Bugs & Issues I haven't seen reported

General discussions about X Rebirth.

Moderator: Moderators for English X Forum

GCU Grey Area
Posts: 8357
Joined: Sat, 14. Feb 04, 23:07
x4

Post by GCU Grey Area »

On the subject of engineers, any possibility of engineers working on player owned ships getting an option to transfer Construction URVs from the Skunk to the ship they're working on?

Context: currently attempting to build the Integrative URV Forge (without save editing to get the materials) & as far as I can tell ALL of the remaining Hull Tech Freighters I can find which are carrying Reinforced Metal Plating are not equipped with Construction URV drones. This makes repairing engines & jump drive after capture problematic. One of those ships is carrying almost 5000 crates of the stuff, which makes the issue particularly frustrating.

Also thanks for the tip about clearing freighters out of the construction site when initiating a new phase of station building. I assume that also applies to any NPC ships in the area?
Palanor
Posts: 91
Joined: Sat, 16. Apr 11, 01:20
x4

Post by Palanor »

After shooting up my own station seems the station stats don't get updated and architect does not repair either

https://imagizer.imageshack.us/v2/1152x ... 7/lbri.png


The platform I shot up is now unusable and looks like this

https://imagizer.imageshack.us/v2/240x1 ... 6/z4hx.png

and I found the job def for an engineer

An Engineer
is an important member of any crew.
Not only can one repair surface elements of stations and capital ships but, when a member of the crew of the Albion Pride, one can conduct partial repair to the Skunk in space, or more in-depth and complete repair when docked at a platform. Different Engineers obviously come with differing experience and competences.
Palanor
Posts: 91
Joined: Sat, 16. Apr 11, 01:20
x4

Post by Palanor »

On an other subject .
When 1 of my captains does a sell order I get a message telling me Payment received : ??????cr new balance is ????? cr


when I look at my credits I never have that balance what balance is the game giving me ?


http://imageshack.com/a/img716/9521/v8dc.jpg

Link gives the message and my credit balance
Len5
Posts: 858
Joined: Thu, 30. Jul 09, 12:54

Post by Len5 »

Sometimes a ship makes a trade and doesn't remove the trade command. The ship then gets stuck at that station.
Which brings me to the "Clear trade" option instead of the "Clear all".
Clear all meant I lost the trade opportunity after the first trade and a ship is full with a now unsellable ware, which I can't jettison.

Also, I think a Fedhelm lost 2 engineers.
Palanor
Posts: 91
Joined: Sat, 16. Apr 11, 01:20
x4

Post by Palanor »

Just noticed that my station which I chose to build with all the weapons systems at each stage of construction now as 0/37 weapons systems

http://imageshack.com/a/img203/9881/6uyo.jpg
Palanor
Posts: 91
Joined: Sat, 16. Apr 11, 01:20
x4

Post by Palanor »

Here is an other of my stations why only so few weapons operational compered to available?

http://imageshack.com/a/img197/3098/gte0.jpg
User avatar
Santi
Moderator (DevNet)
Moderator (DevNet)
Posts: 4046
Joined: Tue, 13. Feb 07, 21:06
x4

Post by Santi »

Egosimon, another thread with some good opinions and input about X Rebirth.

http://forum.egosoft.com/viewtopic.php?t=357966
A por ellos que son pocos y cobardes
BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 7465
Joined: Mon, 15. Dec 03, 18:53
x4

Post by BlackRain »

Palanor wrote:Here is an other of my stations why only so few weapons operational compered to available?

http://imageshack.com/a/img197/3098/gte0.jpg
Known bug.
User avatar
Nosscar
Posts: 1218
Joined: Thu, 14. Feb 13, 12:59
x4

Post by Nosscar »

Welcome egosimon, as this has sort of turned into a feedback thread, heres mine.
I have played 172hrs now, completed the plot and have no mods or save edits.
I am now at a point of being bored with the game. Right now I need a goal to inspire me to carry on.
Example would be to have to build up stations and fleet for a reason, such as an invasion.
So let say I have decided to wipe out the reivers, (or at least weaken them).
I need to build a war fleet, then I would need to group that fleet in a formation, different ship types to protect each other and to attack stations, caps and fighters ect. Then be able to command them to attack targets, see them all in a tactical map, know what damage, how many destroyed ect.
Just give us at least basic fleet control to start with. And yes I know we can put ships under other ships commanders ect, but what does this achieve, we don't really know.
This is in no way near possible now, no game mechanics in place to do it. So what can I do with my stations, ships, money ect. nothing much, except trade for more money, more ships. This is a game breaker after the plot. Just no sense of purpose to continue playing without a plot.
[ external image ]
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
thedesertwolf
Posts: 132
Joined: Fri, 21. Jun 13, 09:50
x3ap

Post by thedesertwolf »

First and foremost, thanks for providing a mouthpiece to the English side of the forums Mr. Simon! It can get a little bit hectic and heated here as English is a notoriously informal language were things tend to be taken wholly at face value with little room for additional interpretation (Outside the field of law and politics that is :lol: ) Darn glad to have you here and at least giving a fair shot of answering questions earnestly.

A lot of us have well, had a lot of questions and not a lot of answers. The ones we've gotten have been less than satisfactory to say the least.

I've got a few off and on but the one I'm most curious to, after the bug-fixes get taken care of and some of the general game play features are smoothed over is this - Are there any plans to re-work the in game map? It is, at present, rather clunky and difficult to navigate through in comparison to say the (quite utilitarian) x3/x2/xbtf maps.

If I might make a suggestion as to a way to improve it. Take a look at the old Homeworld (Sierra) games for concept ideas for the 3d maps. The ability to select groups of ships with a drag-click method as well as positioning them in a 3d environment would be fantastic. So would the ability to zoom in/out on a sector to see a scaled down view of the sector. Not certain if it is doable but altering the current map interface to something similar would most likely get a ton of applaud from both the community and new gamers alike. It's an old system, but it is mostly intuitive and it could be easily mapped to an x-box controller as well as the keyboard and mouse.

Just some food for thought.


On a more serious note, Could we potentially get this thread stickied? It's kinda turned itself into the Q/A thread.
I never knew that Kha'ak tasted like fried chicken!
wasabitoy
Posts: 11
Joined: Mon, 23. May 11, 03:30

uidata.xml

Post by wasabitoy »

-

I do not know if these errors were already address here. If it were please tell me. But for the meantime I need to mention these errors.

It is better to solve these errors so that in the future debug these errors will not show up again and we can concentrate to the latest errors that will occur later.

I think that these errors might affect gameplay. Because what I know that the more errors are in the "log entries" the less performance the game is and it causes FPS drops or slower gameplay.

What I did is that I reinstalled and deleted (Documents/Egosoft) folder and my previous save files cause I am still in the beginning of the campaign and no need to backup my saves.

So I decided to launch the game and fix the option settings then after, I did not start playing the campaign and I just quit the game. I opened "uidata.xml" to see if my game is causing any errors and the results are below...


<uidata version="1">
<data environment="detailmonitor"/>
<data environment="fullscreen"/>
<data environment="fullscreen2">
__CORE_DEBUGLOG_LOG = { ["version"]=2.000000, ["data"]={


[1.000000]={ ["timestamp"]=1387711374.000000, ["message"]="Error: [Movie.LoadFormat] File videos/logo_publisher.mkv: avformat_open_input = -2",},

[2.000000]={ ["timestamp"]=1387711374.000000, ["message"]="Error: [Video.Start] Failed to start movie -2",},

[3.000000]={ ["timestamp"]=1387711472.000000, ["message"]="Error: Failed to set posteffect shader name GLOW, skipping!",},

[4.000000]={ ["timestamp"]=1387711472.000000, ["message"]="Error: Failed to set luminance shader, skipping!",},

[5.000000]={ ["timestamp"]=1387711472.000000, ["message"]="Error: Failed to set posteffect shader, skipping!",},},}


</data>
</uidata>



NOTE: My X Rebirth is freshly installed and I only adjust few settings from the option. And I have the latest 1.22 patch installed.



By the way, where can I get the missing video file "logo_publisher.mkv"???



-
egosimon
EGOSOFT
EGOSOFT
Posts: 103
Joined: Mon, 6. May 13, 16:09

Post by egosimon »

Palanor
Thanks for all your feedback!

Regarding the operational weapons: Are most of them destroyed? Do the look broken?

Len5
"Which brings me to the "Clear trade" option instead of the "Clear all".
Clear all meant I lost the trade opportunity after the first trade and a ship is full with a now unsellable ware, which I can't jettison."

I'm not sure if i totally understand why you can't sell the wares anymore?

santi
Thank you for the link! :)

Nosscar
Thank you for the feedback and for playing the game that long :)

thedesertwolf
Thank you for your kind words! Regarding the map i can't tell too much because i don't know the planning. As you said currently the top priority is bugfixing and stuff like this. But we receive a lot of feedback from you guys (thanks for that!) and Egosoft supports their games for years. So i would say you can expect that features like the map get constantly improved but unfortunately i can't promise or say anything about the "when".

wasabitoy
You can try to find the video in your steam folder. If the video file isn't their you should use the "Validating Steam files" option to make sure you've a correct version with all files.

...\Steam\SteamApps\common\X Rebirth\videos
User avatar
Nosscar
Posts: 1218
Joined: Thu, 14. Feb 13, 12:59
x4

Post by Nosscar »

Egosimon, I have now played almost 400 hrs, in my post above I stated I was getting bored, combat is sadly lacking as I said, but I have been playing now with the goal of helping the devries economy, I have been station building. Main problems now is the plot URV station is bugged and produces nothing, (listed as 900 macro- something) and I keep having to check my trade ships as they don't always complete the trades and just sit, or follow me instead.
I started a new game a while back, fresh start from the beginning, closely following the plot, no edits or mods used. Here is the link to that.
http://forum.egosoft.com/viewtopic.php? ... highlight=

I hope the devs had a look as it is interesting feedback with the 1.22 beta patch.
Another thing to note, all the rocky zones (twilight sentinel, crimson rocks, big basin in OL) have terrible FPS, as low as 5-6 sometimes, I think the devs need to lose all the rocks or improve them in some way, as at the moment, I have to just avoid them.
[ external image ]
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
egosimon
EGOSOFT
EGOSOFT
Posts: 103
Joined: Mon, 6. May 13, 16:09

Post by egosimon »

Nosscar
I quickly checked the thread to find the "_macro" thingie. but i couldn't see it in your screenshot (http://cloud-3.steampowered.com/ugc/469 ... 69C3C4836/).

In general. Thank you for all the time you invest in the game and the effort you spend in writing down all these bug-reports!
User avatar
Nosscar
Posts: 1218
Joined: Thu, 14. Feb 13, 12:59
x4

Post by Nosscar »

hi again, here is the link again to the bugged plot urv warf.

http://steamcommunity.com/sharedfiles/f ... =207837558
[ external image ]
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
Palanor
Posts: 91
Joined: Sat, 16. Apr 11, 01:20
x4

Post by Palanor »

egosimon wrote:Palanor
Thanks for all your feedback!

Regarding the operational weapons: Are most of them destroyed? Do the look broken?

None look or were destroyed since this is on a new station i built
savagetwinky
Posts: 169
Joined: Tue, 11. May 10, 19:29

Post by savagetwinky »

OMFG an egosoft employee

quick i have a question

Have you played mount and blade?

Have you considered putting similar mechanics in X,

politics, (declare ware, alliances)
player owned faction or joining another faction and doing its bidding
AI's ability to raise army against other factions and attack/defend
boarding/taking stations

I never got into previous X games because the sandbox's always felt like everyone was chugging about their own business without a care about what the player was doing... or any faction for that matter.

It seems as though each faction actually ahs a relationship list with all the factions in the save file so it seems somewhere someone thought
tuareg
Posts: 387
Joined: Wed, 18. Dec 13, 09:11

Post by tuareg »

savagetwinky wrote:OMFG an egosoft employee

quick i have a question

Have you played mount and blade?

Have you considered putting similar mechanics in X,

politics, (declare ware, alliances)
player owned faction or joining another faction and doing its bidding
AI's ability to raise army against other factions and attack/defend
boarding/taking stations

I never got into previous X games because the sandbox's always felt like everyone was chugging about their own business without a care about what the player was doing... or any faction for that matter.

It seems as though each faction actually ahs a relationship list with all the factions in the save file so it seems somewhere someone thought
you've missed your chance :) the ai can even handle friendly fire so where you wanna add politics?
savagetwinky
Posts: 169
Joined: Tue, 11. May 10, 19:29

Post by savagetwinky »

I'll take war mechanics even if the act like drunk children, because at least they'll be capable of creating a fleet. We've already seen that they can fly from point a to point b, and combat is good so long as your not near a station.
User avatar
Santi
Moderator (DevNet)
Moderator (DevNet)
Posts: 4046
Joined: Tue, 13. Feb 07, 21:06
x4

Post by Santi »

I know this thread is being followed by Lino, but the more the merrier, it is an excellent piece of feedback with plenty of suggestions:

http://forum.egosoft.com/viewtopic.php? ... sc&start=0

I consider CC01 critical to success:
CoolcatJumpman wrote: CC01: I'm a programmer working on AAA games myself (at BlueByte in Düsseldorf, just ~80km away :). To get the game in a polished state we do a "Let's Play" session every now and then. Every 1-2 months or so we take stable a milestone build and let everyone in the team play it for a few hours. Yes, really everyone! By doing that you make sure that everyone knows the whole game and not just his/her small corner he is working on. Also people have time to see their own stuff in the actual game, not just some test/debug scenes. By that you find a lots of minor issues that can sometimes fixed in minutes. Also you can identify/avoid major problems before they actually are an issue. Let someone got through the team feedback, filter and prioritize it and assign tasks. I suggest Egosoft should start do something similar once all critical stuff is fixed, but before implementing new major features.
Of course only if that's not already happening. I don't know the internal procedures of course, but from the outside it certainly looks like this is not happening. E.g. CC03, CC05, CC12/13 and CC29/30 would have been quickly identified and fixed when the "right" people would have time to actually play the game. :wink:
A por ellos que son pocos y cobardes

Return to “X Rebirth Universe”