And i have actualy noticed them launching missiles

Also how does the repair ship work? is it useful for repairing captured ships which have had everything destroyed? seeing they wont have drones
thanks in advance
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That still uses the vanilla drone script at the moment. Added some checks to make them go home if they aren't doing anything useful, but other than that, haven't changed the drone attack script.Nemesis_87 wrote:And i have actualy noticed them launching missiles, But after ahwhile i noticed they did start to just fly around the target or do they run out of ammo?
Should be useful for that purpose. I actually wrote them as fleet repair and resupply ships (although haven't worked on the resupply part. Yet, maybe.), but they will certainly repair any captured ships in the same zone.Nemesis_87 wrote:Also how does the repair ship work? is it useful for repairing captured ships which have had everything destroyed? seeing they wont have drones
If this happened OOZ, that's normal, I'm afraid. If it happened IZ, then it doesn't sound like they acted as a MICT Squadron. In that case, a MICT Squadron should move in pretty tight formation around the ship that they're escorting. Please make sure that at least the Squadron Commander's ship (in this case, I think that's your Sul, if both Balors were following it) has an entire crew with at least 4 stars in all primary skills.birdtable wrote:Light Sul + fleet followed becoming strung out
If the ship that they're escorting isn't in danger (has full shields, hull over 50%, and no hostiles within radar range),birdtable wrote:How does Captain of RRFleet decide to leave assigned ship in danger zone to defend other ships under his protection
Depends on ship type. Primarily long-ranged ships (Balor and Sucellus) target the most powerful ship in the vicinity, while other combat ships hit the target that is closest to the ship that they're protecting.birdtable wrote:Not sure how the targeting of enemy ships work, do they choose the most powerful or Fleet Captains ship....if they choose Fleet Captain should he have the most nimble ship using avoidance tactics instead of attack.
The Balor was assigned correctly. And the fact that it stayed far from the action tells me that it positioned itself to attack. That it didn't attack tells me that it probably wasn't authorized to fire torpedoes. If it wasn't attacking, the Balor would've stayed close to the Titurel.birdtable wrote:Balor watches from afar not getting involved.
Question,,,,,
1. Is the Titurel classed as a Trade Ship..?
2. Have I possibly not assigned correctly..?
Rapid Response ships won't leave the ship that they're escorting to help that Arawn. However, if the ship that they're escorting wanders within radar range of the ship that's attacking the Arawn, they will attack because MICT Ships escorting civilian ships ALWAYS actively look for hostile ships and attack when they find something. Partly because this is the only way I found to get Marauders to focus on them rather than the freighter that they're escorting.birdtable wrote:If I sent for example a Arawn into battle would the Rapid Response Fleet desert the Freighters to defend/assist Arawn....?
Yup. Well, traders and miners. Difference from the example above is that if the ship they're escorting is safe, and any other civilian ship comes under attack, they'll switch assignments and actively go to, and defend, the ship under attack.birdtable wrote:Rapid Response Fleet was set to defend Freighters only.
Sorry for the loss of your Titurel. I'll make sure that your MICT crews don't miss their appointment with the floggers, erm, indoctrinators next time the boys and gals are over for a fleet conference.birdtable wrote:The loss of the Titurel and cargo represents a fairly substantial loss to my trading fleet of 5
Code: Select all
@value='$target.isclass.ship_m or $target.isclass.ship_l or $target.isclass.ship_xl'
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@value='$target.isclass.ship_l or $target.isclass.ship_xl'
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<create_formation object="$target" formation="$MICT_formation" param="$formationparam" param2="$formationparam2"/>
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<create_formation object="$target" formation="$MICT_formation" param="$formationparam" param2="$formationparam2" rollformation="false" rollmembers="true"/>
is this for a sel path based on an attribute? and could you try this one instead:w.evans wrote:For do-it-yourselfers, the fix is simply to change both instances of:toCode: Select all
@value='$target.isclass.ship_m or $target.isclass.ship_l or $target.isclass.ship_xl'
in \w.e_mict\aiscripts\move.escort.xmlCode: Select all
@value='$target.isclass.ship_l or $target.isclass.ship_xl'
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@value='$target.isclass.ship_m or $target.isclass.ship_l or $target.isclass.ship_xl' or @value='$target.isclass.ship_l or $target.isclass.ship_xl'
aren't both attributes you added here already available in 3.60? according to my xsd they are, and both are optional (you just explicitly set them to their default settings here)w.evans wrote:and change both instances of:toCode: Select all
<create_formation object="$target" formation="$MICT_formation" param="$formationparam" param2="$formationparam2"/>
in \w.e_mict\aiscripts\MICT.move.escort.capital.xmlCode: Select all
<create_formation object="$target" formation="$MICT_formation" param="$formationparam" param2="$formationparam2" rollformation="false" rollmembers="true"/>