I think the difficultly level for boarding is ok for me, I'm fine having to destroy a ships weaponry before my Marines even have a chance - I often wiped out much of a capture targets weapons before the recent changes. So, that still has a similar level of challenge & is still fun for me.
What I don't like, as I've said before, is being FORCED to destroy certain elements I might not want to. I.e. I wish to preserve the Drone Bay to speed up repairs once the ship is mine. Or maybe I choose to leave the Capital Shield Generators because either they take too long to take out, or I want to leave the ship with
some defence, even if it's passive.
As the player (the most important person in the X Universe!) I like to choose which items to take out to get the Resistance Level as low as I feel is appropriate. I might get it wrong, that's 100% fine. However, I don't want to be forced to take out extra needless elements that either i) I might want to preserve, or ii) are of no value as Resistance is already "low enough".
An example of my experience lately...
I wanted to capture a Titurel that was raiding an OL Zone before it got in range of the nearest Stations guns.
Without any guidance I knew to take out the Engines first, so it got no closer to the station & was an easier target, then the Jump Drive so it could not flee. These are fairly obvious tactics.
Next I stripped the ship of weapons, so it'd be 100% safe for my Marines to travel to the Target - again a very sensible tactic. This did not lower the Resistance quite enough, so I remove the small Shield Generators. Resistance is
still a little high, so I take a few chunks out of the hull.
So, we have a ship that is immobile, weapon-less and with a damaged hull - one assumes this "distracts" the crew due to air leaks or somesuch. The resistance level is now dead low, in theory an easy capture with minimal expected losses - most of those coming from the "cannon fodder" pool of Recruits
I finally initiate boarding proper. The pods carrying the Marines connect without issue, exactly as planned, and the math game begins.
I'm asked by Yisha to destroyed a Capital Shield Generator - if I don't 25-30% of my Marines die, if I do I "win" the stage, but resistance is not lowered in any significant way. I'm next asked to take out the Drone Bay, same success/fail state here with excessive (in my view) losses for not taking out a component that adds very little to the Resistance level. Note: this ship had NO DRONES - I'm aware drones count for a lot, even "civilian" ones, such as Cargolifters and Construction URV's etc apparently. Is this latter bit right?
So, I've taken out all the things I was told to and the ship is mine - which it technically would still have been if I'd NOT been forced to take out those additional element by Yisha. I.e. I've had successful captures where I've left a few other Surface elements and Yisha chose those instead. Basically, resistance level was perfectly low enough after my
personal choices of elements to take out.
So, now I have a freshly captured ship, very nice. However, it will repair VERY slowly as it cannot use drones - I can only transfer the Construction URV's it needs for a speedy repair once the Drone Bay is fixed. Guess what's fixed
last in the repair order? Yup, the Drone Bay lol.
Additionally, this ship hasn't even got a shield - it can't charge as the Capital Shield Generators were taken out. So it's a sitting duck - which is sorta fun in its self if I'm honest.
Anyway, if I'd been able to simply take out the surface element I wanted, boarding would still have been successful, maybe with the odd additional Recruit loss, but I'd have a ship capable of taking Construction URV's right away for faster repairs - thanks to me THINKing and preserving the Drone Bay. Additionally, due to me leaving at least one of the Capital Shield Generators intact, the ship would have basic protection against light fire while the hull repairs proceed.
This is my experience so far in boarding, I love it bar being forced to destroy certain surface elements I may choose (if allowed) to preserve as part of my capture strategy.
I will add that if you're just using 50 recruits then
needing to take out EVERYTHING as well as trash the hull in order for boarding to succeed is perfectly fine with me. However, after a few successes and some Veteran and maybe even the odd Elite Marine, being able to
choose to preserve certain elements to make post-capture operations (repair and re-equip) easier / quicker would add a lot to the game for me.
Bottom line
I'm in command of boarding operations, not Yisha. Failure or success is 100% down to me. Currently, all of my post-capture inconveniences have been down to Yisha forcing me to destroy something I'd really rather not, or face a VERY harsh penalty.
Hope this explains my reasoning clearly CBJ? I love capture, love that it's potentially very hard - or even impossible without the BEST possible Marines and Officer - but I would like to be in control and not have Yisha mess with my tactical planning of the operation. That's really my only whinge about it really
Cheers,
Scoob.