[Mod] Unofficial bug (player) fixes 2.7comp * updated 12 Jun*

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draffutt
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Post by draffutt »

@Knetter_Gek

im glad you like :wink:

@rest

for the rank structure for the pirates i am planning on paying homage to the pirates of ol'. this is what i have so far:

10 Captain
9 First mate
8 Navigator
7 Boatswain
6 Gunner
5 Quartermaster
4 Carpenter
3 Mates
2 Doctor
1 Coxswain
0 Able seamen
-1 Ordinary seamen
-2 Landsmen
-3
-4
-5

so i need suggestions on what to fill on the last 3 positions and a possible 4th if decided to combine 8 and 9. back in the day depending on what ship you were serving the number 2 man had the label of either First mate, Master, or navigator. others had 2 of these 3.
Last edited by draffutt on Mon, 18. May 09, 16:57, edited 1 time in total.
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BugMeister
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Post by BugMeister »

the extracted .rar cat/dat files are numbered 09 - not 08, as your installation instructions state they ought to be..

- have the numbers been changed, or should I renumber the newly downloaded files as 08 before overwiting the existing entries in the Program Files\TC folder..??

- I currently have cat/dat files up to 11, but I have installed an earlier version of your (excellent) script,
so I assume that the new one just overwrites the previous version..

- I just need you to confirm the correct numbers..

- thanks
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
draffutt
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Post by draffutt »

@BugMeister

Opps i did it again :oops: just change the cat/dat from 09 to 08 and overwrite the old one. nothing else needs to be done. i've fixed/updated the current rar for everyone else.
None of us is as smart as all of us. ~Ken Blanchard

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BugMeister
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Post by BugMeister »

- cheers! :)
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
MutantDwarf
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Post by MutantDwarf »

I haven't the faintest idea why but if you extract the TFactories.txt file from this mod and put it into your /types folder, it makes Argon Ore Mine Ls turn into Terracorp Nividium Mines when you build them.

The culprit is your 'fix' of changing the Terracorp Nividium Mine's race to 1 (Argon). I don't know why it acts different if it's in a .cat or if it's not, however. That's a complete mystery to me.

I'd suggest changing its race back to 11 (Enemy). It shouldn't usually be spawned anyways, and if the player builds it it doesn't really matter what race it's built by.

EDIT: Well, just tested again - turns out even when in the .cat it turns the Argon Ore Mine Ls into Terracorp Nividium Mines. The reason I thought it didn't is because, unlike things in the folders, if you load a saved game after putting a new .cat file into the main directory it won't load it.

So: Bug - Argon Ore Mine Ls are turned into Terracorp Nividium Mines because you changed the Nividium Mine's builder race to 1 instead of 11.
someone else
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Post by someone else »

I am doing a Ship Rebalance Mod (link to it in my sig), and I would like to include some parts (and maybe all) your fixes in it...

Can I do that?

(i know that you said yes in your first post, but is better to let you decide :D )

then a suggestion for a more x-related pirate ranks (the other was more related to ranks in the navy of old times...)

10 Best Pirate ever seen
9 Founder of Pirate Clan
8 Clan Boss
7 Privateer
6 Renowed Pirate
5 Pirate's Friend
4 Pirate's Simpathizer
3 Runner
2 Smuggler
1 "Honest trader"
0 Worthless pray
-1 Suspected informer
-2 Police simpathiser
-3 Bounty hunter
-4 Police assistant
-5 Enemy of all Pirate Clans


then... a totally unrelated question:
How can I add front guns to a ship that has no guns? :D
Last edited by someone else on Mon, 18. May 09, 13:48, edited 1 time in total.
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Xenon_Slayer
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Post by Xenon_Slayer »

draffutt wrote: 0 Able semen
-1 Ordinary semen
:rofl:
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MutantDwarf
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Post by MutantDwarf »

Yeah - might want to change those to 'Seaman';)
draffutt
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Post by draffutt »

@Xenon_Slayer / MutantDwarf changed the prior text to the correct word. :P

@MutantDwarf good to know. well anyways it shouldn't be happening like that but i'll revert it back to it prior race state.
someone else wrote:I am doing a Ship Rebalance Mod (link to it in my sig), and I would like to include some parts (and maybe all) your fixes in it...

Can I do that?
go for it :thumb_up:
then a suggestion for a more x-related pirate ranks (the other was more related to ranks in the navy of old times...)

10 Best Pirate ever seen
9 Founder of Pirate Clan
8 Clan Boss
7 Privateer
6 Renowed Pirate
5 Pirate's Friend
4 Pirate's Simpathizer
3 Runner
2 Smuggler
1 "Honest trader"
0 Worthless pray
-1 Suspected informer
-2 Police simpathiser
-3 Bounty hunter
-4 Police assistant
-5 Enemy of all Pirate Clans
not bad; much better for the "X" enviroment then what i came up with. :wink: but i think the order on some could use a tweek.
then... a totally unrelated question:
How can I add front guns to a ship that has no guns? :D
add the necessary "gun" entrie(s) to the scene file and reference it in the t-ship.

the entry should look "something" like this:

Code: Select all

P 3; B ships\props\bigturret_dummy; C 2; N ships\props\bigturret_dummy_2b; b
  { 0x2002;  -23486; 29782; 311988;  0.013889; 0.000000; 0.000000; 1.000000;  -1;  -1; } // -1

finally i've been working on the rank structure for the kha'ak:

10 Hive queen
9 Den mother
8 Guardian
7 Caretaker
6
5 Swarm Leader
4 Swarm
3 Brute
2 Grunt
1 Brodling
0 Worker
-1 Youngling
-2 Drone
-3 Harvested
-4 Scourge
-5 Deflier

so if someone can come up with a better idea or help me finish the last position....
None of us is as smart as all of us. ~Ken Blanchard

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Post by someone else »

draffut wrote:go for it!
goood! Thanks!

ah swap Pirate's Friend with Clan's Friend and Pirate Simpathizer with Clan's Simpathizer in the ranking...

for the Kha'ak ranks... maybe you should simply move all the list up so that Drone is the "0 rank"... taking out the Hive mother rank... there is one of that already... and there are not so much, and if the player is not Kha'ak? an Argon Hive mother doesn't sound strange to you? :D

10 Den mother
9 Guardian
8 Caretaker
7 Swarm Leader
6 Swarmer
5 Brute
4 Grunt
3 Brodling
2 Worker
1 Youngling
0 Drone
-1 Harasser of the Hive
-2 Disruptor of the Hive
-3 Menace of the Hive
-4 Scourge of the Hive
-5 Defiler of the Hive
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ezra-r
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Post by ezra-r »

Anyone knows if 2.1 will include any of this "fixes"?
someone else
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Post by someone else »

register yourself as a L3 user and you will see yourself. (theorically those who know cannot tell to others)


@draffut: check the turrets of Katana... they seem to have no weapon compatible in TCockpits.

Ah, and if it is not of much problem to you... can you state what file you have modified in every thing you fixed? (in the first post, in every point of the list) that will make life easier for me and others that will want integrate this mod... and update their mod to reflect your updates. (i have already discovered that is easier to port my modifies into your files... you made a load of work! :P)
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Dopp
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Post by Dopp »

I think if a turret is empty in Tcockpits then it automatically takes the weapons assigned to the ship's main guns in Tships, so there shouldn't be a problem with the Katana. If there are no weapons assigned to the main guns then it becomes a missile turret.
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ezra-r
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Post by ezra-r »

someone else wrote:register yourself as a L3 user and you will see yourself. (theorically those who know cannot tell to others)
Im L3 and I havent seen any of that, not that there are many top secret comments there anyways.
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Post by someone else »

the only real "top secret" part is "what will be in the 2.1 patch" all other things are useless to say.
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draffutt
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Post by draffutt »

like the changes you made to the kha'ak ranks. :wink:

@ezra-r

yes they have included several changes but until 2.1 is released i can not list them.

@Dopp

correct on what happens with the weapon selection

@someone else

wouldn't be to much of a problem to list what files where affect by what change.
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Post by someone else »

wouldn't be to much of a problem to list what files where affect by what change.
phew... thanks! :D
yes they have included several changes but until 2.1 is released i can not list them.
I am an L3... can you tell me where to look for that list? (in the 2.1 beta I haven't noticed things from this mod)
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MadGizmo
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Post by MadGizmo »

Woah. This is great. I am gonna give it a spin tonight.

Thanks for all the hard work!

:)
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thiosk
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Post by thiosk »

someone else wrote:
3 Brodling

1 Youngling
Should be "Broodling"

and might I suggest "nymph"
Fear the dreaded carousel beast!
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ezra-r
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Post by ezra-r »

@draffutt:

All right just wanted to make sure if your useful patch would be needed further after 2.1 release.

But as long as you are on it I feel no worries ;)

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