Y-llian wrote: ↑Tue, 17. Dec 24, 13:49
Also, you continue to ignore the 68% who voted against which seams a little disingenuous... If we follow your extrapolative logic, doesn't it also suggest 68% of the player-base don't want VR? See the issue with broad extrapolations such as this?
I am honesty not sure, why that would matter. Because VR existing wouldn't affect them in any way, and people who want VR has been asking for the simplest possible implementation that takes least amount of time to implement. It is like your neighborhood voting against you ever having a car. Or unanimously deciding that you should be only allowed to wear pink.
The important part is that a third of players want VR. If it is a reasonable priced addon, and data is a slice, you can estimate number of sales through player count data. VR being a factor dragging people in is indeed a thing, as I can confirm myself. The reason for playing Elite Dangerous and No Man's Sky was VR support. Neither game interest me in flatscreen form. Lastly, it was expained many times over in the thread, and people keep ignoring it...There isn't an "investment". All necessary things are almost completely in place, it is 95% done. Enable VR camera, make software mouse cursor, that's it. Just helmet, no motion controls, no optimization, NOTHING. Naysayers in the meantime keep acting as if it requires to build a particle collider in asteroid field. Don't want to advertise it? Make it experimental, unsupported like Euro Truck did it. VR was the only reason why I played it, by the way.
Earlier counter argument about Rebirth VR also had not addressed the issue where situation has changed since the release of rebirth. API got streamlined, there's OpenXR, none of which existed back then. New semi-autonomous headsets do not glue last received frame to your face when fps drops, meaning it is possible to play at sub-maximum framerate, though you'd be seeing "runaway black" at the edge of your vision. That's how people play X-Plane 12, by the way. It struggles to give over 40 fps in VR. It is manageable. Rebirth was build during pioneering phase and then those issues were indeed present.
That is me being sensible and understanding, by the way. I did provide information which, as far as I'm aware, is correct, and I'm not the only one. The result, however, is that people keep ignoring everything being said. They do not read the arguments, they do not investigate anything, they jump at the end of the thread to valiantly protect egosoft from the forces of ultimate evil that seeks to destroy the fabric of reality itself. The ultimate evil being VR fans, asking for cheapest possible way to make it happen. It is very frustrating, repeatedly wading through this sort of thing, did you know that?
Then, let's for example, take this poll. Statistics are an interesting thing. Regardless of your position, it is possible to twist the result. If the poll supports your idea, you can claim, that this is a representative slice of population and therefore you're right. If the poll doesn't support your idea, you can claim that the sample is too small, results are invalid, and therefore you're still right!
And meanwhile while people were asking for VR, Egosoft created Timelines. I also already mentioned that Timelines would make a good VR experience, which could be a way to salvage it. Again, everything ignored. The game also support eye trackers which I've never even seen before, but not headsets which are probably much more common now. Speaking of which in my area that Tobii Tracker costs more than Pico 4. Again, people change, "just enable camera, mouse/keyboard/gamepad play, do not gut anything!". Again, everything ignored and another "investment" argument appears.
Yes, it is frustrating.
*sighs*
Like NightIntruder said, being able to see your ship from VR is an amazing experience. It also teaches you quickly that Elite, for example, has a ton of poorly designed cockpits, which are large enough to hold a small football game within. But there are few good ones, like Sidewinger. Sidewinger is a cozy little deathtrap. There are nice details there, like that little med kit, flight manual, it is a ship built with love. You start it up, look up and see the canopy right above you. Beyound it lies the void and your death, should it be ever breached. In larger ships you quickly learn to manuever while looking to the side. You turn your head watching the target, and make proper approach. You learn why fighter ships have glass ceiling in canopy. In dogfights you look up with your head. You learn to appreciate lakon canopies which give you the best view and so on. X4, on average, has better cockpits and better ships. A simple Irukanji would've been a glorious sight and a great view. Or Split Cobra. With new flight model it would be a great way to play the game more in person instead of staring on the map. Yet here we are with no VR support. Dreaming of the way things could've been.