@Xenon_Slayer / MutantDwarf changed the prior text to the correct word.
@MutantDwarf good to know. well anyways it shouldn't be happening like that but i'll revert it back to it prior race state.
someone else wrote:I am doing a Ship Rebalance Mod (link to it in my sig), and I would like to include some parts (and maybe all) your fixes in it...
Can I do that?
go for it
then a suggestion for a more x-related pirate ranks (the other was more related to ranks in the navy of old times...)
10 Best Pirate ever seen
9 Founder of Pirate Clan
8 Clan Boss
7 Privateer
6 Renowed Pirate
5 Pirate's Friend
4 Pirate's Simpathizer
3 Runner
2 Smuggler
1 "Honest trader"
0 Worthless pray
-1 Suspected informer
-2 Police simpathiser
-3 Bounty hunter
-4 Police assistant
-5 Enemy of all Pirate Clans
not bad; much better for the "X" enviroment then what i came up with.

but i think the order on some could use a tweek.
then... a totally unrelated question:
How can I add front guns to a ship that has no guns?

add the necessary "gun" entrie(s) to the scene file and reference it in the t-ship.
the entry should look "something" like this:
Code: Select all
P 3; B ships\props\bigturret_dummy; C 2; N ships\props\bigturret_dummy_2b; b
{ 0x2002; -23486; 29782; 311988; 0.013889; 0.000000; 0.000000; 1.000000; -1; -1; } // -1
finally i've been working on the rank structure for the kha'ak:
10 Hive queen
9 Den mother
8 Guardian
7 Caretaker
6
5 Swarm Leader
4 Swarm
3 Brute
2 Grunt
1 Brodling
0 Worker
-1 Youngling
-2 Drone
-3 Harvested
-4 Scourge
-5 Deflier
so if someone can come up with a better idea or help me finish the last position....