon wrote:Hey Joub, long time no see. Recently getting back into X again (for the 500th time) and decided to try out this version of Mayhem, and I gotta say, I love the idea of it. In fact, I love everything about it so far. I just have a few questions.

Are the racial ship yards supposed to appear as enemy? Or is this the only way you were able to decline a dock attempt? I ask because I'm worried about if I use my fleet when I have one in a system I'm allied with attacking these stations and ruining my rep.

Is scanning the -only- way of getting ship blueprints? Like I want to ally with the Argon, and use their ships, but attacking some of their ships for the sake of scanning seems a bit counter intuitive to this goal.
Scanning is not the only way. You can also capture a ship, let it dock on your sanctuary and recycle it (will bring you ressources and the blueprint)
Seon
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Post by Seon »

medwed wrote:
Seon wrote:Hey Joub, long time no see. Recently getting back into X again (for the 500th time) and decided to try out this version of Mayhem, and I gotta say, I love the idea of it. In fact, I love everything about it so far. I just have a few questions.

Are the racial ship yards supposed to appear as enemy? Or is this the only way you were able to decline a dock attempt? I ask because I'm worried about if I use my fleet when I have one in a system I'm allied with attacking these stations and ruining my rep.

Is scanning the -only- way of getting ship blueprints? Like I want to ally with the Argon, and use their ships, but attacking some of their ships for the sake of scanning seems a bit counter intuitive to this goal.
Scanning is not the only way. You can also capture a ship, let it dock on your sanctuary and recycle it (will bring you ressources and the blueprint)
Doesn't help with getting M2s and stuff like that. Yes, you can board, but that still would involve attacking the people you want to be allies with in order to do so.
Joubarbe
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Post by Joubarbe »

Blueprints will be on sold in 2.05 ; only if you have a reputation of -5 (sold by the outsider companies). There's a nemesis system that kinda make sense :)

It's essentially here to give you access to ships that aren't in the universe.
Jonzac
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Post by Jonzac »

Quick question about IDN and its implementation.

I use IDN to pull resourses out of my santuary and into a loop.

For example: A mineral loop of an ore mine and a silicon mine.

Stations are:
Santuary
Ore Mine
Silicon Mine

Ship Assigned:
Mistral.

The mistral grabs ecells from the santuary and fills up hte mines and I get ore and silicon wafers....however it will never brind those items back to the santuary, even though the amout is will below the amount I've asked for in the STOCK Capability tab.

Is IDN workign as intended? I assumed it was because there is no "export" level for the santuary when you hit the "d" button that allows you set prices....like there is for the ore and silicon mines.

Is there a way to change IDN to have it bring stuff back to the santuary? I can't use a freighter because I have more than one ore mine. I currently have a courier flying from mine to mine picking up ore and bringing it to the santurary, but it would be nice to combine the logistics.

Thoughts? Easy to do? I'm f'n crazy?
Seon
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Post by Seon »

From what I can gather, the ID just transports things listed in 'goods', not 'wares'. So a SPP won't deliver their cells to the Sanctuary, but would deliver them to everything else that requires them to produce something.

I was a little confused by that too at first, but then I just set my sources to the stations i wanted, set up a few freighters, and things started to get taken to my Sanctuary.
Joubarbe
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Post by Joubarbe »

The next version of IDN will have two categories of ships: transporters and suppliers. The former transport goods from factories to docks ; the latter make sure factories have enough resources to work.

In the current version, I use a Courier to grab all products to my sanctuaries.
Jonzac
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Post by Jonzac »

Great news, Joubarbe. I currently use couriers as well. I would attempt to create a script to do what I what...but the proverbial 1000 monkeys randomly banging at keyboards would have a greater chance of success.
Jonzac
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Post by Jonzac »

Another question. Same game 2.04 new start. I built a WASP missile factory and the following wares were needed to build 20 wasp missiles every 40 minutes

6000 eCells
600 Rastor Oil
500 Ore
125 Silicon wafers
500 computer components.

The problem is it cost 59,370 credits per wasp missile if I bought all the componets at average prices and the average sell price of a missile os 33,692 credits. Even if I bought all the materials at the lowest price it cost more than the missile is worth.

So, with that, is there supposed to be 5 componets for wasp missiles?
Joubarbe
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Post by Joubarbe »

That's a problem I'm working on. The 2.05 will bring an economy overhaul. X3 has this very ****** concept of having one variable for everything related to a product (production speed, max stock, cycle units...) ; and sometimes when you add a resource, the factory scales its production according to the number/price of resources, but sometimes not. Anyway, I'm going to stick with the normal resources, and add Bofu and Soja Husk as new product/factories.

The drones are also extremely expensive.
Jonzac
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Post by Jonzac »

No problem. It's easy to work around and fits the mod in my mind. Vanilla LU is all about building vast amounts of what you need and with Mayhem I feel like I have to be more focused on what I make versus what I buy...I just can't ignore my race relations now.
hanuland
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Post by hanuland »

Will we ever have a chance to clean any war?

After the conquest, sometimes, I just want to give the sector to my allies.
However, it leads to unnecessarily burden because I have to destroy all the stations within its own sector.
That's because the stations hull and shields very big. It takes too much time.
And the empty sector is not going to be helpful to the alliance.

So in my opinion,

To do so would require a declaration of war for clean war?
Joubarbe
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Post by Joubarbe »

If a race has not enough shipyards, it will build one in the sector you just conquered for them, so that can be a big help. Besides, stations will be built from time to time (Autopopulate), and strategically, you have a chance to influence the invasion targets of adjacent races.

In the current state of the mod, it would be very hard to make the player declares clean war. Diplomacy would have to be taken into account, and I don't want to do that. Sohnens will stay those outsiders that nobody really like.
medwed
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Post by medwed »

It seems, that version 2.05 will be a big update ^^. I have to say, that the terrans/atf a big problem (for the other races and later for me) :P. They have around 100 to 110 sectors (both of them in one). Do you changed them or is that "vanilla" progression of litcube´s universe? It is only a question. Not a criticism ;).
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Hector0x
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Post by Hector0x »

Seems like he is going to disable their ability to ally to the other races.
They have top notch ships, so they are likely to win most invasions. It would need some sort of "coalition" system - multiple races working together and actively trying to limit the power of a faction which grew out of control.
myrmidon
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Post by myrmidon »

IMHO, it does not appear consistent with the X3 lore to consider making Terran/ATF the military-industrial equivalent to a single Commonwealth race. Or even two or three Commonwealth races, for that matter.

The Terrans built a premiere navy based upon an infrastructure capable of building, resourcing, and expanding:

The Earth Torus.

A circumferential shipyard/defense/habitat/industrial node whose minimum linear dimension is, when/if completed:

24, 901 miles. The circumference of the Earth.

This is an astronomical-scale object on par with the ancient Xenon hub or a Kh'aak homeworld/hive cluster.

Incidentally, the Terrans also built a entire second single-purpose elite navy to deal with a highly advanced ancient threat of unknown proportions.

It appears that they had all of the above even before they knew of the Commonwealth. Even more, the ATF have clearly in the Mayhem universe gained full planet and space economy status.

There is nothing in the lore that says that the loss of the Earth Torus was anything but a large financial and resource loss. And like someone with large salary, it is just a matter of time for a full recovery.

I would argue that from what I've seen in Mayhem....oh yes, the Terran/ATF alliance has indeed recovered. And have responded to the Torus Aeternal atrocity by looking to crush their enemies and see them driven before them.

______

From my dim understanding of the lore (though I bought and read most of Farnam's Legend book some years ago ( https://www.amazon.com/Farnhams-Legend- ... nd+english )...which by the way is a fine read...

...the Commonweath of five races was at most, together, a balancing force to the Terran/ATF.
______

references for the above:

http://roguey.co.uk/x3ap/info/story.php
http://www.argonopedia.org/wiki/Timeline


____

edit:

I don't want to sound like I'm protesting a balancing decision to be made where it needs to be. Certainly not. It just needs to be plausible given the lore, IMHO.

Of course the modder decides what happens and sure, a better game is what we all want. And certainly ships like the Pteranodon and Atlas indicate that the other race ships are certainly capable of being competitive.

Perhaps a change of force composition for the Commonweath? Add more of those tasty new ships to their order of battle...

I would be ok with a Terran/ATF nerf, *if* it is truly needed.
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Dr2i
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Post by Dr2i »

Hello Joubarbe,

Thank you for this mod, it is truly a great addition to the masterpiece that is LU.

I encountered one bug so far with the Mistral Super Freighter (MSF) Ship and undocking from player constructed ore/silicon mines.

To be more precise here is what happened:
I used a plutarch tracting system to merge two mines in Unkown sector alpha and then relocated that mine in Unknown sector omega.
Built an ore (then did the same for silicon) mine from the sanctuary and placed it on the asteroid.

Now every time a MSF undocks from the mine it gets destroyed by it. I also tried relocating a mine without doing a merge first, same result. It might be a problem with the model used for the player mines?

When I looked closely at what happens, it seems that when the MSF undocks, it is pushed a little from the mine, then it starts accelerating a little. But to go farther from the mine, it kinds of "flips" so that its tail faces the mine, and that's when that tail hits the mine and the ship gets destroyed.

Tried that in sector and out of sector, same result.
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Joubarbe
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Post by Joubarbe »

For the Terran/ATF problem, I have three ideas:

- Make OCV appears only in Terran/ATF territory.
- Break the Terran/ATF alliance at some point, when ATF becomes stronger.
- Increase the delay between two invasions for both Terran and ATF.

-------

@Dr2i: same result out of sector? Collisions are not taken into account in OOS; please provide a savegame for me to reproduce the bug.

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